axmol/extensions/GUI/CCControlExtension/CCScale9Sprite.cpp

844 lines
25 KiB
C++

/****************************************************************************
Copyright (c) 2012 cocos2d-x.org
http://www.cocos2d-x.org
Created by Jung Sang-Taik on 12. 3. 16..
Copyright (c) 2012 Neofect. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCScale9Sprite.h"
NS_CC_EXT_BEGIN
enum positions
{
pCentre = 0,
pTop,
pLeft,
pRight,
pBottom,
pTopRight,
pTopLeft,
pBottomRight,
pBottomLeft
};
Scale9Sprite::Scale9Sprite()
: _spritesGenerated(false)
, _spriteFrameRotated(false)
, _positionsAreDirty(false)
, _scale9Image(NULL)
, _topLeft(NULL)
, _top(NULL)
, _topRight(NULL)
, _left(NULL)
, _centre(NULL)
, _right(NULL)
, _bottomLeft(NULL)
, _bottom(NULL)
, _bottomRight(NULL)
, _opacityModifyRGB(false)
, _insetLeft(0)
, _insetTop(0)
, _insetRight(0)
, _insetBottom(0)
{
}
Scale9Sprite::~Scale9Sprite()
{
CC_SAFE_RELEASE(_topLeft);
CC_SAFE_RELEASE(_top);
CC_SAFE_RELEASE(_topRight);
CC_SAFE_RELEASE(_left);
CC_SAFE_RELEASE(_centre);
CC_SAFE_RELEASE(_right);
CC_SAFE_RELEASE(_bottomLeft);
CC_SAFE_RELEASE(_bottom);
CC_SAFE_RELEASE(_bottomRight);
CC_SAFE_RELEASE(_scale9Image);
}
bool Scale9Sprite::init()
{
return this->initWithBatchNode(NULL, Rect::ZERO, Rect::ZERO);
}
bool Scale9Sprite::initWithBatchNode(SpriteBatchNode* batchnode, Rect rect, Rect capInsets)
{
return this->initWithBatchNode(batchnode, rect, false, capInsets);
}
bool Scale9Sprite::initWithBatchNode(SpriteBatchNode* batchnode, Rect rect, bool rotated, Rect capInsets)
{
if(batchnode)
{
this->updateWithBatchNode(batchnode, rect, rotated, capInsets);
}
this->setAnchorPoint(Point(0.5f, 0.5f));
this->_positionsAreDirty = true;
return true;
}
#define TRANSLATE_X(x, y, xtranslate) \
x+=xtranslate; \
#define TRANSLATE_Y(x, y, ytranslate) \
y+=ytranslate; \
bool Scale9Sprite::updateWithBatchNode(SpriteBatchNode* batchnode, Rect rect, bool rotated, Rect capInsets)
{
GLubyte opacity = getOpacity();
Color3B color = getColor();
// Release old sprites
this->removeAllChildrenWithCleanup(true);
CC_SAFE_RELEASE(this->_centre);
CC_SAFE_RELEASE(this->_top);
CC_SAFE_RELEASE(this->_topLeft);
CC_SAFE_RELEASE(this->_topRight);
CC_SAFE_RELEASE(this->_left);
CC_SAFE_RELEASE(this->_right);
CC_SAFE_RELEASE(this->_bottomLeft);
CC_SAFE_RELEASE(this->_bottom);
CC_SAFE_RELEASE(this->_bottomRight);
if(this->_scale9Image != batchnode)
{
CC_SAFE_RELEASE(this->_scale9Image);
_scale9Image = batchnode;
CC_SAFE_RETAIN(_scale9Image);
}
_scale9Image->removeAllChildrenWithCleanup(true);
_capInsets = capInsets;
_spriteFrameRotated = rotated;
// If there is no given rect
if ( rect.equals(Rect::ZERO) )
{
// Get the texture size as original
Size textureSize = _scale9Image->getTextureAtlas()->getTexture()->getContentSize();
rect = Rect(0, 0, textureSize.width, textureSize.height);
}
// Set the given rect's size as original size
_spriteRect = rect;
_originalSize = rect.size;
_preferredSize = _originalSize;
_capInsetsInternal = capInsets;
float w = rect.size.width;
float h = rect.size.height;
// If there is no specified center region
if ( _capInsetsInternal.equals(Rect::ZERO) )
{
// log("... cap insets not specified : using default cap insets ...");
_capInsetsInternal = Rect(w/3, h/3, w/3, h/3);
}
float left_w = _capInsetsInternal.origin.x;
