axmol/cocos/scripting/lua-bindings/auto/api/TileMapAtlas.lua

59 lines
1.9 KiB
Lua

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-- @module TileMapAtlas
-- @extend AtlasNode
-- @parent_module cc
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-- initializes a TileMap with a tile file (atlas) with a map file and the width and height of each tile in points.<br>
-- The file will be loaded using the TextureMgr.
-- @function [parent=#TileMapAtlas] initWithTileFile
-- @param self
-- @param #string tile
-- @param #string mapFile
-- @param #int tileWidth
-- @param #int tileHeight
-- @return bool#bool ret (return value: bool)
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-- dealloc the map from memory
-- @function [parent=#TileMapAtlas] releaseMap
-- @param self
-- @return TileMapAtlas#TileMapAtlas self (return value: cc.TileMapAtlas)
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-- returns a tile from position x,y.<br>
-- For the moment only channel R is used
-- @function [parent=#TileMapAtlas] getTileAt
-- @param self
-- @param #vec2_table position
-- @return color3b_table#color3b_table ret (return value: color3b_table)
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-- sets a tile at position x,y.<br>
-- For the moment only channel R is used
-- @function [parent=#TileMapAtlas] setTile
-- @param self
-- @param #color3b_table tile
-- @param #vec2_table position
-- @return TileMapAtlas#TileMapAtlas self (return value: cc.TileMapAtlas)
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-- creates a TileMap with a tile file (atlas) with a map file and the width and height of each tile in points.<br>
-- The tile file will be loaded using the TextureMgr.
-- @function [parent=#TileMapAtlas] create
-- @param self
-- @param #string tile
-- @param #string mapFile
-- @param #int tileWidth
-- @param #int tileHeight
-- @return TileMapAtlas#TileMapAtlas ret (return value: cc.TileMapAtlas)
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-- js ctor
-- @function [parent=#TileMapAtlas] TileMapAtlas
-- @param self
-- @return TileMapAtlas#TileMapAtlas self (return value: cc.TileMapAtlas)
return nil