mirror of https://github.com/axmolengine/axmol.git
266 lines
11 KiB
C++
266 lines
11 KiB
C++
/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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https://axis-project.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "ProgramCache.h"
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#include "Device.h"
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#include "ShaderModule.h"
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#include "renderer/ccShaders.h"
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#include "base/ccMacros.h"
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#include "base/CCConfiguration.h"
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NS_AX_BACKEND_BEGIN
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namespace
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{
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std::string getShaderMacrosForLight()
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{
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char def[256];
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auto conf = Configuration::getInstance();
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snprintf(def, sizeof(def) - 1,
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"\n#define MAX_DIRECTIONAL_LIGHT_NUM %d \n"
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"\n#define MAX_POINT_LIGHT_NUM %d \n"
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"\n#define MAX_SPOT_LIGHT_NUM %d \n",
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conf->getMaxSupportDirLightInShader(), conf->getMaxSupportPointLightInShader(),
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conf->getMaxSupportSpotLightInShader());
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return std::string(def);
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}
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} // namespace
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ProgramCache* ProgramCache::_sharedProgramCache = nullptr;
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ProgramCache* ProgramCache::getInstance()
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{
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if (!_sharedProgramCache)
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{
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_sharedProgramCache = new ProgramCache();
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if (!_sharedProgramCache->init())
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{
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AX_SAFE_DELETE(_sharedProgramCache);
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}
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}
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return _sharedProgramCache;
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}
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void ProgramCache::destroyInstance()
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{
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AX_SAFE_RELEASE_NULL(_sharedProgramCache);
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}
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ProgramCache::~ProgramCache()
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{
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for (auto& program : _cachedPrograms)
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{
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AX_SAFE_RELEASE(program.second);
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}
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CCLOGINFO("deallocing ProgramCache: %p", this);
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ShaderCache::destroyInstance();
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}
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bool ProgramCache::init()
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{
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registerProgramFactory(ProgramType::POSITION_TEXTURE_COLOR, positionTextureColor_vert, positionTextureColor_frag);
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registerProgramFactory(ProgramType::DUAL_SAMPLER, positionTextureColor_vert, dualSampler_frag);
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registerProgramFactory(ProgramType::LABEL_DISTANCE_NORMAL, positionTextureColor_vert, label_distanceNormal_frag);
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registerProgramFactory(ProgramType::LABEL_NORMAL, positionTextureColor_vert, label_normal_frag);
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registerProgramFactory(ProgramType::LABLE_OUTLINE, positionTextureColor_vert, labelOutline_frag);
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registerProgramFactory(ProgramType::LABLE_DISTANCEFIELD_GLOW, positionTextureColor_vert,
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labelDistanceFieldGlow_frag);
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registerProgramFactory(ProgramType::POSITION_COLOR_LENGTH_TEXTURE, positionColorLengthTexture_vert,
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positionColorLengthTexture_frag);
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registerProgramFactory(ProgramType::POSITION_COLOR_TEXTURE_AS_POINTSIZE, positionColorTextureAsPointsize_vert,
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positionColor_frag);
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registerProgramFactory(ProgramType::POSITION_COLOR, positionColor_vert, positionColor_frag);
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registerProgramFactory(ProgramType::LAYER_RADIA_GRADIENT, position_vert, layer_radialGradient_frag);
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registerProgramFactory(ProgramType::POSITION_TEXTURE, positionTexture_vert, positionTexture_frag);
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registerProgramFactory(ProgramType::POSITION_TEXTURE_COLOR_ALPHA_TEST, positionTextureColor_vert,
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positionTextureColorAlphaTest_frag);
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registerProgramFactory(ProgramType::POSITION_UCOLOR, positionUColor_vert, positionColor_frag);
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registerProgramFactory(ProgramType::DUAL_SAMPLER_GRAY, positionTextureColor_vert, dualSampler_gray_frag);
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registerProgramFactory(ProgramType::GRAY_SCALE, positionTextureColor_vert, grayScale_frag);
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registerProgramFactory(ProgramType::LINE_COLOR_3D, lineColor3D_vert, lineColor3D_frag);
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registerProgramFactory(ProgramType::CAMERA_CLEAR, cameraClear_vert, cameraClear_frag);
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registerProgramFactory(ProgramType::SKYBOX_3D, CC3D_skybox_vert, CC3D_skybox_frag);
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registerProgramFactory(ProgramType::SKINPOSITION_TEXTURE_3D, CC3D_skinPositionTexture_vert, CC3D_colorTexture_frag);
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auto lightDef = getShaderMacrosForLight();
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registerProgramFactory(ProgramType::SKINPOSITION_NORMAL_TEXTURE_3D, lightDef + CC3D_skinPositionNormalTexture_vert,
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lightDef + CC3D_colorNormalTexture_frag);
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registerProgramFactory(ProgramType::POSITION_NORMAL_TEXTURE_3D, lightDef + CC3D_positionNormalTexture_vert,
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lightDef + CC3D_colorNormalTexture_frag);
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registerProgramFactory(ProgramType::POSITION_TEXTURE_3D, CC3D_positionTexture_vert, CC3D_colorTexture_frag);
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registerProgramFactory(ProgramType::POSITION_3D, CC3D_positionTexture_vert, CC3D_color_frag);
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registerProgramFactory(ProgramType::POSITION_NORMAL_3D, lightDef + CC3D_positionNormalTexture_vert,
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lightDef + CC3D_colorNormal_frag);
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const char* normalMapDef = "\n#define USE_NORMAL_MAPPING 1 \n";
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registerProgramFactory(ProgramType::POSITION_BUMPEDNORMAL_TEXTURE_3D,
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lightDef + normalMapDef + CC3D_positionNormalTexture_vert,
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lightDef + normalMapDef + CC3D_colorNormalTexture_frag);
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registerProgramFactory(ProgramType::SKINPOSITION_BUMPEDNORMAL_TEXTURE_3D,
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lightDef + normalMapDef + CC3D_skinPositionNormalTexture_vert,
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lightDef + normalMapDef + CC3D_colorNormalTexture_frag);
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registerProgramFactory(ProgramType::TERRAIN_3D, CC3D_terrain_vert, CC3D_terrain_frag);
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registerProgramFactory(ProgramType::PARTICLE_TEXTURE_3D, CC3D_particle_vert, CC3D_particleTexture_frag);
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registerProgramFactory(ProgramType::PARTICLE_COLOR_3D, CC3D_particle_vert, CC3D_particleColor_frag);
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registerProgramFactory(ProgramType::QUAD_COLOR_2D, CC2D_quad_vert, CC2D_quadColor_frag);
