axmol/cocos/scripting/lua-bindings/auto/api/ParticleSystemQuad.lua

59 lines
2.0 KiB
Lua

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-- @module ParticleSystemQuad
-- @extend ParticleSystem
-- @parent_module cc
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-- Sets a new SpriteFrame as particle.<br>
-- WARNING: this method is experimental. Use setTextureWithRect instead.<br>
-- since v0.99.4
-- @function [parent=#ParticleSystemQuad] setDisplayFrame
-- @param self
-- @param #cc.SpriteFrame spriteFrame
-- @return ParticleSystemQuad#ParticleSystemQuad self (return value: cc.ParticleSystemQuad)
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-- Sets a new texture with a rect. The rect is in Points.<br>
-- since v0.99.4<br>
-- js NA<br>
-- lua NA
-- @function [parent=#ParticleSystemQuad] setTextureWithRect
-- @param self
-- @param #cc.Texture2D texture
-- @param #rect_table rect
-- @return ParticleSystemQuad#ParticleSystemQuad self (return value: cc.ParticleSystemQuad)
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-- listen the event that renderer was recreated on Android/WP8<br>
-- js NA<br>
-- lua NA
-- @function [parent=#ParticleSystemQuad] listenRendererRecreated
-- @param self
-- @param #cc.EventCustom event
-- @return ParticleSystemQuad#ParticleSystemQuad self (return value: cc.ParticleSystemQuad)
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-- @overload self, string
-- @overload self
-- @overload self, map_table
-- @function [parent=#ParticleSystemQuad] create
-- @param self
-- @param #map_table dictionary
-- @return ParticleSystemQuad#ParticleSystemQuad ret (return value: cc.ParticleSystemQuad)
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-- creates a Particle Emitter with a number of particles
-- @function [parent=#ParticleSystemQuad] createWithTotalParticles
-- @param self
-- @param #int numberOfParticles
-- @return ParticleSystemQuad#ParticleSystemQuad ret (return value: cc.ParticleSystemQuad)
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--
-- @function [parent=#ParticleSystemQuad] getDescription
-- @param self
-- @return string#string ret (return value: string)
return nil