mirror of https://github.com/axmolengine/axmol.git
1044 lines
75 KiB
Plaintext
1044 lines
75 KiB
Plaintext
cocos2d-x-3.6 ??
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[NEW] 3rd: update chipmunk to v 6.2.2 on Windows 8.1 Universal App
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[NEW] 3rd: update freetype to v 2.5.5 on Windows 8.1 Universal App
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[NEW] Label: added LabelEffect::ALL which can be used in disableEffect(LabelEffect) to disable all effects
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[NEW] Lua-binding: binded ui:WebView and added corresponidng test case
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[NEW] MathUtil: added `MathUtil::lerp()`
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[NEW] UserDefault: added `UserDefault::setDelegate()`
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[NEW] Vec2: added `Vec2::setZero()`
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[NEW] Vec3: added `Vec3::lerp()`
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[NEW] WP8: remove WP8 support because Angle don't support WP8 any more
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[NEW] WP8.1: added back button support
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[FIX] Animate3D: modify `Animate3D::setHighQuality()` Animate3D::setQuality(), add a new animation quality type none which means that will not update animation to the bone, it is useful when the Sprite3D is out of the screen, it can safe a lot of cpu time.
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[FIX] AnimationCurve: memory leak
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[FIX] Bundle3D: memory leak when failed to load file
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[FIX] JNI: JNI illegal start byte error which causes crashing error on Android 5.0
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[FIX] PUParticleSystem3D: refactoring create function using initWithXXX
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[FIX] UI:VideoPlayer: crashed when playing streamed MP4 file on iOS
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cocos2d-x-3.6beta0 Apr.14 2015
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[NEW] 3rd: update Spine runtime to v2.1.25
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[NEW] MotionStreak: add `MotionStreak::getStroke()` and `MotionStreak::setStroke()`
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[NEW] Rect: added `Rect::intersectsCircle()`
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[NEW] UI:Text: add `Text::disableEffect(LabelEffect)` to disable a specific effect
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[FIX] 3rd: link error on VS2012 caused by libpng
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[FIX] Label: position is wrong if it is visited by a new camera
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[FIX] Particle3D: crash on clone
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[FIX] Particle3D: "make local" now working correctly. "Make local" is a properties that toggles particle coordination between local and global.
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[FIX] Particle3D: particle rotation now no longer stacks up on each other
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[FIX] Particle3D: Ribbon Trail now positions correctly
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[FIX] Physics: rigid body's rotation is wrong if it is attatched to a node which rotation is not 0
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[FIX] Renderer: RenderQueue command buffer optimizing
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[FIX] UI:Button: use too much memory
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[FIX] UI:Text: content size is wrong after setting outline effect
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cocos2d-x-3.6alpha0 Apr.8 2015
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[NEW] 3D: added texturecube support
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[NEW] 3D: added skybox support
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[NEW] 3D: added node animation support
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[NEW] 3D: added terrian support
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[NEW] 3rd: updated libcurl to v7.4 on all supported platforms except WP8/WP8.1 universal
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[NEW] 3rd: updated chipmunk to v6.2.2
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[NEW] 3rd: updated openssl to v1.0.11
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[NEW] 3rd: updated freetype to v2.5.5
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[NEW] 3rd: updated png to v1.6.16 on all supported platforms except WP8/WP8.1 universal because it is not needed on these two platforms
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[NEW] Animate3D: added `Animate3D::setHighQuality()` to set animation quality
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[NEW] Label: added disableEffect()
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[NEW] Lua-binding: used luajit arm64 version on iOS 64-bit devices
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[NEW] Sprite3D: getAABBRecursively return own aabb combining childeren's
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[NEW] Vec3: added `Vec3::add(float, float, float)` and `Vec3::setZero()`
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[FIX] Audio: memory leak
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[FIX] Audio: crashed on iOS 5.1.1
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[FIX] C++: lag issue if `Director::setContentScaleFactor` is called frequently
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[FIX] C++: CDT builder is enabled by default in cpp template on Android
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[FIX] Label: shadow color is incorrect
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[FIX] MenuItem: crash if `MenuItem::onExit` is called multiple times
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[FIX] Particle3D: particles' rotation affect particle system's rotation
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[FIX] Sprite3D: memory leak
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[FIX] Vec3: use inline function to improve performance
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[FIX] WebView: loadHTMLString() can not work if it is invoked in the same frame of creating a webview on iOS
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cocos2d-x-3.5 Mar.23 2015
