mirror of https://github.com/axmolengine/axmol.git
980 lines
26 KiB
C++
980 lines
26 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCScheduler.h"
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#include "ccMacros.h"
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#include "CCDirector.h"
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#include "utlist.h"
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#include "ccCArray.h"
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#include "CCArray.h"
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#include "CCScriptSupport.h"
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using namespace std;
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NS_CC_BEGIN
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// data structures
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// A list double-linked list used for "updates with priority"
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typedef struct _listEntry
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{
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struct _listEntry *prev, *next;
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Object *target; // not retained (retained by hashUpdateEntry)
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int priority;
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bool paused;
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bool markedForDeletion; // selector will no longer be called and entry will be removed at end of the next tick
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} tListEntry;
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typedef struct _hashUpdateEntry
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{
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tListEntry **list; // Which list does it belong to ?
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tListEntry *entry; // entry in the list
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Object *target; // hash key (retained)
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UT_hash_handle hh;
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} tHashUpdateEntry;
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// Hash Element used for "selectors with interval"
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typedef struct _hashSelectorEntry
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{
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ccArray *timers;
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Object *target; // hash key (retained)
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int timerIndex;
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Timer *currentTimer;
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bool currentTimerSalvaged;
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bool paused;
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UT_hash_handle hh;
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} tHashTimerEntry;
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// implementation Timer
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Timer::Timer()
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: _target(nullptr)
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, _elapsed(-1)
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, _runForever(false)
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, _useDelay(false)
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, _timesExecuted(0)
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, _repeat(0)
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, _delay(0.0f)
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, _interval(0.0f)
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, _selector(nullptr)
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, _scriptHandler(0)
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{
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}
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Timer* Timer::create(Object *target, SEL_SCHEDULE selector)
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{
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Timer *timer = new Timer();
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timer->initWithTarget(target, selector, 0.0f, kRepeatForever, 0.0f);
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timer->autorelease();
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return timer;
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}
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Timer* Timer::create(Object *target, SEL_SCHEDULE selector, float seconds)
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{
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Timer *timer = new Timer();
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timer->initWithTarget(target, selector, seconds, kRepeatForever, 0.0f);
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timer->autorelease();
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return timer;
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}
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Timer* Timer::createWithScriptHandler(int handler, float seconds)
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{
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Timer *timer = new Timer();
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timer->initWithScriptHandler(handler, seconds);
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timer->autorelease();
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return timer;
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}
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bool Timer::initWithScriptHandler(int handler, float seconds)
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{
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_scriptHandler = handler;
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_elapsed = -1;
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_interval = seconds;
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return true;
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}
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bool Timer::initWithTarget(Object *target, SEL_SCHEDULE selector)
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{
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return initWithTarget(target, selector, 0, kRepeatForever, 0.0f);
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}
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bool Timer::initWithTarget(Object *target, SEL_SCHEDULE selector, float seconds, unsigned int repeat, float delay)
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{
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_target = target;
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_selector = selector;
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_elapsed = -1;
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_interval = seconds;
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_delay = delay;
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_useDelay = (delay > 0.0f) ? true : false;
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_repeat = repeat;
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_runForever = (repeat == kRepeatForever) ? true : false;
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return true;
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}
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void Timer::update(float dt)
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{
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if (_elapsed == -1)
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{
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_elapsed = 0;
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_timesExecuted = 0;
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}
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else
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{
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if (_runForever && !_useDelay)
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{//standard timer usage
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_elapsed += dt;
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if (_elapsed >= _interval)
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{
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if (_target && _selector)
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{
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(_target->*_selector)(_elapsed);
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}
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if (0 != _scriptHandler)
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{
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SchedulerScriptData data(_scriptHandler,_elapsed);
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ScriptEvent event(kScheduleEvent,&data);
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ScriptEngineManager::getInstance()->getScriptEngine()->sendEvent(&event);
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}
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_elapsed = 0;
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}
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}
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else
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{//advanced usage
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_elapsed += dt;
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if (_useDelay)
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{
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if( _elapsed >= _delay )
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{
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if (_target && _selector)
