mirror of https://github.com/axmolengine/axmol.git
79 lines
2.6 KiB
Lua
79 lines
2.6 KiB
Lua
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--------------------------------
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-- @module PhysicsJointLimit
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-- @extend PhysicsJoint
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-- @parent_module cc
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--------------------------------
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-- Set the anchor point on body b.
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-- @function [parent=#PhysicsJointLimit] setAnchr2
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-- @param self
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-- @param #vec2_table anchr2
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-- @return PhysicsJointLimit#PhysicsJointLimit self (return value: cc.PhysicsJointLimit)
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--------------------------------
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-- Set the anchor point on body a.
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-- @function [parent=#PhysicsJointLimit] setAnchr1
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-- @param self
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-- @param #vec2_table anchr1
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-- @return PhysicsJointLimit#PhysicsJointLimit self (return value: cc.PhysicsJointLimit)
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--------------------------------
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-- Set the max distance of the anchor points.
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-- @function [parent=#PhysicsJointLimit] setMax
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-- @param self
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-- @param #float max
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-- @return PhysicsJointLimit#PhysicsJointLimit self (return value: cc.PhysicsJointLimit)
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--------------------------------
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-- Get the anchor point on body b.
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-- @function [parent=#PhysicsJointLimit] getAnchr2
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- Get the anchor point on body a.
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-- @function [parent=#PhysicsJointLimit] getAnchr1
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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--
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-- @function [parent=#PhysicsJointLimit] createConstraints
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Get the allowed min distance of the anchor points.
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-- @function [parent=#PhysicsJointLimit] getMin
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Get the allowed max distance of the anchor points.
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-- @function [parent=#PhysicsJointLimit] getMax
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Set the min distance of the anchor points.
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-- @function [parent=#PhysicsJointLimit] setMin
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-- @param self
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-- @param #float min
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-- @return PhysicsJointLimit#PhysicsJointLimit self (return value: cc.PhysicsJointLimit)
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--------------------------------
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-- @overload self, cc.PhysicsBody, cc.PhysicsBody, vec2_table, vec2_table, float, float
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-- @overload self, cc.PhysicsBody, cc.PhysicsBody, vec2_table, vec2_table
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-- @function [parent=#PhysicsJointLimit] construct
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-- @param self
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-- @param #cc.PhysicsBody a
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-- @param #cc.PhysicsBody b
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-- @param #vec2_table anchr1
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-- @param #vec2_table anchr2
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-- @param #float min
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-- @param #float max
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-- @return PhysicsJointLimit#PhysicsJointLimit ret (return value: cc.PhysicsJointLimit)
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return nil
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