mirror of https://github.com/axmolengine/axmol.git
110 lines
3.8 KiB
Lua
110 lines
3.8 KiB
Lua
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--------------------------------
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-- @module TextureCache
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-- @extend Ref
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-- @parent_module cc
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--------------------------------
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-- Reload texture from the image file<br>
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-- If the file image hasn't loaded before, load it.<br>
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-- Otherwise the texture will be reloaded from the file image.<br>
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-- The "filenName" parameter is the related/absolute path of the file image.<br>
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-- Return true if the reloading is succeed, otherwise return false.
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-- @function [parent=#TextureCache] reloadTexture
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-- @param self
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-- @param #string fileName
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#TextureCache] unbindAllImageAsync
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-- @param self
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-- @return TextureCache#TextureCache self (return value: cc.TextureCache)
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--------------------------------
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-- Deletes a texture from the cache given a its key name<br>
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-- since v0.99.4
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-- @function [parent=#TextureCache] removeTextureForKey
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-- @param self
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-- @param #string key
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-- @return TextureCache#TextureCache self (return value: cc.TextureCache)
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--------------------------------
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-- Purges the dictionary of loaded textures.<br>
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-- Call this method if you receive the "Memory Warning"<br>
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-- In the short term: it will free some resources preventing your app from being killed<br>
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-- In the medium term: it will allocate more resources<br>
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-- In the long term: it will be the same
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-- @function [parent=#TextureCache] removeAllTextures
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-- @param self
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-- @return TextureCache#TextureCache self (return value: cc.TextureCache)
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--------------------------------
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-- js NA<br>
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-- lua NA
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-- @function [parent=#TextureCache] getDescription
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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-- Output to CCLOG the current contents of this TextureCache<br>
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-- This will attempt to calculate the size of each texture, and the total texture memory in use<br>
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-- since v1.0
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-- @function [parent=#TextureCache] getCachedTextureInfo
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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-- @overload self, cc.Image, string
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-- @overload self, string
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-- @function [parent=#TextureCache] addImage
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-- @param self
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-- @param #cc.Image image
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-- @param #string key
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-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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--------------------------------
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--
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-- @function [parent=#TextureCache] unbindImageAsync
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-- @param self
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-- @param #string filename
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-- @return TextureCache#TextureCache self (return value: cc.TextureCache)
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--------------------------------
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-- Returns an already created texture. Returns nil if the texture doesn't exist.<br>
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-- since v0.99.5
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-- @function [parent=#TextureCache] getTextureForKey
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-- @param self
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-- @param #string key
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-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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--------------------------------
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-- Removes unused textures<br>
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-- Textures that have a retain count of 1 will be deleted<br>
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-- It is convenient to call this method after when starting a new Scene<br>
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-- since v0.8
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-- @function [parent=#TextureCache] removeUnusedTextures
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-- @param self
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-- @return TextureCache#TextureCache self (return value: cc.TextureCache)
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--------------------------------
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-- Deletes a texture from the cache given a texture
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-- @function [parent=#TextureCache] removeTexture
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-- @param self
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-- @param #cc.Texture2D texture
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-- @return TextureCache#TextureCache self (return value: cc.TextureCache)
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--------------------------------
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--
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-- @function [parent=#TextureCache] waitForQuit
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-- @param self
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-- @return TextureCache#TextureCache self (return value: cc.TextureCache)
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--------------------------------
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-- js ctor
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-- @function [parent=#TextureCache] TextureCache
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-- @param self
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-- @return TextureCache#TextureCache self (return value: cc.TextureCache)
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return nil
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