float center_w = _capInsetsInternal.size.width;
float right_w = rect.size.width - (left_w + center_w);
float top_h = _capInsetsInternal.origin.y;
float center_h = _capInsetsInternal.size.height;
float bottom_h = rect.size.height - (top_h + center_h);
// calculate rects
// ... top row
float x = 0.0;
float y = 0.0;
// top left
Rect lefttopbounds = Rect(x, y, left_w, top_h);
// top center
TRANSLATE_X(x, y, left_w);
Rect centertopbounds = Rect(x, y, center_w, top_h);
// top right
TRANSLATE_X(x, y, center_w);
Rect righttopbounds = Rect(x, y, right_w, top_h);
// ... center row
x = 0.0;
y = 0.0;
TRANSLATE_Y(x, y, top_h);
// center left
Rect leftcenterbounds = Rect(x, y, left_w, center_h);
// center center
TRANSLATE_X(x, y, left_w);
Rect centerbounds = Rect(x, y, center_w, center_h);
// center right
TRANSLATE_X(x, y, center_w);
Rect rightcenterbounds = Rect(x, y, right_w, center_h);
// ... bottom row
x = 0.0;
y = 0.0;
TRANSLATE_Y(x, y, top_h);
TRANSLATE_Y(x, y, center_h);
// bottom left
Rect leftbottombounds = Rect(x, y, left_w, bottom_h);
// bottom center
TRANSLATE_X(x, y, left_w);
Rect centerbottombounds = Rect(x, y, center_w, bottom_h);
// bottom right
TRANSLATE_X(x, y, center_w);
Rect rightbottombounds = Rect(x, y, right_w, bottom_h);
if (!rotated) {
// log("!rotated");
AffineTransform t = AffineTransformMakeIdentity();
t = AffineTransformTranslate(t, rect.origin.x, rect.origin.y);
centerbounds = RectApplyAffineTransform(centerbounds, t);
rightbottombounds = RectApplyAffineTransform(rightbottombounds, t);
leftbottombounds = RectApplyAffineTransform(leftbottombounds, t);
righttopbounds = RectApplyAffineTransform(righttopbounds, t);
lefttopbounds = RectApplyAffineTransform(lefttopbounds, t);
rightcenterbounds = RectApplyAffineTransform(rightcenterbounds, t);
leftcenterbounds = RectApplyAffineTransform(leftcenterbounds, t);
centerbottombounds = RectApplyAffineTransform(centerbottombounds, t);
centertopbounds = RectApplyAffineTransform(centertopbounds, t);
// Centre
_centre = new Sprite();
_centre->initWithTexture(_scale9Image->getTexture(), centerbounds);
_scale9Image->addChild(_centre, 0, pCentre);
// Top
_top = new Sprite();
_top->initWithTexture(_scale9Image->getTexture(), centertopbounds);
_scale9Image->addChild(_top, 1, pTop);
// Bottom
_bottom = new Sprite();
_bottom->initWithTexture(_scale9Image->getTexture(), centerbottombounds);
_scale9Image->addChild(_bottom, 1, pBottom);
// Left
_left = new Sprite();
_left->initWithTexture(_scale9Image->getTexture(), leftcenterbounds);
_scale9Image->addChild(_left, 1, pLeft);
// Right
_right = new Sprite();
_right->initWithTexture(_scale9Image->getTexture(), rightcenterbounds);
_scale9Image->addChild(_right, 1, pRight);
// Top left
_topLeft = new Sprite();
_topLeft->initWithTexture(_scale9Image->getTexture(), lefttopbounds);
_scale9Image->addChild(_topLeft, 2, pTopLeft);
// Top right
_topRight = new Sprite();
_topRight->initWithTexture(_scale9Image->getTexture(), righttopbounds);
_scale9Image->addChild(_topRight, 2, pTopRight);
// Bottom left
_bottomLeft = new Sprite();
_bottomLeft->initWithTexture(_scale9Image->getTexture(), leftbottombounds);
_scale9Image->addChild(_bottomLeft, 2, pBottomLeft);
// Bottom right
_bottomRight = new Sprite();
_bottomRight->initWithTexture(_scale9Image->getTexture(), rightbottombounds);