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{
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(_target->*_selector)(_elapsed);
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}
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if (0 != _scriptHandler)
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{
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SchedulerScriptData data(_scriptHandler,_elapsed);
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ScriptEvent event(kScheduleEvent,&data);
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ScriptEngineManager::getInstance()->getScriptEngine()->sendEvent(&event);
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}
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_elapsed = _elapsed - _delay;
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_timesExecuted += 1;
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_useDelay = false;
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}
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}
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else
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{
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if (_elapsed >= _interval)
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{
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if (_target && _selector)
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{
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(_target->*_selector)(_elapsed);
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}
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if (0 != _scriptHandler)
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{
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SchedulerScriptData data(_scriptHandler,_elapsed);
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ScriptEvent event(kScheduleEvent,&data);
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ScriptEngineManager::getInstance()->getScriptEngine()->sendEvent(&event);
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}
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_elapsed = 0;
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_timesExecuted += 1;
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}
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}
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if (!_runForever && _timesExecuted > _repeat)
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{ //unschedule timer
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Director::getInstance()->getScheduler()->unscheduleSelector(_selector, _target);
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}
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}
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}
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}
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float Timer::getInterval() const
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{
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return _interval;
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}
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void Timer::setInterval(float interval)
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{
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_interval = interval;
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}
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SEL_SCHEDULE Timer::getSelector() const
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{
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return _selector;
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}
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// implementation of Scheduler
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// Priority level reserved for system services.
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const int Scheduler::PRIORITY_SYSTEM = INT_MIN;
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// Minimum priority level for user scheduling.
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const int Scheduler::PRIORITY_NON_SYSTEM_MIN = PRIORITY_SYSTEM + 1;
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Scheduler::Scheduler(void)
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: _timeScale(1.0f)
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, _updatesNegList(nullptr)
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, _updates0List(nullptr)
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, _updatesPosList(nullptr)
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, _hashForUpdates(nullptr)
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, _hashForTimers(nullptr)
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, _currentTarget(nullptr)
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, _currentTargetSalvaged(false)
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, _updateHashLocked(false)
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, _scriptHandlerEntries(20)
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{
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// I don't expect to have more than 30 functions to all per frame
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_functionsToPerform.reserve(30);
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}
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Scheduler::~Scheduler(void)
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{
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unscheduleAll();
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}
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void Scheduler::removeHashElement(_hashSelectorEntry *element)
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{
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cocos2d::Object *target = element->target;
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ccArrayFree(element->timers);
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HASH_DEL(_hashForTimers, element);
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free(element);
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// make sure the target is released after we have removed the hash element
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// otherwise we access invalid memory when the release call deletes the target
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// and the target calls removeAllSelectors() during its destructor
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target->release();
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}
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void Scheduler::scheduleSelector(SEL_SCHEDULE selector, Object *target, float interval, bool paused)
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{
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this->scheduleSelector(selector, target, interval, kRepeatForever, 0.0f, paused);
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}
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void Scheduler::scheduleSelector(SEL_SCHEDULE selector, Object *target, float interval, unsigned int repeat, float delay, bool paused)
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{
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CCASSERT(selector, "Argument selector must be non-nullptr");
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CCASSERT(target, "Argument target must be non-nullptr");
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tHashTimerEntry *element = nullptr;
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HASH_FIND_PTR(_hashForTimers, &target, element);
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if (! element)
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{
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element = (tHashTimerEntry *)calloc(sizeof(*element), 1);
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element->target = target;
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if (target)
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{
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target->retain();
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}
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HASH_ADD_PTR(_hashForTimers, target, element);
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// Is this the 1st element ? Then set the pause level to all the selectors of this target
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element->paused = paused;
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}
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else
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{
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CCASSERT(element->paused == paused, "");
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}
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if (element->timers == nullptr)
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{
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element->timers = ccArrayNew(10);
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}
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else
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{
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for (int i = 0; i < element->timers->num; ++i)
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{
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Timer *timer = (Timer*)element->timers->arr[i];
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if (selector == timer->getSelector())
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{
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CCLOG("CCScheduler#scheduleSelector. Selector already scheduled. Updating interval from: %.4f to %.4f", timer->getInterval(), interval);
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timer->setInterval(interval);
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return;