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registerProgramFactory(ProgramType::QUAD_TEXTURE_2D, CC2D_quad_vert, CC2D_quadTexture_frag);
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registerProgramFactory(ProgramType::HSV, positionTextureColor_vert, hsv_frag);
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registerProgramFactory(ProgramType::HSV_DUAL_SAMPLER, positionTextureColor_vert, dualSampler_hsv_frag);
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// The builtin dual sampler shader registry
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ProgramStateRegistry::getInstance()->registerProgram(ProgramType::POSITION_TEXTURE_COLOR,
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TextureSamplerFlag::DUAL_SAMPLER,
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getBuiltinProgram(ProgramType::DUAL_SAMPLER));
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ProgramStateRegistry::getInstance()->registerProgram(ProgramType::GRAY_SCALE, TextureSamplerFlag::DUAL_SAMPLER,
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getBuiltinProgram(ProgramType::DUAL_SAMPLER_GRAY));
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ProgramStateRegistry::getInstance()->registerProgram(ProgramType::HSV, TextureSamplerFlag::DUAL_SAMPLER,
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getBuiltinProgram(ProgramType::HSV_DUAL_SAMPLER));
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return true;
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}
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backend::Program* ProgramCache::getCustomProgram(uint32_t type) const
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{
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return getBuiltinProgram(type | ProgramType::CUSTOM_PROGRAM);
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}
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backend::Program* ProgramCache::getBuiltinProgram(uint32_t type) const
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{
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auto iter = _cachedPrograms.find(type);
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if (iter != _cachedPrograms.end())
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return iter->second;
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return addProgram(type);
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}
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Program* ProgramCache::addProgram(uint32_t internalType) const
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{
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Program* program = nullptr;
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if (internalType < ProgramType::BUILTIN_COUNT)
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{
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auto& func = _builtinFactories[internalType];
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if (func)
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program = func();
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}
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else
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{
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auto iter = _customFactories.find(internalType);
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if (iter != _customFactories.end())
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{
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auto& func = iter->second;
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if (func)
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program = func();
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}
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}
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if (program)
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{
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program->setProgramType(internalType);
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_cachedPrograms.emplace(internalType, program);
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}
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return program;
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}
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void ProgramCache::registerCustomProgramFactory(uint32_t type,
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std::string vertShaderSource,
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std::string fragShaderSource)
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{
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auto internalType = ProgramType::CUSTOM_PROGRAM | type;
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registerProgramFactory(internalType, std::move(vertShaderSource), std::move(fragShaderSource));
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}
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void ProgramCache::registerProgramFactory(uint32_t internalType,
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std::string&& vertShaderSource,
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std::string&& fragShaderSource)
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{
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auto constructProgram = [vsrc = std::move(vertShaderSource), fsrc = std::move(fragShaderSource)]() {
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return backend::Device::getInstance()->newProgram(vsrc, fsrc);
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};
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if (internalType < ProgramType::BUILTIN_COUNT)
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{
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_builtinFactories[internalType] = constructProgram;
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}
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else
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{
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auto it = _customFactories.find(internalType);
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if (it == _customFactories.end())
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_customFactories.emplace(internalType, constructProgram);
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else
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it->second = constructProgram;
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}
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}
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void ProgramCache::removeProgram(backend::Program* program)
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{
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if (!program)
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{
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return;
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}
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for (auto it = _cachedPrograms.cbegin(); it != _cachedPrograms.cend();)
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{
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if (it->second == program)
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{
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it->second->release();
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it = _cachedPrograms.erase(it);
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break;
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}
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else
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++it;
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}
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}
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void ProgramCache::removeUnusedProgram()
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{
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for (auto iter = _cachedPrograms.cbegin(); iter != _cachedPrograms.cend();)
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{
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auto program = iter->second;
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if (program->getReferenceCount() == 1)
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{
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// CCLOG("cocos2d: TextureCache: removing unused program");
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program->release();
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iter = _cachedPrograms.erase(iter);
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}
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else
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{
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++iter;
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}
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}
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}
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void ProgramCache::removeAllPrograms()
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{
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ProgramStateRegistry::getInstance()->clearPrograms();
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for (auto& program : _cachedPrograms)
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{
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program.second->release();
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}
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_cachedPrograms.clear();
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}
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NS_AX_BACKEND_END
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