_scale9Image->addChild(_bottomRight, 2, pBottomRight);
} else {
// set up transformation of coordinates
// to handle the case where the sprite is stored rotated
// in the spritesheet
// log("rotated");
AffineTransform t = AffineTransformMakeIdentity();
Rect rotatedcenterbounds = centerbounds;
Rect rotatedrightbottombounds = rightbottombounds;
Rect rotatedleftbottombounds = leftbottombounds;
Rect rotatedrighttopbounds = righttopbounds;
Rect rotatedlefttopbounds = lefttopbounds;
Rect rotatedrightcenterbounds = rightcenterbounds;
Rect rotatedleftcenterbounds = leftcenterbounds;
Rect rotatedcenterbottombounds = centerbottombounds;
Rect rotatedcentertopbounds = centertopbounds;
t = AffineTransformTranslate(t, rect.size.height+rect.origin.x, rect.origin.y);
t = AffineTransformRotate(t, 1.57079633f);
centerbounds = RectApplyAffineTransform(centerbounds, t);
rightbottombounds = RectApplyAffineTransform(rightbottombounds, t);
leftbottombounds = RectApplyAffineTransform(leftbottombounds, t);
righttopbounds = RectApplyAffineTransform(righttopbounds, t);
lefttopbounds = RectApplyAffineTransform(lefttopbounds, t);
rightcenterbounds = RectApplyAffineTransform(rightcenterbounds, t);
leftcenterbounds = RectApplyAffineTransform(leftcenterbounds, t);
centerbottombounds = RectApplyAffineTransform(centerbottombounds, t);
centertopbounds = RectApplyAffineTransform(centertopbounds, t);
rotatedcenterbounds.origin = centerbounds.origin;
rotatedrightbottombounds.origin = rightbottombounds.origin;
rotatedleftbottombounds.origin = leftbottombounds.origin;
rotatedrighttopbounds.origin = righttopbounds.origin;
rotatedlefttopbounds.origin = lefttopbounds.origin;
rotatedrightcenterbounds.origin = rightcenterbounds.origin;
rotatedleftcenterbounds.origin = leftcenterbounds.origin;
rotatedcenterbottombounds.origin = centerbottombounds.origin;
rotatedcentertopbounds.origin = centertopbounds.origin;
// Centre
_centre = new Sprite();
_centre->initWithTexture(_scale9Image->getTexture(), rotatedcenterbounds, true);
_scale9Image->addChild(_centre, 0, pCentre);
// Top
_top = new Sprite();
_top->initWithTexture(_scale9Image->getTexture(), rotatedcentertopbounds, true);
_scale9Image->addChild(_top, 1, pTop);
// Bottom
_bottom = new Sprite();
_bottom->initWithTexture(_scale9Image->getTexture(), rotatedcenterbottombounds, true);
_scale9Image->addChild(_bottom, 1, pBottom);
// Left
_left = new Sprite();
_left->initWithTexture(_scale9Image->getTexture(), rotatedleftcenterbounds, true);
_scale9Image->addChild(_left, 1, pLeft);
// Right
_right = new Sprite();
_right->initWithTexture(_scale9Image->getTexture(), rotatedrightcenterbounds, true);
_scale9Image->addChild(_right, 1, pRight);
// Top left
_topLeft = new Sprite();
_topLeft->initWithTexture(_scale9Image->getTexture(), rotatedlefttopbounds, true);
_scale9Image->addChild(_topLeft, 2, pTopLeft);
// Top right
_topRight = new Sprite();
_topRight->initWithTexture(_scale9Image->getTexture(), rotatedrighttopbounds, true);
_scale9Image->addChild(_topRight, 2, pTopRight);
// Bottom left
_bottomLeft = new Sprite();
_bottomLeft->initWithTexture(_scale9Image->getTexture(), rotatedleftbottombounds, true);
_scale9Image->addChild(_bottomLeft, 2, pBottomLeft);
// Bottom right
_bottomRight = new Sprite();
