mirror of https://github.com/axmolengine/axmol.git
587 lines
15 KiB
C++
587 lines
15 KiB
C++
/****************************************************************************
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2022 Bytedance Inc.
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https://axis-project.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __AX_BUNDLE_3D_DATA_H__
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#define __AX_BUNDLE_3D_DATA_H__
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#include "base/CCRef.h"
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#include "base/ccTypes.h"
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#include "math/CCMath.h"
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#include "3d/CCAABB.h"
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#include "renderer/backend/Types.h"
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#include <vector>
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#include <map>
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#include <string>
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#include "3d/CC3DProgramInfo.h"
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#include "yasio/detail/byte_buffer.hpp"
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NS_AX_BEGIN
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using ilist_u16_t = std::initializer_list<uint16_t>;
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using ilist_u32_t = std::initializer_list<uint32_t>;
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// The underlaying GL driver support U_INT8, U_SHORT, U_INT32, but we support U_SHORT and U_INT32 only
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template <typename _T>
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inline constexpr bool is_index_format_type_v = std::is_integral_v<_T> &&
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(std::is_same_v<_T, uint16_t> || std::is_same_v<_T, uint32_t>);
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class IndexArray
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{
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public:
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static constexpr unsigned int formatToStride(backend::IndexFormat format) { return 1 << (int)format; }
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static constexpr backend::IndexFormat strideToFormat(unsigned int stride)
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{
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return (backend::IndexFormat)(stride >> 1);
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}
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IndexArray() : _stride(formatToStride(backend::IndexFormat::U_SHORT)) {}
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IndexArray(backend::IndexFormat indexFormat) : _stride(formatToStride(indexFormat)) {}
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template <typename _Ty = uint16_t, std::enable_if_t<is_index_format_type_v<_Ty>, int> = 0>
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IndexArray(std::initializer_list<_Ty> rhs) : _stride(sizeof(_Ty)), _buffer(rhs)
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{}
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IndexArray(const IndexArray& rhs) : _stride(rhs._stride), _buffer(rhs._buffer) {}
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IndexArray(IndexArray&& rhs) noexcept : _stride(rhs._stride), _buffer(std::move(rhs._buffer)) {}
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IndexArray& operator=(const IndexArray& rhs)
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{
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_stride = rhs._stride;
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_buffer = rhs._buffer;
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return *this;
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}
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IndexArray& operator=(IndexArray&& rhs) noexcept
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{
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this->swap(rhs);
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return *this;
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}
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void swap(IndexArray& rhs)
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{
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std::swap(_stride, rhs._stride);
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_buffer.swap(rhs._buffer);
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}
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/** Returns the format of the index array. */
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backend::IndexFormat format() const { return strideToFormat(_stride); }
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/** Clears the internal byte buffer. */
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void clear() { _buffer.clear(); }
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/** Clears the internal byte buffer and sets the format specified. */
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void clear(backend::IndexFormat format)
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{
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clear();
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_stride = formatToStride(format);
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}
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/** Pushes back a value. */
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template <typename _Ty = uint16_t, std::enable_if_t<is_index_format_type_v<_Ty>, int> = 0>
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void push_back(const _Ty& val)
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{
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assert(_stride == sizeof(_Ty));
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_buffer.insert(_buffer.end(), &val, &val + 1);
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}
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/** Inserts a list containing unsigned int (uint16_t/uint32_t) data. */
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template <typename _Ty = uint16_t, std::enable_if_t<is_index_format_type_v<_Ty>, int> = 0>
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void insert(_Ty* position, std::initializer_list<_Ty> ilist)
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{
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_buffer.insert((yasio::byte_buffer::iterator)position, ilist.begin(), ilist.end());
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}
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template <typename _Ty = uint16_t, std::enable_if_t<is_index_format_type_v<_Ty>, int> = 0>
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void insert(_Ty* position, _Ty* first, _Ty* last)
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{
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assert(_stride == sizeof(_Ty));
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_buffer.insert((yasio::byte_buffer::iterator)position, first, last);
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}
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template <typename _Ty = uint16_t, std::enable_if_t<is_index_format_type_v<_Ty>, int> = 0>
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void insert(size_t offset, std::initializer_list<_Ty> ilist)
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{
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assert(_stride == sizeof(_Ty));
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_buffer.insert((yasio::byte_buffer::iterator)(begin<_Ty>() + offset), ilist.begin(), ilist.end());
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}
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template <typename _Ty = uint16_t, std::enable_if_t<is_index_format_type_v<_Ty>, int> = 0>
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const _Ty* begin() const
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{
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return (const _Ty*)_buffer.begin();
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}
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template <typename _Ty = uint16_t, std::enable_if_t<is_index_format_type_v<_Ty>, int> = 0>
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_Ty* begin()
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{
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return (_Ty*)_buffer.begin();
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}
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template <typename _Ty = uint16_t, std::enable_if_t<is_index_format_type_v<_Ty>, int> = 0>
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const _Ty* end() const
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{
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return (const _Ty*)_buffer.end();
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}
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template <typename _Ty = uint16_t, std::enable_if_t<is_index_format_type_v<_Ty>, int> = 0>
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_Ty* end()
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{
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return (_Ty*)_buffer.end();
