axmol/tests/test-cpp/Classes/ClickAndMoveTest/ClickAndMoveTest.cpp

69 lines
1.8 KiB
C++

#include "ClickAndMoveTest.h"
#include "../testResource.h"
enum
{
kTagSprite = 1,
};
void ClickAndMoveTestScene::runThisTest()
{
auto layer = new MainLayer();
layer->autorelease();
addChild(layer);
Director::getInstance()->replaceScene(this);
}
MainLayer::MainLayer()
{
auto listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = CC_CALLBACK_2(MainLayer::onTouchBegan, this);
listener->onTouchEnded = CC_CALLBACK_2(MainLayer::onTouchEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
auto sprite = Sprite::create(s_pathGrossini);
auto layer = LayerColor::create(Color4B(255,255,0,255));
addChild(layer, -1);
addChild(sprite, 0, kTagSprite);
sprite->setPosition( Point(20,150) );
sprite->runAction( JumpTo::create(4, Point(300,48), 100, 4) );
layer->runAction( RepeatForever::create(
Sequence::create(
FadeIn::create(1),
FadeOut::create(1),
NULL)
));
}
bool MainLayer::onTouchBegan(Touch* touch, Event *event)
{
return true;
}
void MainLayer::onTouchEnded(Touch* touch, Event *event)
{
auto location = touch->getLocation();
auto s = getChildByTag(kTagSprite);
s->stopAllActions();
s->runAction( MoveTo::create(1, Point(location.x, location.y) ) );
float o = location.x - s->getPosition().x;
float a = location.y - s->getPosition().y;
float at = (float) CC_RADIANS_TO_DEGREES( atanf( o/a) );
if( a < 0 )
{
if( o < 0 )
at = 180 + fabs(at);
else
at = 180 - fabs(at);
}
s->runAction( RotateTo::create(1, at) );
}