axmol/cocos/scripting/lua-bindings/auto/api/PhysicsJointLimit.lua

79 lines
2.6 KiB
Lua

--------------------------------
-- @module PhysicsJointLimit
-- @extend PhysicsJoint
-- @parent_module cc
--------------------------------
-- Set the anchor point on body b.
-- @function [parent=#PhysicsJointLimit] setAnchr2
-- @param self
-- @param #vec2_table anchr2
-- @return PhysicsJointLimit#PhysicsJointLimit self (return value: cc.PhysicsJointLimit)
--------------------------------
-- Set the anchor point on body a.
-- @function [parent=#PhysicsJointLimit] setAnchr1
-- @param self
-- @param #vec2_table anchr1
-- @return PhysicsJointLimit#PhysicsJointLimit self (return value: cc.PhysicsJointLimit)
--------------------------------
-- Set the max distance of the anchor points.
-- @function [parent=#PhysicsJointLimit] setMax
-- @param self
-- @param #float max
-- @return PhysicsJointLimit#PhysicsJointLimit self (return value: cc.PhysicsJointLimit)
--------------------------------
-- Get the anchor point on body b.
-- @function [parent=#PhysicsJointLimit] getAnchr2
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- Get the anchor point on body a.
-- @function [parent=#PhysicsJointLimit] getAnchr1
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
--
-- @function [parent=#PhysicsJointLimit] createConstraints
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Get the allowed min distance of the anchor points.
-- @function [parent=#PhysicsJointLimit] getMin
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Get the allowed max distance of the anchor points.
-- @function [parent=#PhysicsJointLimit] getMax
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Set the min distance of the anchor points.
-- @function [parent=#PhysicsJointLimit] setMin
-- @param self
-- @param #float min
-- @return PhysicsJointLimit#PhysicsJointLimit self (return value: cc.PhysicsJointLimit)
--------------------------------
-- @overload self, cc.PhysicsBody, cc.PhysicsBody, vec2_table, vec2_table, float, float
-- @overload self, cc.PhysicsBody, cc.PhysicsBody, vec2_table, vec2_table
-- @function [parent=#PhysicsJointLimit] construct
-- @param self
-- @param #cc.PhysicsBody a
-- @param #cc.PhysicsBody b
-- @param #vec2_table anchr1
-- @param #vec2_table anchr2
-- @param #float min
-- @param #float max
-- @return PhysicsJointLimit#PhysicsJointLimit ret (return value: cc.PhysicsJointLimit)
return nil