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}
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template <typename _Ty = uint16_t, std::enable_if_t<is_index_format_type_v<_Ty>, int> = 0>
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_Ty* erase(_Ty* position)
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{
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return (_Ty*)_buffer.erase((uint8_t*)position);
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}
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template <typename _Ty = uint16_t, std::enable_if_t<is_index_format_type_v<_Ty>, int> = 0>
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_Ty* erase(_Ty* first, _Ty* last)
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{
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return (_Ty*)_buffer.erase((uint8_t*)first, (uint8_t*)last);
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}
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template <typename _Ty = uint16_t, std::enable_if_t<is_index_format_type_v<_Ty>, int> = 0>
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_Ty& at(size_t idx)
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{
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assert(sizeof(_Ty) == _stride);
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return (_Ty&)_buffer[idx * sizeof(_Ty)];
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}
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template <typename _Ty = uint16_t, std::enable_if_t<is_index_format_type_v<_Ty>, int> = 0>
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const _Ty& at(size_t idx) const
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{
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assert(sizeof(_Ty) == _stride);
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return (const _Ty&)_buffer[idx * sizeof(_Ty)];
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}
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template <typename _Ty>
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_Ty& operator[](_Ty idx)
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{
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assert(sizeof(_Ty) == _stride);
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return (_Ty&)_buffer[idx * _stride];
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}
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template <typename _Ty>
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const _Ty& operator[](_Ty idx) const
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{
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assert(sizeof(_Ty) == _stride);
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return (const _Ty&)_buffer[idx * _stride];
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}
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uint8_t* data() noexcept { return _buffer.data(); }
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const uint8_t* data() const noexcept { return _buffer.data(); }
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/** Returns the count of indices in the container. */
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size_t size() const { return _buffer.size() / _stride; }
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/** Returns the size of the container in bytes. */
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size_t bsize() const { return _buffer.size(); }
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/** Resizes the count of indices in the container. */
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void resize(size_t size) { _buffer.resize(size * _stride); }
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/** Resizes the container in bytes. */
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void bresize(size_t size) { _buffer.resize(size); }
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/** Returns true if the container is empty. Otherwise, false. */
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bool empty() const { return _buffer.empty(); }
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template <typename _Fty>
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void for_each(_Fty cb) const
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{
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assert(_stride == 2 || _stride == 4);
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for (auto it = _buffer.begin(); it != _buffer.end(); it += _stride)
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{
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uint32_t val = 0;
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memcpy(&val, it, _stride);
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cb(val);
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}
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}
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protected:
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unsigned char _stride;
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yasio::byte_buffer _buffer;
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};
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/**mesh vertex attribute
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* @js NA
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* @lua NA
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*/
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struct AX_DLL MeshVertexAttrib
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{
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backend::VertexFormat type;
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shaderinfos::VertexKey vertexAttrib;
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int getAttribSizeBytes() const;
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};
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/** model node data, since 3.3
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* @js NA
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* @lua NA
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*/
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struct ModelData
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{
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std::string subMeshId;
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std::string materialId;
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std::vector<std::string> bones;
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std::vector<Mat4> invBindPose;
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virtual ~ModelData() {}
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virtual void resetData()
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{
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bones.clear();
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invBindPose.clear();
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}
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};
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/** Node data, since 3.3
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* @js NA
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* @lua NA
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*/
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struct NodeData
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{
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std::string id;
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Mat4 transform;
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std::vector<ModelData*> modelNodeDatas;
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std::vector<NodeData*> children;
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virtual ~NodeData() { resetData(); }
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virtual void resetData()
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{
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id.clear();
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transform.setIdentity();
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for (auto& it : children)
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{
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delete it;
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}
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children.clear();
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for (auto& modeldata : modelNodeDatas)
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{
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delete modeldata;
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}
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modelNodeDatas.clear();
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}
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};
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/** node datas, since 3.3
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* @js NA
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* @lua NA
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*/
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struct NodeDatas
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{
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std::vector<NodeData*> skeleton; // skeleton