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}
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}
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ccArrayEnsureExtraCapacity(element->timers, 1);
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}
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Timer *pTimer = new Timer();
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pTimer->initWithTarget(target, selector, interval, repeat, delay);
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ccArrayAppendObject(element->timers, pTimer);
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pTimer->release();
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}
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void Scheduler::unscheduleSelector(SEL_SCHEDULE selector, Object *target)
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{
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// explicity handle nil arguments when removing an object
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if (target == 0 || selector == 0)
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{
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return;
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}
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//CCASSERT(target);
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//CCASSERT(selector);
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tHashTimerEntry *element = nullptr;
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HASH_FIND_PTR(_hashForTimers, &target, element);
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if (element)
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{
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for (int i = 0; i < element->timers->num; ++i)
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{
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Timer *timer = static_cast<Timer*>(element->timers->arr[i]);
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if (selector == timer->getSelector())
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{
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if (timer == element->currentTimer && (! element->currentTimerSalvaged))
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{
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element->currentTimer->retain();
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element->currentTimerSalvaged = true;
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}
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ccArrayRemoveObjectAtIndex(element->timers, i, true);
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// update timerIndex in case we are in tick:, looping over the actions
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if (element->timerIndex >= i)
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{
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element->timerIndex--;
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}
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if (element->timers->num == 0)
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{
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if (_currentTarget == element)
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{
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_currentTargetSalvaged = true;
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}
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else
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{
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removeHashElement(element);
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}
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}
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return;
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}
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}
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}
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}
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void Scheduler::priorityIn(tListEntry **list, Object *target, int priority, bool paused)
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{
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tListEntry *listElement = (tListEntry *)malloc(sizeof(*listElement));
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listElement->target = target;
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listElement->priority = priority;
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listElement->paused = paused;
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listElement->next = listElement->prev = nullptr;
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listElement->markedForDeletion = false;
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// empty list ?
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if (! *list)
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{
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DL_APPEND(*list, listElement);
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}
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else
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{
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bool added = false;
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for (tListEntry *element = *list; element; element = element->next)
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{
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if (priority < element->priority)
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{
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if (element == *list)
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{
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DL_PREPEND(*list, listElement);
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}
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else
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{
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listElement->next = element;
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listElement->prev = element->prev;
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element->prev->next = listElement;
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element->prev = listElement;
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}
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added = true;
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break;
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}
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}
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// Not added? priority has the higher value. Append it.
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if (! added)
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{
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DL_APPEND(*list, listElement);
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}
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}
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// update hash entry for quick access
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tHashUpdateEntry *hashElement = (tHashUpdateEntry *)calloc(sizeof(*hashElement), 1);
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hashElement->target = target;
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target->retain();
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hashElement->list = list;
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hashElement->entry = listElement;
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HASH_ADD_PTR(_hashForUpdates, target, hashElement);
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}
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void Scheduler::appendIn(_listEntry **list, Object *target, bool paused)
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{
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tListEntry *listElement = (tListEntry *)malloc(sizeof(*listElement));
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listElement->target = target;
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listElement->paused = paused;
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listElement->markedForDeletion = false;
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DL_APPEND(*list, listElement);
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// update hash entry for quicker access
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tHashUpdateEntry *hashElement = (tHashUpdateEntry *)calloc(sizeof(*hashElement), 1);
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hashElement->target = target;
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target->retain();
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hashElement->list = list;
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hashElement->entry = listElement;
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HASH_ADD_PTR(_hashForUpdates, target, hashElement);
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}
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void Scheduler::scheduleUpdateForTarget(Object *target, int priority, bool paused)
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{
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tHashUpdateEntry *hashElement = nullptr;
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HASH_FIND_PTR(_hashForUpdates, &target, hashElement);
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if (hashElement)
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{
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#if COCOS2D_DEBUG >= 1
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CCASSERT(hashElement->entry->markedForDeletion,"");
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#endif
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// TODO: check if priority has changed!
