mirror of https://github.com/axmolengine/axmol.git
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
/*
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* Copyright (c) 2022 @aismann; Peter Eismann, Germany; dreifrankensoft
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __SIMPLE_SNAKE_SCENE_H__
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#define __SIMPLE_SNAKE_SCENE_H__
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#include "cocos2d.h"
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const int snakeBodies = 9;
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const int StartBodies = 4;
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class SimpleSnake : public cocos2d::Scene
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{
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public:
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virtual bool init() override;
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// a selector callback
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void menuCloseCallback(Ref* sender);
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virtual void update(float delta) override;
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void drawAll(bool finish);
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void onKeyPressed(cocos2d::EventKeyboard::KeyCode keyCode, cocos2d::Event* event);
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cocos2d::Vec2 offset;
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cocos2d::DrawNode* mydraw;
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// game stuff
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int N = 36, M = 36;
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int size = 20;
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int w = size * N;
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int h = size * M;
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float level = 0.1;
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float myScore[snakeBodies + StartBodies];
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float startLevelTime = 0.0;
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float endLevelTime = 0.0;
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int dir, num = StartBodies;
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cocos2d::Label* myScoreLabel[snakeBodies + 1];
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cocos2d::Sprite* background;
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};
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#endif // __SIMPLE_SNAKE_SCENE_H__
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