Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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James Chen 41be8ff832 Merge pull request #953 from dumganhar/iss1280_labeltest
fixed #1280: BitmapFontMultiLineAlignment test can't work correctly.
2012-05-31 00:42:01 -07:00
Box2D fixed #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces. 2012-05-29 16:21:23 +08:00
CocosDenshion fixed #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces. 2012-05-29 16:21:23 +08:00
HelloLua fix some bug 2012-05-30 18:31:20 +08:00
HelloWorld Updated main.cpp for each project of android. 2012-05-31 10:13:05 +08:00
chipmunk fixed #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces. 2012-05-29 16:21:23 +08:00
cocos2dx fixed #1280: Renamed some functions. 2012-05-31 15:32:18 +08:00
doxygen issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' 2012-04-19 14:35:52 +08:00
js fixed #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces. 2012-05-29 16:21:23 +08:00
licenses Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1240_tiff 2012-05-25 11:00:20 +08:00
lua fixed #1270: Re-generated LuaCocos2d.cpp. 2012-05-29 17:25:18 +08:00
template fixed #1191: update xcode template 2012-05-31 09:52:39 +08:00
testjs Updated main.cpp for each project of android. 2012-05-31 10:13:05 +08:00
tests Updated main.cpp for each project of android. 2012-05-31 10:13:05 +08:00
tools Merge pull request #948 from dumganhar/gles20 2012-05-30 19:14:41 -07:00
.gitignore fixed #1258, testjs and spidermonkey-ios is merged. But only test_actions.js works. 2012-05-24 17:48:05 +08:00
AUTHORS Update AUTHORS 2012-05-29 10:34:15 +08:00
CHANGELOG update changelog 2012-05-31 11:07:08 +08:00
README.mdown Update README.mdown 2012-02-09 21:17:11 +08:00
build-win32.bat fixed #1273: Crash appears after clicking closed button in TextureCacheTest. Also fixed a bug about memory leak in CCEGLView.cpp(win32). And updated build-win32.bat. 2012-05-30 14:24:59 +08:00
cocos2d-win32.vc2008.sln issue #1263: Used release version library of spidermonkey. Added testjs.win32.vcproj.user. 2012-05-28 11:27:50 +08:00
cocos2d-win32.vc2010.sln fixed #1240: Updated vs2010 project setting. 2012-05-29 17:50:27 +08:00
create-android-project.bat update authors, changelog 2012-03-02 15:39:03 +08:00
create-android-project.sh fixed #1191: modify comment 2012-05-31 10:11:24 +08:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh fixed #985: remove xcode3 template 2012-02-28 10:21:59 +08:00

README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expended to iOS, Android, Bada, BlackBerry Playbook, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.0 ~ 5.0 SDK.
  • Android: stable, well tested on 2.0~3.1, based on ndk r5 ~ r7.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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