mirror of https://github.com/axmolengine/axmol.git
136 lines
3.9 KiB
C++
136 lines
3.9 KiB
C++
/****************************************************************************
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axis-project.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCANIMATION3D_H__
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#define __CCANIMATION3D_H__
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#include <unordered_map>
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#include "3d/CCAnimationCurve.h"
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#include "base/ccMacros.h"
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#include "base/CCRef.h"
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#include "3d/CCBundle3DData.h"
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NS_AX_BEGIN
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/**
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* @addtogroup _3d
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* @{
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*/
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/**
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* @brief static animation data, shared
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*/
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class AX_DLL Animation3D : public Ref
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{
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friend class Bundle3D;
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public:
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/**
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* animation curve, translation, rotation, and scale
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*/
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class Curve
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{
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public:
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typedef AnimationCurve<3> AnimationCurveVec3;
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typedef AnimationCurve<4> AnimationCurveQuat;
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/**translation curve*/
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AnimationCurveVec3* translateCurve;
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/**rotation curve*/
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AnimationCurveQuat* rotCurve;
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/**scaling curve*/
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AnimationCurveVec3* scaleCurve;
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/**constructor */
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Curve();
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/**constructor */
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~Curve();
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};
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/**read all animation or only the animation with given animationName? animationName == "" read the first.*/
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static Animation3D* create(std::string_view filename, std::string_view animationName = "");
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/**get duration*/
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float getDuration() const { return _duration; }
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/**
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* get bone curve
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*
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* @lua NA
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*/
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Curve* getBoneCurveByName(std::string_view name) const;
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/**get the bone Curves set*/
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const hlookup::string_map<Curve*>& getBoneCurves() const { return _boneCurves; }
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Animation3D();
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virtual ~Animation3D();
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/**init Animation3D from bundle data*/
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bool init(const Animation3DData& data);
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/**init Animation3D with file name and animation name*/
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bool initWithFile(std::string_view filename, std::string_view animationName);
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protected:
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hlookup::string_map<Curve*> _boneCurves; // bone curves map, key bone name, value AnimationCurve
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float _duration; // animation duration
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};
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/**
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* Animation3D Cache
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*/
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class Animation3DCache
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{
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public:
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/**get and destroy instance*/
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static Animation3DCache* getInstance();
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static void destroyInstance();
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/**get animation by key*/
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Animation3D* getAnimation(std::string_view key);
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/**add animation to cache*/
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void addAnimation(std::string_view key, Animation3D* animation);
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/**remove all animation*/
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void removeAllAnimations();
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/**remove unused animation*/
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void removeUnusedAnimation();
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protected:
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Animation3DCache();
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~Animation3DCache();
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static Animation3DCache* _cacheInstance; // cache instance
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hlookup::string_map<Animation3D*> _animations; // cached animations
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};
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// end of 3d group
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/// @}
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NS_AX_END
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#endif // __CCANIMATION3D_H__
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