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std::vector<NodeData*> nodes; // nodes, CCNode, MeshRenderer or parts of MeshRenderer
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virtual ~NodeDatas() { resetData(); }
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void resetData()
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{
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for (auto& it : skeleton)
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{
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delete it;
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}
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skeleton.clear();
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for (auto& it : nodes)
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{
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delete it;
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}
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nodes.clear();
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}
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};
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/**mesh data
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* @js NA
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* @lua NA
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*/
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struct MeshData
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{
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using IndexArray = ::axis::IndexArray;
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std::vector<float> vertex;
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int vertexSizeInFloat;
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std::vector<IndexArray> subMeshIndices;
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std::vector<std::string> subMeshIds; // subMesh Names (since 3.3)
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std::vector<AABB> subMeshAABB;
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int numIndex;
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std::vector<MeshVertexAttrib> attribs;
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int attribCount;
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public:
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/**
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* Get per vertex size
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* @return return the sum size of all vertex attributes.
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*/
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int getPerVertexSize() const
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{
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int vertexsize = 0;
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for (const auto& attrib : attribs)
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{
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vertexsize += attrib.getAttribSizeBytes();
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}
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return vertexsize;
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}
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/**
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* Reset the data
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*/
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void resetData()
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{
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vertex.clear();
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subMeshIndices.clear();
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subMeshAABB.clear();
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attribs.clear();
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vertexSizeInFloat = 0;
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numIndex = 0;
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attribCount = 0;
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}
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MeshData() : vertexSizeInFloat(0), numIndex(0), attribCount(0) {}
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};
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/** mesh datas
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* @js NA
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* @lua NA
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*/
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struct MeshDatas
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{
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std::vector<MeshData*> meshDatas;
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void resetData()
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{
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for (auto& it : meshDatas)
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{
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delete it;
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}
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meshDatas.clear();
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}
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~MeshDatas() { resetData(); }
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};
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/**skin data
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* @js NA
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* @lua NA
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*/
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struct SkinData
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{
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std::vector<std::string> skinBoneNames; // skin bones affect skin
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std::vector<std::string> nodeBoneNames; // node bones don't affect skin, all bones [skinBone, nodeBone]
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std::vector<Mat4> inverseBindPoseMatrices; // bind pose of skin bone, only for skin bone
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std::vector<Mat4> skinBoneOriginMatrices; // original bone transform, for skin bone
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std::vector<Mat4> nodeBoneOriginMatrices; // original bone transform, for node bone
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// bone child info, both skinbone and node bone
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std::map<int, std::vector<int>> boneChild; // key parent, value child
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int rootBoneIndex;
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void resetData()
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{
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skinBoneNames.clear();
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nodeBoneNames.clear();
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inverseBindPoseMatrices.clear();
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skinBoneOriginMatrices.clear();
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nodeBoneOriginMatrices.clear();
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boneChild.clear();
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rootBoneIndex = -1;
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}
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void addSkinBoneNames(std::string_view name)
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{
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auto it = std::find(skinBoneNames.begin(), skinBoneNames.end(), name);
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if (it == skinBoneNames.end())
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skinBoneNames.push_back(std::string{name});
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}
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void addNodeBoneNames(std::string_view name)
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{
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auto it = std::find(nodeBoneNames.begin(), nodeBoneNames.end(), name);
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if (it == nodeBoneNames.end())
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nodeBoneNames.push_back(std::string{name});
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}
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int getSkinBoneNameIndex(std::string_view name) const
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{
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int i = 0;
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for (const auto& iter : skinBoneNames)
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{
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if ((iter) == name)
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return i;
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i++;
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}
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return -1;
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}
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int getBoneNameIndex(std::string_view name) const
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{
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int i = 0;
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for (const auto& iter : skinBoneNames)
