mirror of https://github.com/axmolengine/axmol.git
90 lines
3.3 KiB
C
90 lines
3.3 KiB
C
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software (typically granted by licensing Spine), you
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* may not (a) modify, translate, adapt or otherwise create derivative works,
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* improvements of the Software or develop new applications using the Software
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* or (b) remove, delete, alter or obscure any trademarks or any copyright,
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* trademark, patent or other intellectual property or proprietary rights
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* notices on or in the Software, including any copy thereof. Redistributions
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* in binary or source form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_SKINNEDMESHATTACHMENT_H_
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#define SPINE_SKINNEDMESHATTACHMENT_H_
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#include <spine/Attachment.h>
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#include <spine/Slot.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct spSkinnedMeshAttachment {
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spAttachment super;
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const char* path;
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int bonesCount;
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int* bones;
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int weightsCount;
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float* weights;
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int trianglesCount;
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int* triangles;
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int uvsCount;
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float* regionUVs;
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float* uvs;
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int hullLength;
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float r, g, b, a;
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void* rendererObject;
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int regionOffsetX, regionOffsetY; /* Pixels stripped from the bottom left, unrotated. */
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int regionWidth, regionHeight; /* Unrotated, stripped pixel size. */
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int regionOriginalWidth, regionOriginalHeight; /* Unrotated, unstripped pixel size. */
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float regionU, regionV, regionU2, regionV2;
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int/*bool*/regionRotate;
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/* Nonessential. */
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int edgesCount;
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int* edges;
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float width, height;
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} spSkinnedMeshAttachment;
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spSkinnedMeshAttachment* spSkinnedMeshAttachment_create (const char* name);
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void spSkinnedMeshAttachment_updateUVs (spSkinnedMeshAttachment* self);
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void spSkinnedMeshAttachment_computeWorldVertices (spSkinnedMeshAttachment* self, spSlot* slot, float* worldVertices);
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#ifdef SPINE_SHORT_NAMES
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typedef spSkinnedMeshAttachment SkinnedMeshAttachment;
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#define SkinnedMeshAttachment_create(...) spSkinnedMeshAttachment_create(__VA_ARGS__)
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#define SkinnedMeshAttachment_updateUVs(...) spSkinnedMeshAttachment_updateUVs(__VA_ARGS__)
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#define SkinnedMeshAttachment_computeWorldVertices(...) spSkinnedMeshAttachment_computeWorldVertices(__VA_ARGS__)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_SKINNEDMESHATTACHMENT_H_ */
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