mirror of https://github.com/axmolengine/axmol.git
363 lines
12 KiB
Lua
363 lines
12 KiB
Lua
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--------------------------------
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-- @module ScrollView
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-- @extend Layout
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-- @parent_module ccui
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--------------------------------
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-- Scroll inner container to top boundary of scrollview.
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-- @function [parent=#ScrollView] scrollToTop
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-- @param self
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-- @param #float time
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Scroll inner container to horizontal percent position of scrollview.
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-- @function [parent=#ScrollView] scrollToPercentHorizontal
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-- @param self
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-- @param #float percent
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-- @param #float time
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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--
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-- @function [parent=#ScrollView] isInertiaScrollEnabled
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Scroll inner container to both direction percent position of scrollview.
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-- @function [parent=#ScrollView] scrollToPercentBothDirection
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-- @param self
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-- @param #vec2_table percent
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-- @param #float time
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Gets scroll direction of scrollview.<br>
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-- see Direction Direction::VERTICAL means vertical scroll, Direction::HORIZONTAL means horizontal scroll<br>
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-- return Direction
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-- @function [parent=#ScrollView] getDirection
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Scroll inner container to bottom and left boundary of scrollview.
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-- @function [parent=#ScrollView] scrollToBottomLeft
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-- @param self
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-- @param #float time
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Gets inner container of scrollview.<br>
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-- Inner container is the container of scrollview's children.<br>
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-- return inner container.
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-- @function [parent=#ScrollView] getInnerContainer
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-- @param self
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-- @return Layout#Layout ret (return value: ccui.Layout)
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--------------------------------
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-- Move inner container to bottom boundary of scrollview.
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-- @function [parent=#ScrollView] jumpToBottom
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-- @param self
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Changes scroll direction of scrollview.<br>
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-- see Direction Direction::VERTICAL means vertical scroll, Direction::HORIZONTAL means horizontal scroll<br>
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-- param dir
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-- @function [parent=#ScrollView] setDirection
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-- @param self
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-- @param #int dir
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Scroll inner container to top and left boundary of scrollview.
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-- @function [parent=#ScrollView] scrollToTopLeft
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-- @param self
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-- @param #float time
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Move inner container to top and right boundary of scrollview.
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-- @function [parent=#ScrollView] jumpToTopRight
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-- @param self
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Move inner container to bottom and left boundary of scrollview.
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-- @function [parent=#ScrollView] jumpToBottomLeft
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-- @param self
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Changes inner container size of scrollview.<br>
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-- Inner container size must be larger than or equal scrollview's size.<br>
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-- param inner container size.
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-- @function [parent=#ScrollView] setInnerContainerSize
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-- @param self
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-- @param #size_table size
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Gets inner container size of scrollview.<br>
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-- Inner container size must be larger than or equal scrollview's size.<br>
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-- return inner container size.
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-- @function [parent=#ScrollView] getInnerContainerSize
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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--------------------------------
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--
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-- @function [parent=#ScrollView] isBounceEnabled
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Move inner container to vertical percent position of scrollview.
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-- @function [parent=#ScrollView] jumpToPercentVertical
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-- @param self
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-- @param #float percent
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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--
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-- @function [parent=#ScrollView] addEventListener
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-- @param self
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-- @param #function callback
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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--
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-- @function [parent=#ScrollView] setInertiaScrollEnabled
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-- @param self
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-- @param #bool enabled
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Move inner container to top and left boundary of scrollview.
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-- @function [parent=#ScrollView] jumpToTopLeft
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-- @param self
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Move inner container to horizontal percent position of scrollview.
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-- @function [parent=#ScrollView] jumpToPercentHorizontal
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-- @param self
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-- @param #float percent
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Move inner container to bottom and right boundary of scrollview.
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-- @function [parent=#ScrollView] jumpToBottomRight
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-- @param self
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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--
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-- @function [parent=#ScrollView] setBounceEnabled
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-- @param self
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-- @param #bool enabled
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Move inner container to top boundary of scrollview.
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-- @function [parent=#ScrollView] jumpToTop
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-- @param self
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Scroll inner container to left boundary of scrollview.
