mirror of https://github.com/axmolengine/axmol.git
57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
//
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// DirectXPage.xaml.h
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// Declaration of the DirectXPage class.
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//
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#pragma once
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#include "DirectXPage.g.h"
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#include "ShaderCompiler.h"
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namespace Cocos2dShaderCompiler
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{
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/// <summary>
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/// A page that hosts a DirectX SwapChainPanel.
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/// </summary>
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public ref class DirectXPage sealed
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{
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public:
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DirectXPage();
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virtual ~DirectXPage();
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void SaveInternalState(Windows::Foundation::Collections::IPropertySet^ state);
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void LoadInternalState(Windows::Foundation::Collections::IPropertySet^ state);
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private:
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// XAML low-level rendering event handler.
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void OnRendering(Platform::Object^ sender, Platform::Object^ args);
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// Window event handlers.
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void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
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// DisplayInformation event handlers.
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void OnDpiChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
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void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
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void OnDisplayContentsInvalidated(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
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// Other event handlers.
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void OnCompositionScaleChanged(Windows::UI::Xaml::Controls::SwapChainPanel^ sender, Object^ args);
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void OnCompile(Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e);
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// Track our independent input on a background worker thread.
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Windows::Foundation::IAsyncAction^ m_inputLoopWorker;
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Windows::UI::Core::CoreIndependentInputSource^ m_coreInput;
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// Independent input handling functions.
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void OnPointerPressed(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
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void OnPointerMoved(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
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void OnPointerReleased(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
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ShaderCompiler compiler;
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bool m_windowVisible;
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};
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}
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