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{
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if ((iter) == name)
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return i;
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i++;
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}
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for (const auto& iter : nodeBoneNames)
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{
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if (iter == name)
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return i;
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i++;
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}
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return -1;
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}
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};
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/**material data,
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* @js NA
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* @lua NA
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*/
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struct MaterialData
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{
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std::map<int, std::string> texturePaths; // submesh id, texture path
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void resetData() { texturePaths.clear(); }
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};
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/**new material, since 3.3
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* @js NA
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* @lua NA
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*/
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struct NTextureData
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{
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enum class Usage
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{
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Unknown = 0,
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None = 1,
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Diffuse = 2,
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Emissive = 3,
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Ambient = 4,
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Specular = 5,
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Shininess = 6,
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Normal = 7,
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Bump = 8,
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Transparency = 9,
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Reflection = 10
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};
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std::string id;
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std::string filename;
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Usage type;
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backend::SamplerAddressMode wrapS;
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backend::SamplerAddressMode wrapT;
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};
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struct NMaterialData
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{
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std::vector<NTextureData> textures;
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std::string id;
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const NTextureData* getTextureData(const NTextureData::Usage& type) const
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{
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for (const auto& it : textures)
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{
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if (it.type == type)
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return ⁢
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}
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return nullptr;
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}
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};
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/** material datas, since 3.3
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* @js NA
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* @lua NA
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*/
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struct MaterialDatas
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{
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std::vector<NMaterialData> materials;
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void resetData() { materials.clear(); }
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const NMaterialData* getMaterialData(std::string_view materialid) const
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{
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for (const auto& it : materials)
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{
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if (it.id == materialid)
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return ⁢
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}
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return nullptr;
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}
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};
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/**animation data
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* @js NA
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* @lua NA
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*/
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struct Animation3DData
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{
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public:
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struct Vec3Key
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{
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Vec3Key() : _time(0) {}
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Vec3Key(float time, const Vec3& v) : _time(time), _key(v) {}
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float _time;
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Vec3 _key;
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};
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struct QuatKey
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{
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QuatKey() : _time(0), _key(Quaternion::identity()) {}
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QuatKey(float time, const Quaternion& quat) : _time(time), _key(quat) {}
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float _time;
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Quaternion _key;
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};
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public:
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std::map<std::string, std::vector<Vec3Key>> _translationKeys;
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std::map<std::string, std::vector<QuatKey>> _rotationKeys;
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std::map<std::string, std::vector<Vec3Key>> _scaleKeys;
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float _totalTime;
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public:
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Animation3DData() : _totalTime(0) {}
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Animation3DData(const Animation3DData& other)
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: _translationKeys(other._translationKeys)
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, _rotationKeys(other._rotationKeys)
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, _scaleKeys(other._scaleKeys)
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, _totalTime(other._totalTime)
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{}
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|
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void resetData()
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{
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_totalTime = 0;
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_translationKeys.clear();
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_rotationKeys.clear();
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_scaleKeys.clear();
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}
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|
};
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|
|
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/**reference data
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* @js NA
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|
* @lua NA
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|
*/
|
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struct Reference
|
|
{
|
|
std::string id;
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unsigned int type;
|
|
unsigned int offset;
|
|
};
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|
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NS_AX_END
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|
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#endif //__AX_BUNDLE_3D_DATA_H__
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