_bottomRight->initWithTexture(_scale9Image->getTexture(), rotatedrightbottombounds, true);
_scale9Image->addChild(_bottomRight, 2, pBottomRight);
}
this->setContentSize(rect.size);
this->addChild(_scale9Image);
if (_spritesGenerated)
{
// Restore color and opacity
this->setOpacity(opacity);
this->setColor(color);
}
_spritesGenerated = true;
return true;
}
void Scale9Sprite::setContentSize(const Size &size)
{
Node::setContentSize(size);
this->_positionsAreDirty = true;
}
void Scale9Sprite::updatePositions()
{
// Check that instances are non-NULL
if(!((_topLeft) &&
(_topRight) &&
(_bottomRight) &&
(_bottomLeft) &&
(_centre))) {
// if any of the above sprites are NULL, return
return;
}
Size size = this->_contentSize;
float sizableWidth = size.width - _topLeft->getContentSize().width - _topRight->getContentSize().width;
float sizableHeight = size.height - _topLeft->getContentSize().height - _bottomRight->getContentSize().height;
float horizontalScale = sizableWidth/_centre->getContentSize().width;
float verticalScale = sizableHeight/_centre->getContentSize().height;
_centre->setScaleX(horizontalScale);
_centre->setScaleY(verticalScale);
float rescaledWidth = _centre->getContentSize().width * horizontalScale;
float rescaledHeight = _centre->getContentSize().height * verticalScale;
float leftWidth = _bottomLeft->getContentSize().width;
float bottomHeight = _bottomLeft->getContentSize().height;
_bottomLeft->setAnchorPoint(Point(0,0));
_bottomRight->setAnchorPoint(Point(0,0));
_topLeft->setAnchorPoint(Point(0,0));
_topRight->setAnchorPoint(Point(0,0));
_left->setAnchorPoint(Point(0,0));
_right->setAnchorPoint(Point(0,0));
_top->setAnchorPoint(Point(0,0));
_bottom->setAnchorPoint(Point(0,0));
_centre->setAnchorPoint(Point(0,0));
// Position corners
_bottomLeft->setPosition(Point(0,0));
_bottomRight->setPosition(Point(leftWidth+rescaledWidth,0));
_topLeft->setPosition(Point(0, bottomHeight+rescaledHeight));
_topRight->setPosition(Point(leftWidth+rescaledWidth, bottomHeight+rescaledHeight));
// Scale and position borders
_left->setPosition(Point(0, bottomHeight));
_left->setScaleY(verticalScale);
_right->setPosition(Point(leftWidth+rescaledWidth,bottomHeight));
_right->setScaleY(verticalScale);
_bottom->setPosition(Point(leftWidth,0));
_bottom->setScaleX(horizontalScale);
_top->setPosition(Point(leftWidth,bottomHeight+rescaledHeight));
_top->setScaleX(horizontalScale);
// Position centre
_centre->setPosition(Point(leftWidth, bottomHeight));
}
bool Scale9Sprite::initWithFile(const char* file, Rect rect, Rect capInsets)
{
CCASSERT(file != NULL, "Invalid file for sprite");
SpriteBatchNode *batchnode = SpriteBatchNode::create(file, 9);
bool pReturn = this->initWithBatchNode(batchnode, rect, capInsets);
return pReturn;
}
Scale9Sprite* Scale9Sprite::create(const char* file, Rect rect, Rect capInsets)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithFile(file, rect, capInsets) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithFile(const char* file, Rect rect)
{
CCASSERT(file != NULL, "Invalid file for sprite");
bool pReturn = this->initWithFile(file, rect, Rect::ZERO);
return pReturn;
}
Scale9Sprite* Scale9Sprite::create(const char* file, Rect rect)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithFile(file, rect) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithFile(Rect capInsets, const char* file)