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hashElement->entry->markedForDeletion = false;
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return;
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}
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// most of the updates are going to be 0, that's way there
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// is an special list for updates with priority 0
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if (priority == 0)
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{
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appendIn(&_updates0List, target, paused);
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}
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else if (priority < 0)
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{
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priorityIn(&_updatesNegList, target, priority, paused);
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}
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else
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{
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// priority > 0
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priorityIn(&_updatesPosList, target, priority, paused);
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}
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}
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bool Scheduler::isScheduledForTarget(SEL_SCHEDULE selector, Object *target)
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{
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CCASSERT(selector, "Argument selector must be non-nullptr");
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CCASSERT(target, "Argument target must be non-nullptr");
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tHashTimerEntry *element = nullptr;
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HASH_FIND_PTR(_hashForTimers, &target, element);
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if (!element)
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{
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return false;
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}
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if (element->timers == nullptr)
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{
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return false;
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}else
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{
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for (int i = 0; i < element->timers->num; ++i)
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{
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Timer *timer = (Timer*)element->timers->arr[i];
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if (selector == timer->getSelector())
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{
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return true;
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}
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}
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return false;
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}
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return false; // should never get here
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}
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void Scheduler::removeUpdateFromHash(struct _listEntry *entry)
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{
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tHashUpdateEntry *element = nullptr;
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HASH_FIND_PTR(_hashForUpdates, &entry->target, element);
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if (element)
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{
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// list entry
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DL_DELETE(*element->list, element->entry);
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free(element->entry);
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// hash entry
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Object* target = element->target;
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HASH_DEL(_hashForUpdates, element);
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free(element);
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// target#release should be the last one to prevent
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// a possible double-free. eg: If the [target dealloc] might want to remove it itself from there
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target->release();
