mirror of https://github.com/axmolengine/axmol.git
156 lines
5.7 KiB
C++
156 lines
5.7 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_EVENT_DISPATCHER_H__
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#define __CC_EVENT_DISPATCHER_H__
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#include "platform/CCPlatformMacros.h"
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#include "CCEventListener.h"
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#include <functional>
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#include <string>
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#include <map>
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#include <list>
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#include <vector>
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NS_CC_BEGIN
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class Event;
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class TouchEvent;
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class Node;
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/**
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This class manages event listener subscriptions
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and event dispatching.
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The EventListener list is managed in such a way that
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event listeners can be added and removed even
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from within an EventListener, while events are being
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dispatched.
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*/
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class EventDispatcher
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{
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public:
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/** Gets the singleton of EventDispatcher */
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static EventDispatcher* getInstance();
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/** Destroys the singleton of EventDispatcher */
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static void destroyInstance();
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/** Adds a event listener for a specified event with the priority of scene graph.
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* @param listener The listener of a specified event.
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* @param node The priority of the listener is based on the draw order of this node.
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* @note The priority of scene graph will be fixed value 0. So the order of listener item
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* in the vector will be ' <0, scene graph (0 priority), >0'.
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*/
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void addEventListenerWithSceneGraphPriority(EventListener* listener, Node* node);
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/** Adds a event listener for a specified event with the fixed priority.
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* @param listener The listener of a specified event.
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* @param fixedPriority The fixed priority of the listener.
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* @note A lower priority will be called before the ones that have a higher value.
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* 0 priority is forbidden for fixed priority since it's used for scene graph based priority.
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*/
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void addEventListenerWithFixedPriority(EventListener* listener, int fixedPriority);
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/** Remove a listener
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* @param listener The specified event listener which needs to be removed.
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*/
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void removeEventListener(EventListener* listener);
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/** Removes all listeners with the same event type */
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void removeListenersForEventType(const std::string& eventType);
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/** Removes all listeners */
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void removeAllListeners();
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/** Sets listener's priority with node's draw order. */
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void setPriorityWithSceneGraph(EventListener* listener, Node* node);
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/** Sets listener's priority with fixed value. */
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void setPriorityWithFixedValue(EventListener* listener, int fixedPriority);
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/** Whether to enable dispatching events */
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void setEnabled(bool isEnabled);
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/** Checks whether dispatching events is enabled */
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bool isEnabled() const;
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/** Dispatches the event
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* Also removes all EventListeners marked for deletion from the
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* event dispatcher list.
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*/
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void dispatchEvent(Event* event, bool forceSortListeners = true);
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public:
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/** Destructor of EventDispatcher */
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~EventDispatcher();
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private:
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struct EventListenerItem
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{
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int fixedPriority; // The higher the number, the higher the priority
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Node* node; // Weak reference.
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EventListener* listener;
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~EventListenerItem();
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};
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/** Constructor of EventDispatcher */
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EventDispatcher();
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/** Adds event listener with item */
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void addEventListenerWithItem(EventListenerItem* item);
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/** Touch event needs to be processed different with other events since it needs support ALL_AT_ONCE and ONE_BY_NONE mode. */
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void dispatchTouchEvent(TouchEvent* event);
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/** Gets event the listener list for the event type. */
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std::vector<EventListenerItem*>* getListenerItemsForType(const std::string& eventType);
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/** Sorts the listeners of specified type by priority */
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void sortAllEventListenerItemsForType(const std::string& eventType);
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/** Updates all listener items
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* 1) Removes all listener items that have been marked as 'removed' when dispatching event.
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* 2) Adds all listener items that have been marked as 'added' when dispatching event.
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*/
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void updateListenerItems();
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private:
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/**
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* Listeners map.
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*/
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std::map<std::string, std::vector<EventListenerItem*>*>* _listeners;
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std::vector<EventListenerItem*> _toAddedListeners;
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int _inDispatch; ///< Whether it's in dispatching event
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bool _isEnabled; ///< Whether to enable dispatching event
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};
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NS_CC_END
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#endif // __CC_EVENT_DISPATCHER_H__
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