mirror of https://github.com/axmolengine/axmol.git
120 lines
3.6 KiB
Lua
120 lines
3.6 KiB
Lua
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--------------------------------
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-- @module SkeletonRenderer
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-- @extend Node,BlendProtocol
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-- @parent_module sp
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--------------------------------
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--
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-- @function [parent=#SkeletonRenderer] setTimeScale
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-- @param self
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-- @param #float scale
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-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
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--------------------------------
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--
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-- @function [parent=#SkeletonRenderer] isOpacityModifyRGB
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#SkeletonRenderer] setDebugSlotsEnabled
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-- @param self
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-- @param #bool enabled
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-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
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--------------------------------
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--
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-- @function [parent=#SkeletonRenderer] getDebugSlotsEnabled
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#SkeletonRenderer] setBonesToSetupPose
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-- @param self
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-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
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--------------------------------
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--
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-- @function [parent=#SkeletonRenderer] setSlotsToSetupPose
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-- @param self
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-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
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--------------------------------
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--
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-- @function [parent=#SkeletonRenderer] getBlendFunc
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-- @param self
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-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
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--------------------------------
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--
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-- @function [parent=#SkeletonRenderer] setSkin
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-- @param self
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-- @param #string skinName
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#SkeletonRenderer] setToSetupPose
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-- @param self
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-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
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--------------------------------
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--
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-- @function [parent=#SkeletonRenderer] setOpacityModifyRGB
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-- @param self
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-- @param #bool value
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-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
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--------------------------------
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--
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-- @function [parent=#SkeletonRenderer] setDebugBonesEnabled
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-- @param self
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-- @param #bool enabled
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-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
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--------------------------------
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--
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-- @function [parent=#SkeletonRenderer] getSkeleton
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-- @param self
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-- @return spSkeleton#spSkeleton ret (return value: spSkeleton)
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--------------------------------
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--
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-- @function [parent=#SkeletonRenderer] getDebugBonesEnabled
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#SkeletonRenderer] setBlendFunc
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-- @param self
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-- @param #cc.BlendFunc blendFunc
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-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
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--------------------------------
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--
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-- @function [parent=#SkeletonRenderer] getTimeScale
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @overload self, string, string, float
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-- @overload self, string, spAtlas, float
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-- @function [parent=#SkeletonRenderer] createWithFile
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-- @param self
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-- @param #string skeletonDataFile
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-- @param #spAtlas atlas
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-- @param #float scale
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-- @return SkeletonRenderer#SkeletonRenderer ret (return value: sp.SkeletonRenderer)
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--------------------------------
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--
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-- @function [parent=#SkeletonRenderer] getBoundingBox
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-- @param self
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-- @return rect_table#rect_table ret (return value: rect_table)
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return nil
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