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}
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}
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void Scheduler::unscheduleUpdateForTarget(const Object *target)
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{
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if (target == nullptr)
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{
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return;
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}
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tHashUpdateEntry *element = nullptr;
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HASH_FIND_PTR(_hashForUpdates, &target, element);
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if (element)
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{
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if (_updateHashLocked)
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{
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element->entry->markedForDeletion = true;
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}
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else
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{
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this->removeUpdateFromHash(element->entry);
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}
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}
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}
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void Scheduler::unscheduleAll(void)
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{
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unscheduleAllWithMinPriority(PRIORITY_SYSTEM);
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}
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void Scheduler::unscheduleAllWithMinPriority(int minPriority)
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{
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// Custom Selectors
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tHashTimerEntry *element = nullptr;
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tHashTimerEntry *nextElement = nullptr;
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for (element = _hashForTimers; element != nullptr;)
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{
|
|
// element may be removed in unscheduleAllSelectorsForTarget
|
|
nextElement = (tHashTimerEntry *)element->hh.next;
|
|
unscheduleAllForTarget(element->target);
|
|
|
|
element = nextElement;
|
|
}
|
|
|
|
// Updates selectors
|
|
tListEntry *entry, *tmp;
|
|
if(minPriority < 0)
|
|
{
|
|
DL_FOREACH_SAFE(_updatesNegList, entry, tmp)
|
|
{
|
|
if(entry->priority >= minPriority)
|
|
{
|
|
unscheduleUpdateForTarget(entry->target);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(minPriority <= 0)
|
|
{
|
|
DL_FOREACH_SAFE(_updates0List, entry, tmp)
|
|
{
|
|
unscheduleUpdateForTarget(entry->target);
|
|
}
|
|
}
|
|
|
|
DL_FOREACH_SAFE(_updatesPosList, entry, tmp)
|
|
{
|
|
if(entry->priority >= minPriority)
|
|
{
|
|
unscheduleUpdateForTarget(entry->target);
|
|
}
|
|
}
|
|
|
|
_scriptHandlerEntries.clear();
|
|
}
|
|
|
|
void Scheduler::unscheduleAllForTarget(Object *target)
|
|
{
|
|
// explicit nullptr handling
|
|
if (target == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Custom Selectors
|
|
tHashTimerEntry *element = nullptr;
|
|
HASH_FIND_PTR(_hashForTimers, &target, element);
|
|
|
|
if (element)
|
|
{
|
|
if (ccArrayContainsObject(element->timers, element->currentTimer)
|
|
&& (! element->currentTimerSalvaged))
|
|
{
|
|
element->currentTimer->retain();
|
|
element->currentTimerSalvaged = true;
|
|
}
|
|
ccArrayRemoveAllObjects(element->timers);
|
|
|
|
if (_currentTarget == element)
|
|
{
|
|
_currentTargetSalvaged = true;
|
|
}
|
|
else
|
|
{
|
|
removeHashElement(element);
|
|
}
|
|
}
|
|
|
|
// update selector
|
|
unscheduleUpdateForTarget(target);
|
|
}
|
|
|
|
unsigned int Scheduler::scheduleScriptFunc(unsigned int handler, float interval, bool paused)
|
|
{
|
|
SchedulerScriptHandlerEntry* entry = SchedulerScriptHandlerEntry::create(handler, interval, paused);
|
|
_scriptHandlerEntries.pushBack(entry);
|
|
return entry->getEntryId();
|
|
}
|
|
|
|
void Scheduler::unscheduleScriptEntry(unsigned int scheduleScriptEntryID)
|
|
{
|
|
for (ssize_t i = _scriptHandlerEntries.size() - 1; i >= 0; i--)
|
|
{
|
|
SchedulerScriptHandlerEntry* entry = _scriptHandlerEntries.at(i);
|
|
if (entry->getEntryId() == (int)scheduleScriptEntryID)
|
|
{
|
|
entry->markedForDeletion();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scheduler::resumeTarget(Object *target)
|
|
{
|
|
CCASSERT(target != nullptr, "");
|
|
|
|
// custom selectors
|
|
tHashTimerEntry *element = nullptr;
