axmol/cocos2dx/extensions/CCBReader/CCParticleSystemQuadLoader.h

31 lines
1.5 KiB
C++

#ifndef _CCB_CCPARTICLESYSTEMQUADLOADER_H_
#define _CCB_CCPARTICLESYSTEMQUADLOADER_H_
#include "CCNodeLoader.h"
NS_CC_EXT_BEGIN
/* Forward declaration. */
class CCBReader;
class CC_DLL CCParticleSystemQuadLoader : public CCNodeLoader {
public:
CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(CCParticleSystemQuadLoader, loader);
protected:
virtual CCParticleSystemQuad * createCCNode(CCNode *, CCBReader *);
virtual void onHandlePropTypeIntegerLabeled(CCNode * pNode, CCNode * pParent, CCString * pPropertyName, int, CCBReader *);
virtual void onHandlePropTypePoint(CCNode * pNode, CCNode * pParent, CCString * pPropertyName, CCPoint, CCBReader *);
virtual void onHandlePropTypeFloat(CCNode * pNode, CCNode * pParent, CCString * pPropertyName, float, CCBReader *);
virtual void onHandlePropTypeInteger(CCNode * pNode, CCNode * pParent, CCString * pPropertyName, int, CCBReader *);
virtual void onHandlePropTypeFloatVar(CCNode * pNode, CCNode * pParent, CCString * pPropertyName, float *, CCBReader *);
virtual void onHandlePropTypeColor4FVar(CCNode * pNode, CCNode * pParent, CCString * pPropertyName, ccColor4F *, CCBReader *);
virtual void onHandlePropTypeBlendFunc(CCNode * pNode, CCNode * pParent, CCString * pPropertyName, ccBlendFunc, CCBReader *);
virtual void onHandlePropTypeTexture(CCNode * pNode, CCNode * pParent, CCString * pPropertyName, CCTexture2D *, CCBReader *);
};
NS_CC_EXT_END
#endif