{
bool pReturn = this->initWithFile(file, Rect::ZERO, capInsets);
return pReturn;
}
Scale9Sprite* Scale9Sprite::create(Rect capInsets, const char* file)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithFile(capInsets, file) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithFile(const char* file)
{
bool pReturn = this->initWithFile(file, Rect::ZERO);
return pReturn;
}
Scale9Sprite* Scale9Sprite::create(const char* file)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithFile(file) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithSpriteFrame(SpriteFrame* spriteFrame, Rect capInsets)
{
Texture2D* texture = spriteFrame->getTexture();
CCASSERT(texture != NULL, "CCTexture must be not nil");
SpriteBatchNode *batchnode = SpriteBatchNode::createWithTexture(texture, 9);
CCASSERT(batchnode != NULL, "CCSpriteBatchNode must be not nil");
bool pReturn = this->initWithBatchNode(batchnode, spriteFrame->getRect(), spriteFrame->isRotated(), capInsets);
return pReturn;
}
Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame, Rect capInsets)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithSpriteFrame(spriteFrame, capInsets) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithSpriteFrame(SpriteFrame* spriteFrame)
{
CCASSERT(spriteFrame != NULL, "Invalid spriteFrame for sprite");
bool pReturn = this->initWithSpriteFrame(spriteFrame, Rect::ZERO);
return pReturn;
}
Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithSpriteFrame(spriteFrame) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithSpriteFrameName(const char* spriteFrameName, Rect capInsets)
{
CCASSERT((SpriteFrameCache::getInstance()) != NULL, "SpriteFrameCache::getInstance() must be non-NULL");
SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName(spriteFrameName);
CCASSERT(frame != NULL, "CCSpriteFrame must be non-NULL");
if (NULL == frame) return false;
bool pReturn = this->initWithSpriteFrame(frame, capInsets);
return pReturn;
}
Scale9Sprite* Scale9Sprite::createWithSpriteFrameName(const char* spriteFrameName, Rect capInsets)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithSpriteFrameName(spriteFrameName, capInsets) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithSpriteFrameName(const char* spriteFrameName)
{
bool pReturn = this->initWithSpriteFrameName(spriteFrameName, Rect::ZERO);
return pReturn;
}
Scale9Sprite* Scale9Sprite::createWithSpriteFrameName(const char* spriteFrameName)
{
CCASSERT(spriteFrameName != NULL, "spriteFrameName must be non-NULL");
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithSpriteFrameName(spriteFrameName) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
log("Could not allocate Scale9Sprite()");
return NULL;
}
Scale9Sprite* Scale9Sprite::resizableSpriteWithCapInsets(Rect capInsets)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithBatchNode(_scale9Image, _spriteRect, capInsets) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
Scale9Sprite* Scale9Sprite::create()
{
Scale9Sprite *pReturn = new Scale9Sprite();
if (pReturn && pReturn->init())
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
/** sets the opacity.
@warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed.
Values goes from 0 to 255, where 255 means fully opaque.