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-- @function [parent=#ScrollView] scrollToLeft
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-- @param self
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-- @param #float time
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Move inner container to both direction percent position of scrollview.
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-- @function [parent=#ScrollView] jumpToPercentBothDirection
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-- @param self
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-- @param #vec2_table percent
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Scroll inner container to vertical percent position of scrollview.
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-- @function [parent=#ScrollView] scrollToPercentVertical
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-- @param self
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-- @param #float percent
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-- @param #float time
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Scroll inner container to bottom boundary of scrollview.
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-- @function [parent=#ScrollView] scrollToBottom
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-- @param self
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-- @param #float time
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Scroll inner container to bottom and right boundary of scrollview.
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-- @function [parent=#ScrollView] scrollToBottomRight
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-- @param self
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-- @param #float time
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Move inner container to left boundary of scrollview.
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-- @function [parent=#ScrollView] jumpToLeft
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-- @param self
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Scroll inner container to right boundary of scrollview.
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-- @function [parent=#ScrollView] scrollToRight
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-- @param self
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-- @param #float time
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Move inner container to right boundary of scrollview.
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-- @function [parent=#ScrollView] jumpToRight
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-- @param self
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Scroll inner container to top and right boundary of scrollview.
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-- @function [parent=#ScrollView] scrollToTopRight
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-- @param self
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-- @param #float time
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Allocates and initializes.
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-- @function [parent=#ScrollView] create
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-- @param self
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-- @return ScrollView#ScrollView ret (return value: ccui.ScrollView)
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--------------------------------
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--
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-- @function [parent=#ScrollView] createInstance
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-- @param self
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-- @return Ref#Ref ret (return value: cc.Ref)
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--------------------------------
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-- @overload self, cc.Node, int
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-- @overload self, cc.Node
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-- @overload self, cc.Node, int, int
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-- @overload self, cc.Node, int, string
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-- @function [parent=#ScrollView] addChild
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-- @param self
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-- @param #cc.Node child
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-- @param #int zOrder
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-- @param #string name
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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--
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-- @function [parent=#ScrollView] getChildByName
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-- @param self
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-- @param #string name
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-- @return Node#Node ret (return value: cc.Node)
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--------------------------------
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-- Returns the "class name" of widget.
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-- @function [parent=#ScrollView] getDescription
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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--
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-- @function [parent=#ScrollView] update
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-- @param self
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-- @param #float dt
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Gets LayoutType.<br>
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-- see LayoutType<br>
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-- return LayoutType
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-- @function [parent=#ScrollView] getLayoutType
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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--
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-- @function [parent=#ScrollView] removeAllChildrenWithCleanup
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-- @param self
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-- @param #bool cleanup
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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--
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-- @function [parent=#ScrollView] removeAllChildren
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-- @param self
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.<br>
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-- If the widget is not in a layout, it will return itself<br>
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-- param dir the direction to look for the next focused widget in a layout<br>
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-- param current the current focused widget<br>
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-- return the next focused widget in a layout
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-- @function [parent=#ScrollView] findNextFocusedWidget
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-- @param self
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-- @param #int direction
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-- @param #ccui.Widget current
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-- @return Widget#Widget ret (return value: ccui.Widget)
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--------------------------------
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--
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-- @function [parent=#ScrollView] removeChild
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-- @param self
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-- @param #cc.Node child
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-- @param #bool cleaup
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- @overload self
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-- @overload self
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-- @function [parent=#ScrollView] getChildren
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-- @param self
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-- @return array_table#array_table ret (return value: array_table)
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--------------------------------
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--
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-- @function [parent=#ScrollView] getChildByTag
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-- @param self
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-- @param #int tag
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-- @return Node#Node ret (return value: cc.Node)
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--------------------------------
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--
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-- @function [parent=#ScrollView] getChildrenCount
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-- @param self
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-- @return long#long ret (return value: long)
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--------------------------------
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-- Sets LayoutType.<br>
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-- see LayoutType<br>
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-- param LayoutType
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-- @function [parent=#ScrollView] setLayoutType
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-- @param self
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-- @param #int type
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Default constructor
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-- @function [parent=#ScrollView] ScrollView
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-- @param self
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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return nil
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