mirror of https://github.com/axmolengine/axmol.git
100 lines
3.8 KiB
C++
100 lines
3.8 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__
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#define __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__
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#include "NSObject.h"
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#include "ccxCommon.h"
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namespace cocos2d {
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typedef enum
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{
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ccTouchDelegateStandardBit = 1 << 0,
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ccTouchDelegateTargetedBit = 1 << 1,
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ccTouchDeletateAllBit = (ccTouchDelegateStandardBit | ccTouchDelegateTargetedBit),
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} ccTouchDelegateFlag;
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class CCTouch;
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class UIEvent;
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class NSSet;
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class CCX_DLL CCTouchDelegate
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{
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protected:
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ccTouchDelegateFlag m_eTouchDelegateType;
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public:
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inline ccTouchDelegateFlag getTouchDelegateType(void) { return m_eTouchDelegateType; }
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// call the release() in child(layer or menu)
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virtual void destroy(void) {}
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// call the retain() in child (layer or menu)
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virtual void keep(void) {}
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virtual bool ccTouchBegan(CCTouch *pTouch, UIEvent *pEvent) { return false;};
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// optional
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virtual void ccTouchMoved(CCTouch *pTouch, UIEvent *pEvent) {}
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virtual void ccTouchEnded(CCTouch *pTouch, UIEvent *pEvent) {}
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virtual void ccTouchCancelled(CCTouch *pTouch, UIEvent *pEvent) {}
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// optional
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virtual void ccTouchesBegan(NSSet *pTouches, UIEvent *pEvent) {}
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virtual void ccTouchesMoved(NSSet *pTouches, UIEvent *pEvent) {}
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virtual void ccTouchesEnded(NSSet *pTouches, UIEvent *pEvent) {}
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virtual void ccTouchesCancelled(NSSet *pTouches, UIEvent *pEvent) {}
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};
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class CCX_DLL CCTargetedTouchDelegate : public CCTouchDelegate
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{
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public:
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CCTargetedTouchDelegate() { m_eTouchDelegateType = ccTouchDelegateTargetedBit; }
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// Return YES to claim the touch.
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// @since v0
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virtual bool ccTouchBegan(CCTouch *pTouch, UIEvent *pEvent) { return false;};
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// optional
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virtual void ccTouchMoved(CCTouch *pTouch, UIEvent *pEvent) {}
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virtual void ccTouchEnded(CCTouch *pTouch, UIEvent *pEvent) {}
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virtual void ccTouchCancelled(CCTouch *pTouch, UIEvent *pEvent) {}
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};
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// CCStandardTouchDelegate.
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// This type of delegate is the same one used by CocoaTouch. You will receive all the events (Began,Moved,Ended,Cancelled).
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// @since v0.8
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class CCX_DLL CCStandardTouchDelegate : public CCTouchDelegate
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{
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public:
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CCStandardTouchDelegate() { m_eTouchDelegateType = ccTouchDelegateTargetedBit; }
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// optional
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virtual void ccTouchesBegan(NSSet *pTouches, UIEvent *pEvent) {}
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virtual void ccTouchesMoved(NSSet *pTouches, UIEvent *pEvent) {}
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virtual void ccTouchesEnded(NSSet *pTouches, UIEvent *pEvent) {}
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virtual void ccTouchesCancelled(NSSet *pTouches, UIEvent *pEvent) {}
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};
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}//namespace cocos2d
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#endif // __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__
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