axmol/cocos/platform/winrt
Vladimir Perminov b5688f504c Desktop and WinRT use correct keyboard codes
Desktop:
GLFW_KEY_ENTER equals KEY_ENTER ( GLFW_KEY_KP_ENTER = KEY_KP_ENTER)
WinRT:
VK_PRIOR equals KEY_PG_UP ( not KEY_KP_PG_UP )
2015-08-27 23:46:24 +03:00
..
shaders Squashed commit of the following: 2014-05-16 14:36:00 -07:00
CCApplication.cpp Merge branch 'v3.8' of github.com:cocos2d/cocos2d-x into v3 2015-08-27 10:40:04 +08:00
CCApplication.h Refine setAnimationInterval from double to float. 2015-07-06 14:57:42 +08:00
CCCommon.cpp Merge branch 'v3.8' of github.com:cocos2d/cocos2d-x into v3 2015-08-27 10:40:04 +08:00
CCDevice.cpp added isWindowsPhone() to correctly detect Windows 10 phone 2015-08-26 09:19:28 -07:00
CCFileUtilsWinRT.cpp More use StringUtf8ToWideChar and PlatformStringFromString 2015-08-17 23:04:05 +03:00
CCFileUtilsWinRT.h Squashed commit of the following: 2015-08-13 00:14:10 -07:00
CCFreeTypeFont.cpp removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
CCFreeTypeFont.h fix wp8 compile issue 2015-04-08 18:01:56 +08:00
CCGL.h removed old WP8_SHADER_COMPILER defines 2015-08-26 08:50:11 -07:00
CCGLViewImpl-winrt.cpp removed obsolete override of setViewPortInPoints 2015-06-11 07:59:52 -07:00
CCGLViewImpl-winrt.h removed old wp8 code that breaks Win10 WACK tests 2015-08-17 18:40:07 -07:00
CCGLViewImpl.cpp compiles and runs on linux 2014-09-09 17:41:49 -07:00
CCGLViewImpl.h Compiles on Android 2014-09-09 17:53:08 -07:00
CCGL_Angle.h added Windows 8.1 ANGLE support 2014-10-14 14:17:28 -07:00
CCPThreadWinRT.cpp compiles and runs on linux 2014-09-09 17:41:49 -07:00
CCPThreadWinRT.h Compiles on Android 2014-09-09 17:53:08 -07:00
CCPlatformDefine-winrt.h updated winrt platform files 2014-10-14 16:32:39 -07:00
CCPrecompiledShaders.cpp Merge branch 'v3.8' of github.com:cocos2d/cocos2d-x into v3 2015-08-27 10:40:04 +08:00
CCPrecompiledShaders.h removed old WP8_SHADER_COMPILER defines 2015-08-26 08:50:11 -07:00
CCStdC.cpp Compiles on Android 2014-09-09 17:53:08 -07:00
CCStdC.h removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
CCWinRTUtils.cpp Merge branch 'v3.8' of github.com:cocos2d/cocos2d-x into v3 2015-08-27 10:40:04 +08:00
CCWinRTUtils.h Merge branch 'v3.8' of github.com:cocos2d/cocos2d-x into v3 2015-08-27 10:40:04 +08:00
InputEvent.cpp More use StringUtf8ToWideChar and PlatformStringFromString 2015-08-17 23:04:05 +03:00
InputEvent.h removed old wp8 code that breaks Win10 WACK tests 2015-08-17 18:40:07 -07:00
InputEventTypes.h removed old wp8 code that breaks Win10 WACK tests 2015-08-17 18:40:07 -07:00
Keyboard-winrt.cpp Desktop and WinRT use correct keyboard codes 2015-08-27 23:46:24 +03:00
Keyboard-winrt.h updated winrt keyboard support to support physical keyboard 2015-05-12 09:20:10 -07:00
WICImageLoader-winrt.cpp Correct use and convert unicode from utf8 2015-08-16 12:51:41 +03:00
WICImageLoader-winrt.h check for PixelFormat::DEFAULT 2015-04-21 18:11:56 -07:00
inet_ntop_winrt.cpp Squashed commit of the following: 2014-05-16 14:36:00 -07:00
inet_ntop_winrt.h only needed if _MSC_VER < 1900 2015-04-15 09:18:48 -07:00
inet_pton_winrt.cpp added missing inet_pton() for windows phone 2014-12-30 16:38:18 -08:00
inet_pton_winrt.h added missing inet_pton() for windows phone 2014-12-30 16:38:18 -08:00
pch.cpp Squashed commit of the following: 2014-05-16 14:36:00 -07:00
pch.h updated pch include files 2014-10-14 14:19:14 -07:00
sha1.cpp Add new line at the end of a file to *.cpp 2014-06-19 20:45:24 +09:00
sha1.h Add new line at the end of a file to *.h 2014-06-19 20:45:49 +09:00
targetver.h updated winrt platform files 2014-10-14 16:32:39 -07:00