axmol/samples/Lua/TestLua/Resources/luaScript/CocoStudioTest/CocoStudioSceneTest/CocoStudioSceneTest.lua

108 lines
3.5 KiB
Lua

require "luaScript/CocoStudioTest/CocoStudioSceneTest/TriggerCode/acts"
require "luaScript/CocoStudioTest/CocoStudioSceneTest/TriggerCode/cons"
require "luaScript/CocoStudioTest/CocoStudioSceneTest/TriggerCode/eventDef"
local SceneEditorTestLayer = class("SceneEditorTestLayer")
SceneEditorTestLayer._curNode = nil
function SceneEditorTestLayer.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, SceneEditorTestLayer)
return target
end
function SceneEditorTestLayer:createGameScene()
local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/LoadSceneEdtiorFileTest/FishJoy2.json")
if nil == node then
return
end
self._curNode = node
local function menuCloseCallback( sender )
ccs.SceneReader:destroyInstance()
ccs.ActionManagerEx:destroyInstance()
ccs.TriggerMng.destroyInstance()
local scene = CocoStudioTestMain()
if scene ~= nil then
cc.Director:getInstance():replaceScene(scene)
end
end
cc.MenuItemFont:setFontName("Arial")
cc.MenuItemFont:setFontSize(24)
local itemBack = cc.MenuItemFont:create("Back")
itemBack:setColor(cc.c3b(255, 255, 255))
itemBack:setPosition( cc.p(430,30) )
itemBack:registerScriptTapHandler(menuCloseCallback)
local menuBack = cc.Menu:create()
menuBack:setPosition(cc.p(0.0, 0.0))
menuBack:setZOrder(4)
menuBack:addChild(itemBack)
node:addChild(menuBack)
ccs.ActionManagerEx:getInstance():playActionByName("startMenu_1.json","Animation1")
local function onNodeEvent(event)
if event == "enter" then
self:onEnter()
elseif event == "exit" then
self:onExit()
end
end
self:registerScriptHandler(onNodeEvent)
local listener = cc.EventListenerTouchOneByOne:create()
listener:setSwallowTouches(true)
listener:registerScriptHandler(self.onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN )
listener:registerScriptHandler(self.onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED )
listener:registerScriptHandler(self.onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED )
listener:registerScriptHandler(self.onTouchCancelled,cc.Handler.EVENT_TOUCH_CANCELLED )
local eventDispatcher = self:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, self)
return node
end
function SceneEditorTestLayer:onEnter()
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_ENTERSCENE)
end
function SceneEditorTestLayer:onExit()
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_LEAVESCENE)
end
function SceneEditorTestLayer:onTouchBegan(touch,event)
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHBEGAN)
return true
end
function SceneEditorTestLayer:onTouchMoved(touch,event)
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHMOVED)
end
function SceneEditorTestLayer:onTouchEnded(touch,event)
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHENDED)
end
function SceneEditorTestLayer:onTouchCancelled(touch,event)
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHCANCELLED)
end
function SceneEditorTestLayer.create()
local scene = cc.Scene:create()
local layer = SceneEditorTestLayer.extend(cc.LayerColor:create())
layer:addChild(layer:createGameScene(), 0, 1)
scene:addChild(layer)
return scene
end
function runCocosSceneTestScene()
local scene = SceneEditorTestLayer.create()
cc.Director:getInstance():replaceScene(scene)
end