axmol/tests/cpp-tests/Classes/TexturePackerEncryptionTest/TextureAtlasEncryptionTest.cpp

82 lines
3.2 KiB
C++

#include "TextureAtlasEncryptionTest.h"
#include "../testResource.h"
std::string TextureAtlasEncryptionDemo::title() const
{
return "Texture Atlas Encryption";
}
std::string TextureAtlasEncryptionDemo::subtitle() const
{
return "";
}
void TextureAtlasEncryptionDemo::onEnter()
{
Layer::onEnter();
auto s = Director::getInstance()->getWinSize();
auto label = Label::createWithTTF(title().c_str(), "fonts/arial.ttf", 28);
label->setPosition( Vec2(s.width/2, s.height * 0.75f) );
this->addChild(label, 1);
std::string strSubtitle = subtitle();
if(strSubtitle.empty() == false)
{
auto subLabel = Label::createWithTTF(strSubtitle.c_str(), "fonts/Thonburi.ttf", 16);
subLabel->setPosition( Vec2(s.width/2, s.height-80) );
this->addChild(subLabel, 1);
}
// Load the non-encrypted atlas
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Images/nonencryptedAtlas.plist", "Images/nonencryptedAtlas.pvr.ccz");
// Create a sprite from the non-encrypted atlas
auto nonencryptedSprite = Sprite::createWithSpriteFrameName("Icon.png");
nonencryptedSprite->setPosition(Vec2(s.width * 0.25f, s.height * 0.5f));
this->addChild(nonencryptedSprite);
auto nonencryptedSpriteLabel = Label::createWithTTF("non-encrypted", "fonts/arial.ttf", 28);
nonencryptedSpriteLabel->setPosition(Vec2(s.width * 0.25f, nonencryptedSprite->getBoundingBox().getMinY() - nonencryptedSprite->getContentSize().height/2));
this->addChild(nonencryptedSpriteLabel, 1);
// Load the encrypted atlas
// 1) Set the encryption keys or step 2 will fail
// In this case the encryption key 0xaaaaaaaabbbbbbbbccccccccdddddddd is
// split into four parts. See the header docs for more information.
ZipUtils::setPvrEncryptionKeyPart(0, 0xaaaaaaaa);
ZipUtils::setPvrEncryptionKeyPart(1, 0xbbbbbbbb);
ZipUtils::setPvrEncryptionKeyPart(2, 0xcccccccc);
ZipUtils::setPvrEncryptionKeyPart(3, 0xdddddddd);
// Alternatively, you can call the function that accepts the key in a single
// function call.
// This is slightly less secure because the entire key is more easily
// found in the compiled source. See the header docs for more information.
// ZipUtils::ccSetPvrEncryptionKey(0xaaaaaaaa, 0xbbbbbbbb, 0xcccccccc, 0xdddddddd);
// 2) Load the encrypted atlas
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Images/encryptedAtlas.plist", "Images/encryptedAtlas.pvr.ccz");
// 3) Create a sprite from the encrypted atlas
auto encryptedSprite = Sprite::createWithSpriteFrameName("powered.png");
encryptedSprite->setPosition(Vec2(s.width * 0.75f, s.height * 0.5f));
this->addChild(encryptedSprite);
auto encryptedSpriteLabel = Label::createWithTTF("encrypted", "fonts/arial.ttf", 28);
encryptedSpriteLabel->setPosition(Vec2(s.width * 0.75f, encryptedSprite->getBoundingBox().getMinY() - encryptedSpriteLabel->getContentSize().height/2));
this->addChild(encryptedSpriteLabel, 1);
}
void TextureAtlasEncryptionTestScene::runThisTest()
{
auto layer = new (std::nothrow) TextureAtlasEncryptionDemo;
layer->autorelease();
addChild(layer);
Director::getInstance()->replaceScene(this);
}