mirror of https://github.com/axmolengine/axmol.git
86 lines
3.5 KiB
Markdown
86 lines
3.5 KiB
Markdown
# engine-v5
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This is another more radical fork of cocos2d-x game engine, use opanal for all platforms, single texture multi gpu texture handler, c++17...
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The readme of cocos2d-x v4: https://github.com/simdsoft/engine-v5/blob/master/README.ccv4.md
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### Goals summary:
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1. C++17
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2. forcus on native game dev only
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3. Remove unnecessary sources
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4. build engine as static or dynamic library support.
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5. If you have any other excellent goals, welcome
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6. Excellent PR from any guys is welcome
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###
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preprocessors notes:
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CC_STATIC
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_USRDLL
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_USEGUIDLL
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_USREXDLL
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_EXPORT_DLL_
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_USRSTUDIODLL
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_USRSTUDIOPDLL
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### Refactor core & extensions libs
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- [ ] engine-v5-core.dll(node tree, multi-renderer-backends, filesystem, audio, platform spec, and other):
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- [x] 1. Refactor audio engine, OpenAL for all platforms.
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- [x] 2. Remove SimpleAudio
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- [ ] 3. Remove offthread file operation
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- [x] 4. Remove getSutiableOpen, avoid reduce performance, there is another better solution for support, just doesn't convert path to utf-8 in FileUtils implementation
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- [x] 5. Optimize CCDownloader, curl for all platforms
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- [ ] 7. Refactor engine-v5-deps, all compile as vs2019 MSVC 19.22.27905.0
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- [x] 8. minizip-1.2.0
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- [x] 9. ccMessageBox
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- [x] 10. BMP support with stb_image
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- [x] 11. Remove unused libuv
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- [ ] 12. Reorder child support
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- [x] 13. Remove tinyxml2 dep, use pugixml instead
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- [x] 14. Use xsxml for SAX parser only
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- [x] 15. Multi meta textures v1.0
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- [x] 16. ProgramStateRegistry
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- [ ] 17. Optimize CCFileUtils
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- [ ] 18. ANGLE support.
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- [x] 19. Use curl for HttpClient all platforms
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- [ ] 20. AES encrypt system
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- [x] 21. Remove xxtea
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- [x] 22. Remove rapidxml dep
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- [x] 23. fix etc1 alpha test case, content size incorrect
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- [ ] 24. Since getSuitableFopen removed, don't convert to utf-8 for win32, or in the future, windows 10 will support utf-8 file path, such as: For Chinese system language users:
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在 控制面板-区域-更改系统区域设置 中
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勾选 Beta版:使用 Unicode UTF=8 提供全球语言支持(U) 选项
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- [ ] XX1. Cache ProgramState or use object_pool
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- [ ] XX2. Remove socket.io websockets, use yasio for socket connection solution
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- [ ] XX3. Fully streaming play for all media file: .mp4, .mp3, .ogg, .wav
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- [ ] XX4. Streaming load for .ttf with freetype2
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- [x] XX5. Remove CCB(already removed in v4)
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- [ ] XX6. Sync 3rd bin
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- [ ] XX7. Purely offthread load texture, use shared gl context
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- [ ] Use git submodule to manage 3rd libs.
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- [ ] Upgrade 3rd stubs to latest stable edition for all platforms
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- [ ] zlib to 1.2.11
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--------------------------------------------------------------------------
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- [ ] engine-v5.ui.dll: The original v3-ui framework may remove in the future
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- [ ] engine-v5.ext.lib: old GUI ui(could be remove), physics-nodes, pu3d
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- [ ] engine-v5.dragonbones.lib
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- [ ] engine-v5.ccs20.dll: x-studio
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- [ ] engine-v5.ccs21.dll: x-studio
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- [ ] engine-v5.xs.dll: x-studio
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- [ ] engine-v5.spine.lib
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----------------------------------------------------------------------------
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- [ ] engine-v5-lua.lib:
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- [x] Lua53 compat
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- [ ] make lua test works well
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- [ ] Remvoe luasocket, use yasio for socket connection solution
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---------------------------------------------------------------------------
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!!! Custom APK support, don't compress .mp4, .mp3, .ogg, .wav, .ttf
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---------------------------------------------------------------------------
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!!!! future of future:
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- [ ] Use sol2 for binding framework instead tolua++
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- [ ] Use bgfx for multi renderer backend support
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