axmol/cocos/scripting/lua-bindings/auto/api/Text.lua

214 lines
6.5 KiB
Lua

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-- @module Text
-- @extend Widget
-- @parent_module ccui
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-- Enable shadow for the label<br>
-- todo support blur for shadow effect
-- @function [parent=#Text] enableShadow
-- @param self
-- @return Text#Text self (return value: ccui.Text)
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--
-- @function [parent=#Text] getFontSize
-- @param self
-- @return int#int ret (return value: int)
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--
-- @function [parent=#Text] getString
-- @param self
-- @return string#string ret (return value: string)
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-- disable shadow/outline/glow rendering
-- @function [parent=#Text] disableEffect
-- @param self
-- @return Text#Text self (return value: ccui.Text)
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--
-- @function [parent=#Text] getTextColor
-- @param self
-- @return color4b_table#color4b_table ret (return value: color4b_table)
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--
-- @function [parent=#Text] setTextVerticalAlignment
-- @param self
-- @param #int alignment
-- @return Text#Text self (return value: ccui.Text)
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-- Sets the font name of label.<br>
-- If you are trying to use a system font, you could just pass a font name<br>
-- If you are trying to use a TTF, you should pass a file path to the TTF file<br>
-- Usage: Text *text = Text::create("Hello", "Arial", 20);create a system font UIText<br>
-- text->setFontName("Marfelt"); it will change the font to system font no matter the previous font type is TTF or system font<br>
-- text->setFontName("xxxx/xxx.ttf");it will change the font to TTF font no matter the previous font type is TTF or system font<br>
-- param name font name.
-- @function [parent=#Text] setFontName
-- @param self
-- @param #string name
-- @return Text#Text self (return value: ccui.Text)
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-- Sets the touch scale enabled of label.<br>
-- param enabled touch scale enabled of label.
-- @function [parent=#Text] setTouchScaleChangeEnabled
-- @param self
-- @param #bool enabled
-- @return Text#Text self (return value: ccui.Text)
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--
-- @function [parent=#Text] setString
-- @param self
-- @param #string text
-- @return Text#Text self (return value: ccui.Text)
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-- Gets the touch scale enabled of label.<br>
-- return touch scale enabled of label.
-- @function [parent=#Text] isTouchScaleChangeEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#Text] getFontName
-- @param self
-- @return string#string ret (return value: string)
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-- Set the rendering size of the text, you should call this method<br>
-- along with calling `ignoreContentAdaptWithSize(false)`, otherwise the text area<br>
-- size is caculated by the real size of the text content<br>
-- param size The text rendering area size
-- @function [parent=#Text] setTextAreaSize
-- @param self
-- @param #size_table size
-- @return Text#Text self (return value: ccui.Text)
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-- Gets the string length of the label.<br>
-- Note: This length will be larger than the raw string length,<br>
-- if you want to get the raw string length, you should call this->getString().size() instead<br>
-- return string length.
-- @function [parent=#Text] getStringLength
-- @param self
-- @return long#long ret (return value: long)
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--
-- @function [parent=#Text] getAutoRenderSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
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-- Enable outline for the label<br>
-- It only works on IOS and Android when you use System fonts
-- @function [parent=#Text] enableOutline
-- @param self
-- @param #color4b_table outlineColor
-- @param #int outlineSize
-- @return Text#Text self (return value: ccui.Text)
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--
-- @function [parent=#Text] getType
-- @param self
-- @return int#int ret (return value: int)
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--
-- @function [parent=#Text] getTextHorizontalAlignment
-- @param self
-- @return int#int ret (return value: int)
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-- Sets the font size of label.<br>
-- param size font size.
-- @function [parent=#Text] setFontSize
-- @param self
-- @param #int size
-- @return Text#Text self (return value: ccui.Text)
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--
-- @function [parent=#Text] setTextColor
-- @param self
-- @param #color4b_table color
-- @return Text#Text self (return value: ccui.Text)
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-- only support for TTF
-- @function [parent=#Text] enableGlow
-- @param self
-- @param #color4b_table glowColor
-- @return Text#Text self (return value: ccui.Text)
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--
-- @function [parent=#Text] getTextVerticalAlignment
-- @param self
-- @return int#int ret (return value: int)
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--
-- @function [parent=#Text] getTextAreaSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
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--
-- @function [parent=#Text] setTextHorizontalAlignment
-- @param self
-- @param #int alignment
-- @return Text#Text self (return value: ccui.Text)
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-- @overload self, string, string, int
-- @overload self
-- @function [parent=#Text] create
-- @param self
-- @param #string textContent
-- @param #string fontName
-- @param #int fontSize
-- @return Text#Text ret (return value: ccui.Text)
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--
-- @function [parent=#Text] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
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--
-- @function [parent=#Text] getVirtualRenderer
-- @param self
-- @return Node#Node ret (return value: cc.Node)
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-- Returns the "class name" of widget.
-- @function [parent=#Text] getDescription
-- @param self
-- @return string#string ret (return value: string)
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--
-- @function [parent=#Text] getVirtualRendererSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
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-- Default constructor
-- @function [parent=#Text] Text
-- @param self
-- @return Text#Text self (return value: ccui.Text)
return nil