*/
void Scale9Sprite::setPreferredSize(Size preferedSize)
{
this->setContentSize(preferedSize);
this->_preferredSize = preferedSize;
}
Size Scale9Sprite::getPreferredSize()
{
return this->_preferredSize;
}
void Scale9Sprite::setCapInsets(Rect capInsets)
{
Size contentSize = this->_contentSize;
this->updateWithBatchNode(this->_scale9Image, this->_spriteRect, _spriteFrameRotated, capInsets);
this->setContentSize(contentSize);
}
Rect Scale9Sprite::getCapInsets()
{
return _capInsets;
}
void Scale9Sprite::updateCapInset()
{
Rect insets;
if (this->_insetLeft == 0 && this->_insetTop == 0 && this->_insetRight == 0 && this->_insetBottom == 0)
{
insets = Rect::ZERO;
}
else
{
insets = Rect(_insetLeft,
_insetTop,
_spriteRect.size.width-_insetLeft-_insetRight,
_spriteRect.size.height-_insetTop-_insetBottom);
}
this->setCapInsets(insets);
}
void Scale9Sprite::setOpacityModifyRGB(bool var)
{
_opacityModifyRGB = var;
Object* child;
Array* children = _scale9Image->getChildren();
CCARRAY_FOREACH(children, child)
{
RGBAProtocol* pNode = dynamic_cast<RGBAProtocol*>(child);
if (pNode)
{
pNode->setOpacityModifyRGB(_opacityModifyRGB);
}
}
}
bool Scale9Sprite::isOpacityModifyRGB() const
{
return _opacityModifyRGB;
}
void Scale9Sprite::setSpriteFrame(SpriteFrame * spriteFrame)
{
SpriteBatchNode * batchnode = SpriteBatchNode::createWithTexture(spriteFrame->getTexture(), 9);
this->updateWithBatchNode(batchnode, spriteFrame->getRect(), spriteFrame->isRotated(), Rect::ZERO);
// Reset insets
this->_insetLeft = 0;
this->_insetTop = 0;
this->_insetRight = 0;
this->_insetBottom = 0;
}
float Scale9Sprite::getInsetLeft()
{
return this->_insetLeft;
}
float Scale9Sprite::getInsetTop()
{
return this->_insetTop;
}
float Scale9Sprite::getInsetRight()
{
return this->_insetRight;
}
float Scale9Sprite::getInsetBottom()
{
return this->_insetBottom;
}
void Scale9Sprite::setInsetLeft(float insetLeft)
{
this->_insetLeft = insetLeft;
this->updateCapInset();
}
void Scale9Sprite::setInsetTop(float insetTop)
{
this->_insetTop = insetTop;
this->updateCapInset();
}
void Scale9Sprite::setInsetRight(float insetRight)
{
this->_insetRight = insetRight;
this->updateCapInset();
}
void Scale9Sprite::setInsetBottom(float insetBottom)
{
this->_insetBottom = insetBottom;
this->updateCapInset();
}
void Scale9Sprite::visit()
{
if(this->_positionsAreDirty)
{
this->updatePositions();
this->_positionsAreDirty = false;
}
Node::visit();
}
void Scale9Sprite::setColor(const Color3B& color)
{
NodeRGBA::setColor(color);
Object* child;
Array* children = _scale9Image->getChildren();
CCARRAY_FOREACH(children, child)
{
RGBAProtocol* pNode = dynamic_cast<RGBAProtocol*>(child);
if (pNode)
{
pNode->setColor(color);
}
}
}
const Color3B& Scale9Sprite::getColor() const
{
return _realColor;
}
void Scale9Sprite::setOpacity(GLubyte opacity)
{
NodeRGBA::setOpacity(opacity);
Object* child;
Array* children = _scale9Image->getChildren();
CCARRAY_FOREACH(children, child)
{
RGBAProtocol* pNode = dynamic_cast<RGBAProtocol*>(child);
if (pNode)
{
pNode->setOpacity(opacity);
}
}
}
GLubyte Scale9Sprite::getOpacity() const
{
return _realOpacity;
}
void Scale9Sprite::updateDisplayedColor(const cocos2d::Color3B &parentColor)
{
NodeRGBA::updateDisplayedColor(parentColor);
Object* child;
Array* children = _scale9Image->getChildren();
CCARRAY_FOREACH(children, child)
{
RGBAProtocol* pNode = dynamic_cast<RGBAProtocol*>(child);
if (pNode)
{
pNode->updateDisplayedColor(parentColor);
}
}
}
void Scale9Sprite::updateDisplayedOpacity(GLubyte parentOpacity)
{
NodeRGBA::updateDisplayedOpacity(parentOpacity);
Object* child;
Array* children = _scale9Image->getChildren();
CCARRAY_FOREACH(children, child)
{
RGBAProtocol* pNode = dynamic_cast<RGBAProtocol*>(child);
if (pNode)
{
pNode->updateDisplayedOpacity(parentOpacity);
}
}
}
NS_CC_EXT_END