|
|
HASH_FIND_PTR(_hashForTimers, &target, element);
|
|
if (element)
|
|
{
|
|
element->paused = false;
|
|
}
|
|
|
|
// update selector
|
|
tHashUpdateEntry *elementUpdate = nullptr;
|
|
HASH_FIND_PTR(_hashForUpdates, &target, elementUpdate);
|
|
if (elementUpdate)
|
|
{
|
|
CCASSERT(elementUpdate->entry != nullptr, "");
|
|
elementUpdate->entry->paused = false;
|
|
}
|
|
}
|
|
|
|
void Scheduler::pauseTarget(Object *target)
|
|
{
|
|
CCASSERT(target != nullptr, "");
|
|
|
|
// custom selectors
|
|
tHashTimerEntry *element = nullptr;
|
|
HASH_FIND_PTR(_hashForTimers, &target, element);
|
|
if (element)
|
|
{
|
|
element->paused = true;
|
|
}
|
|
|
|
// update selector
|
|
tHashUpdateEntry *elementUpdate = nullptr;
|
|
HASH_FIND_PTR(_hashForUpdates, &target, elementUpdate);
|
|
if (elementUpdate)
|
|
{
|
|
CCASSERT(elementUpdate->entry != nullptr, "");
|
|
elementUpdate->entry->paused = true;
|
|
}
|
|
}
|
|
|
|
bool Scheduler::isTargetPaused(Object *target)
|
|
{
|
|
CCASSERT( target != nullptr, "target must be non nil" );
|
|
|
|
// Custom selectors
|
|
tHashTimerEntry *element = nullptr;
|
|
HASH_FIND_PTR(_hashForTimers, &target, element);
|
|
if( element )
|
|
{
|
|
return element->paused;
|
|
}
|
|
|
|
// We should check update selectors if target does not have custom selectors
|
|
tHashUpdateEntry *elementUpdate = nullptr;
|
|
HASH_FIND_PTR(_hashForUpdates, &target, elementUpdate);
|
|
if ( elementUpdate )
|
|
{
|
|
return elementUpdate->entry->paused;
|
|
}
|
|
|
|
return false; // should never get here
|
|
}
|
|
|
|
Vector<Object*> Scheduler::pauseAllTargets()
|
|
{
|
|
return pauseAllTargetsWithMinPriority(PRIORITY_SYSTEM);
|
|
}
|
|
|
|
Vector<Object*> Scheduler::pauseAllTargetsWithMinPriority(int minPriority)
|
|
{
|
|
Vector<Object*> idsWithSelectors(50);
|
|
|
|
// Custom Selectors
|
|
for(tHashTimerEntry *element = _hashForTimers; element != nullptr;
|
|
element = (tHashTimerEntry*)element->hh.next)
|
|
{
|
|
element->paused = true;
|
|
idsWithSelectors.pushBack(element->target);
|
|
}
|
|
|
|
// Updates selectors
|
|
tListEntry *entry, *tmp;
|
|
if(minPriority < 0)
|
|
{
|
|
DL_FOREACH_SAFE( _updatesNegList, entry, tmp )
|
|
{
|
|
if(entry->priority >= minPriority)
|
|
{
|
|
entry->paused = true;
|
|
idsWithSelectors.pushBack(entry->target);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(minPriority <= 0)
|
|
{
|
|
DL_FOREACH_SAFE( _updates0List, entry, tmp )
|
|
{
|
|
entry->paused = true;
|
|
idsWithSelectors.pushBack(entry->target);
|
|
}
|
|
}
|
|
|
|
DL_FOREACH_SAFE( _updatesPosList, entry, tmp )
|
|
{
|
|
if(entry->priority >= minPriority)
|
|
{
|
|
entry->paused = true;
|
|
idsWithSelectors.pushBack(entry->target);
|
|
}
|
|
}
|
|
|
|
return idsWithSelectors;
|
|
}
|
|
|
|
void Scheduler::resumeTargets(const Vector<Object*>& targetsToResume)
|
|
{
|
|
for(const auto &obj : targetsToResume) {
|
|
this->resumeTarget(obj);
|
|
}
|
|
}
|
|
|
|
void Scheduler::performFunctionInCocosThread(const std::function<void ()> &function)
|
|
{
|
|
_performMutex.lock();
|
|
|
|
_functionsToPerform.push_back(function);
|
|
|
|
_performMutex.unlock();
|
|
}
|
|
|
|
// main loop
|
|
void Scheduler::update(float dt)
|
|
{
|
|
_updateHashLocked = true;
|
|
|
|
if (_timeScale != 1.0f)
|
|
{
|
|
dt *= _timeScale;
|
|
}
|
|
|
|
//
|
|
// Selector callbacks
|
|
//
|
|
|
|
// Iterate over all the Updates' selectors
|
|
tListEntry *entry, *tmp;
|
|
|
|
// updates with priority < 0
|
|
DL_FOREACH_SAFE(_updatesNegList, entry, tmp)
|
|
{
|
|
if ((! entry->paused) && (! entry->markedForDeletion))
|
|
{
|
|
entry->target->update(dt);
|
|
}
|
|
}
|
|
|
|
// updates with priority == 0
|
|
DL_FOREACH_SAFE(_updates0List, entry, tmp)
|
|
{
|
|
if ((! entry->paused) && (! entry->markedForDeletion))
|
|
{
|
|
entry->target->update(dt);
|
|
}
|
|
}
|
|
|
|
// updates with priority > 0
|
|
DL_FOREACH_SAFE(_updatesPosList, entry, tmp)
|
|
{
|
|
if ((! entry->paused) && (! entry->markedForDeletion))
|
|
{
|
|
entry->target->update(dt);
|
|
}
|
|
}
|
|
|
|
// Iterate over all the custom selectors
|
|
for (tHashTimerEntry *elt = _hashForTimers; elt != nullptr; )
|
|
{
|
|
_currentTarget = elt;
|
|
_currentTargetSalvaged = false;
|
|
|
|
if (! _currentTarget->paused)
|
|
{
|
|
// The 'timers' array may change while inside this loop
|
|
for (elt->timerIndex = 0; elt->timerIndex < elt->timers->num; ++(elt->timerIndex))
|
|
{
|
|
elt->currentTimer = (Timer*)(elt->timers->arr[elt->timerIndex]);
|
|
elt->currentTimerSalvaged = false;
|
|
|
|
elt->currentTimer->update(dt);
|
|
|
|
if (elt->currentTimerSalvaged)
|
|
{
|
|
// The currentTimer told the remove itself. To prevent the timer from
|
|
// accidentally deallocating itself before finishing its step, we retained
|
|
// it. Now that step is done, it's safe to release it.