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[NEW] EditBox: support Color4B
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[FIX] AutoRelasePool: memory leak if adding an element into pool when releasing auto release pool
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[FIX] EditBox: have a 100 bytes input limit on windows
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[FIX] FileUtils: getWritablePath() does not return correct writable path on Mac & Windows
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[FIX] HttpAsynConnection: can not get error content if response code less than 200 or response code greater or equal than 300
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[FIX] HttpResponse: reference count error causes assert error
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[FIX] Label: stroke color of system font is incorrect on iOS
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cocos2d-x-3.5rc0 Mar.13 2015
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[NEW] CocosStudio: add callback when loading a CSB file
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[NEW] Particle3D: more Particle Universe features are supported, add observers and event handlers
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[FIX] Billboard: fix bug on transparent Billboard because of transparent queue
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[FIX] Bundle: bug that create bundle with empty path
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[FIX] Camera: camera is detroyed unexpectedly when call removeAllChildren
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[FIX] C++: use console in `build/build_native.sh`
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[FIX] Label: position is wrong if it is visited by a new camera
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[FIX] MotionStreak: can not work with MoveTo and MoveBy
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[FIX] MoveTo: disable reverse() because it is meaningless
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[FIX] Particle3D: to make path shorter, rename Particle Universe folder to PU, and files CCPUParticle3DXXX to CCPUXXX to fix compiling error on WP8
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[FIX] Particle3D: `loadMaterialsFromSearchPaths` bug on linux platform
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[FIX] Sprite3D: fix bug on transparent 3D Sprite because of transparent queue
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cocos2d-x-3.5beta0 Feb.27 2015
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[NEW] Added Particle3D
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[NEW] C++: add Romanian language support
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[FIX] Audio: audio can not resume if it is interrupted, and back from background
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[FIX] Cocos Studio UI: setCameraMask does not work for the Cocos Studio UI
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[FIX] C++: compiling error when using CC_USE_CULLING
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[FIX] Label: texture size of string has unexpected padding on iOS 7 and upper version
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[FIX] HttpClient: if the request data is started by a null character, it does not fill http body
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[FIX] HttpClient: memory leak on iOS
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[FIX] Sprite3D: `getAttachNode()` will fail when there is no bone with name
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cocos2d-x-3.4 Jan.30 2015
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[FIX] Animate3D: `setSpeed` has not effect if `Animate3D` is used in Sequence
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[FIX] C++: will crash if built with armeabi-v7a enabled on Android devices that with armeabi-v7a architecture but doesn't support NEON instructions
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[FIX] C++: may crash if VAO is not supported
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[FIX] EditBox: content is not clipped correctly on windows
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[FIX] GLProgram: will cause crash on some devices that don't support more than 8 atrributes
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[FIX] HttpClient: not set response code when connecting failed on Android
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[FIX] Label: alpha channel of text color of system font has not effect
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[FIX] Label: use int for dimensions that will lose the precision
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[FIX] Label: labels will become white block after resume from background on some Android devices, such as xiaomi3
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[FIX] Label: improved parsing performance of bitmap font
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[FIX] Label: can not display `&` if using system font on windows
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[FIX] Lua-binding:studio-support: AnimationInfo is not binded
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[FIX] New audio: not close file descriptor leads to that may causes game freeze if playing two many times(may be more than 1000) on Android
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[FIX] Node: anchor point has not effect to rotation, it always rotate along (0, 0)
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[FIX] Physics integration: Scale9Sprite can't run `Move` action and `Scale` action if used physical scene
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[FIX] SpriteFrameCache: `addSpriteFramesWithFil`e may crash if plist file doesn't exist
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[FIX] Sprite3D: material files (.mtl) are not loaded for any object when creating from an .obj file
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[FIX] UI::ImageView: rendered content size is wrong if `ignoreSize` is true and `Scale9` is not enabled
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[FIX] UI::Slider: when scale9 is enabled, the progress bar's rendering height is wrong
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[FIX] UI:Scale9Sprite: some position information will be lost when toggling `Scale9` state
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[FIX] UI::TextField: will get wrong event message if clicking `TextField` twice
