mirror of https://github.com/axmolengine/axmol.git
138 lines
5.4 KiB
Lua
138 lines
5.4 KiB
Lua
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--------------------------------
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-- @module ProtectedNode
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-- @extend Node
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-- @parent_module cc
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--------------------------------
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-- @overload self, cc.Node, int
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-- @overload self, cc.Node
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-- @overload self, cc.Node, int, int
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-- @function [parent=#ProtectedNode] addProtectedChild
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-- @param self
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-- @param #cc.Node child
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-- @param #int localZOrder
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-- @param #int tag
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-- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode)
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--------------------------------
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--
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-- @function [parent=#ProtectedNode] disableCascadeColor
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-- @param self
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-- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode)
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--------------------------------
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-- Removes a child from the container by tag value. It will also cleanup all running actions depending on the cleanup parameter<br>
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-- param tag An interger number that identifies a child node<br>
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-- param cleanup true if all running actions and callbacks on the child node will be cleanup, false otherwise.
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-- @function [parent=#ProtectedNode] removeProtectedChildByTag
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-- @param self
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-- @param #int tag
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-- @param #bool cleanup
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-- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode)
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--------------------------------
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-- Reorders a child according to a new z value.<br>
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-- param child An already added child node. It MUST be already added.<br>
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-- param localZOrder Z order for drawing priority. Please refer to setLocalZOrder(int)
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-- @function [parent=#ProtectedNode] reorderProtectedChild
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-- @param self
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-- @param #cc.Node child
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-- @param #int localZOrder
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-- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode)
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--------------------------------
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-- Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.<br>
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-- param cleanup true if all running actions on all children nodes should be cleanup, false oterwise.<br>
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-- js removeAllChildren<br>
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-- lua removeAllChildren
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-- @function [parent=#ProtectedNode] removeAllProtectedChildrenWithCleanup
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-- @param self
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-- @param #bool cleanup
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-- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode)
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--------------------------------
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--
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-- @function [parent=#ProtectedNode] disableCascadeOpacity
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-- @param self
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-- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode)
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--------------------------------
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-- Sorts the children array once before drawing, instead of every time when a child is added or reordered.<br>
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-- This appraoch can improves the performance massively.<br>
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-- note Don't call this manually unless a child added needs to be removed in the same frame
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-- @function [parent=#ProtectedNode] sortAllProtectedChildren
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-- @param self
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-- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode)
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--------------------------------
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-- Gets a child from the container with its tag<br>
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-- param tag An identifier to find the child node.<br>
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-- return a Node object whose tag equals to the input parameter
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-- @function [parent=#ProtectedNode] getProtectedChildByTag
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-- @param self
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-- @param #int tag
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-- @return Node#Node ret (return value: cc.Node)
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--------------------------------
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-- Removes a child from the container. It will also cleanup all running actions depending on the cleanup parameter.<br>
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-- param child The child node which will be removed.<br>
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-- param cleanup true if all running actions and callbacks on the child node will be cleanup, false otherwise.
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-- @function [parent=#ProtectedNode] removeProtectedChild
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-- @param self
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-- @param #cc.Node child
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-- @param #bool cleanup
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-- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode)
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--------------------------------
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-- Removes all children from the container with a cleanup.<br>
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-- see `removeAllChildrenWithCleanup(bool)`
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-- @function [parent=#ProtectedNode] removeAllProtectedChildren
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-- @param self
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-- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode)
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--------------------------------
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--
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-- @function [parent=#ProtectedNode] create
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-- @param self
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-- @return ProtectedNode#ProtectedNode ret (return value: cc.ProtectedNode)
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--------------------------------
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--
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-- @function [parent=#ProtectedNode] setCameraMask
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-- @param self
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-- @param #unsigned short mask
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-- @param #bool applyChildren
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-- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode)
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--------------------------------
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-- / @} end of Children and Parent
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-- @function [parent=#ProtectedNode] visit
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #mat4_table parentTransform
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-- @param #unsigned int parentFlags
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-- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode)
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--------------------------------
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--
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-- @function [parent=#ProtectedNode] updateDisplayedOpacity
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-- @param self
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-- @param #unsigned char parentOpacity
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-- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode)
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--------------------------------
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--
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-- @function [parent=#ProtectedNode] updateDisplayedColor
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-- @param self
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-- @param #color3b_table parentColor
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-- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode)
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--------------------------------
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--
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-- @function [parent=#ProtectedNode] cleanup
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-- @param self
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-- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode)
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return nil
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