|
|
elt->currentTimer->release();
|
|
}
|
|
|
|
elt->currentTimer = nullptr;
|
|
}
|
|
}
|
|
|
|
// elt, at this moment, is still valid
|
|
// so it is safe to ask this here (issue #490)
|
|
elt = (tHashTimerEntry *)elt->hh.next;
|
|
|
|
// only delete currentTarget if no actions were scheduled during the cycle (issue #481)
|
|
if (_currentTargetSalvaged && _currentTarget->timers->num == 0)
|
|
{
|
|
removeHashElement(_currentTarget);
|
|
}
|
|
}
|
|
|
|
// delete all updates that are marked for deletion
|
|
// updates with priority < 0
|
|
DL_FOREACH_SAFE(_updatesNegList, entry, tmp)
|
|
{
|
|
if (entry->markedForDeletion)
|
|
{
|
|
this->removeUpdateFromHash(entry);
|
|
}
|
|
}
|
|
|
|
// updates with priority == 0
|
|
DL_FOREACH_SAFE(_updates0List, entry, tmp)
|
|
{
|
|
if (entry->markedForDeletion)
|
|
{
|
|
this->removeUpdateFromHash(entry);
|
|
}
|
|
}
|
|
|
|
// updates with priority > 0
|
|
DL_FOREACH_SAFE(_updatesPosList, entry, tmp)
|
|
{
|
|
if (entry->markedForDeletion)
|
|
{
|
|
this->removeUpdateFromHash(entry);
|
|
}
|
|
}
|
|
|
|
_updateHashLocked = false;
|
|
_currentTarget = nullptr;
|
|
|
|
//
|
|
// Script callbacks
|
|
//
|
|
|
|
// Iterate over all the script callbacks
|
|
if (!_scriptHandlerEntries.empty())
|
|
{
|
|
for (auto i = _scriptHandlerEntries.size() - 1; i >= 0; i--)
|
|
{
|
|
SchedulerScriptHandlerEntry* eachEntry = _scriptHandlerEntries.at(i);
|
|
if (eachEntry->isMarkedForDeletion())
|
|
{
|
|
_scriptHandlerEntries.erase(i);
|
|
}
|
|
else if (!eachEntry->isPaused())
|
|
{
|
|
eachEntry->getTimer()->update(dt);
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Functions allocated from another thread
|
|
//
|
|
|
|
// Testing size is faster than locking / unlocking.
|
|
// And almost never there will be functions scheduled to be called.
|
|
if( !_functionsToPerform.empty() ) {
|
|
_performMutex.lock();
|
|
for( const auto &function : _functionsToPerform ) {
|
|
function();
|
|
}
|
|
_functionsToPerform.clear();
|
|
_performMutex.unlock();
|
|
}
|
|
}
|
|
|
|
|
|
NS_CC_END
|