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[FIX] UI::TextField: result of `getContentSize` is wrong if it is invoked in insert or delete event callback
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[FIX] UI::WebView: base URL can not work
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cocos2d-x-3.4rc1 Jan.15 2015
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[NEW] C++: added CC_USE_CULLING macro to control if enable auto culling or not
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[NEW] FileUtils::fullPathForFilename will return empty string when file can not be found
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[NEW] VertexBuffer&IndexBuffer: allow setting usage(GL_STATIC_DRAW or GL_DYNAMIC_DRAW) in create method
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[NEW] Renderer: 3D rendering support for 2d objects
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[FIX] DrawNode: fix random crash because of init opengl buffer wrongly
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[FIX] DrawNode: drawPoints() can not set ponit size
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[FIX] EventDispatcher: crash if adding/removing event listeners and dispatching event in event callback function
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[FIX] GLProgramState: may cause GL_INVALID_VALUE error at start up on Android
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[FIX] LUA: 0x80000000 can not be converted by lua_tonumber correctly on some devices
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[FIX] PhysicsBody: can't get correct position in the same frame of adding PhysicsBody to PhysicsWorld
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[FIX] UI: fix crash when navigation controller is null
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cocos2d-x-3.4rc0 Jan.9 2015
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[NEW] 3rd: update libcurl to v7.39
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[NEW] 3rd: update luajit to v2.0.3
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[FIX] C++: crash when run clang static analyzer in Xcode
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[FIX] DrawNode: can not set color when DrawPoints, wrong behavior of drawRect
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[FIX] FileUtils: getData() can't get data from file when file was using by other application on windows
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[FIX] FileUtils: getData() will cause memory leak if file size is 0 on windows
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[FIX] GLProgram: when there is a shader compile error in shader, it will crash on windows
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[FIX] GLProgramState: Assert error because uniforms and attribute is not refreshed when come to foreground on android
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[FIX] HttpClient: http requests will be lost in immediately mode on iOS
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[FIX] JumpTo: can not be applied more than once
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[FIX] Label: may cause infinite loop if using system font on Android
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[FIX] Particle: GL_INVALID_OPERATION error because VAO and VBOs is not reset when come to foreground on android
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[FIX] Physics integration: physics body is not still after disabling gravitational force by PhysicsBody::setGravityEnable()
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[FIX] Sprite3DTest: Sprite3DUVAnimationTest, Sprite3DFakeShadowTest, Sprite3DLightMapTest, Sprite3DBasicToonShaderTest will crash on android when switch to foreground from background
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[FIX] Template: multiple dex files define error on Android if using Eclipse to build new generated application
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[FIX] VideoPlayer: can not play video if passing path returned from FileUtils::fullPathForFilename() on Android
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[FIX] WP8: compiling error on ARM architecture
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cocos2d-x-3.4beta0 Dec.31 2014
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[NEW] 3D: support frustum culling
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[NEW] Action: MoveTo and MoveBy support Vec3
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[NEW] Allocator: add custom allocator support, global, default, fixed block, object pool
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[NEW] Application: added Turkish and Ukrainian language support
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[NEW] UI:LoadingBar: add TextureResType to LoadingBar's create method
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[NEW] Director: add setClearColor() to set clear values for the color buffers
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[NEW] Node: rotation representation using quaternion
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[NEW] UI: Added new layout functionality for Cocos Studio, keeps widget margins a fixed set and adjusts the widget size according to the margins.
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[NEW] UI: Add gray shader to ui::Button, ui::CheckBox and ui::Slider when the disable state resources are not provided
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[NEW] UI: Modify the default behavior when ui::Button, ui::CheckBox and ui::Slider's selected state resources are not provided, the new behavior is scale the normal state texture when the selected state texture are missing.
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[NEW] 3rd party libraries: Add prebuilt version of libcurl to Mac and upgrade iOS,Android,Mac and Win32 libcurl to 7.39.0.
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[NEW] Replace network module implementation from libcurl to system network API on IOS and Android
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[FIX] ui::Button: fix setTitleColor calls method setColor instead of setTextColor of title label.
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[FIX] AssetsManagerEx: Fix assetManager can't download file on Win32
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[FIX] FileUtils: WebP format with alpha channel displayed wrong
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[FIX] Label: content size of Label is incorrect if the string is set to empty string
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[FIX] GLProgramState: fix assert error caused by outdated uniform and attribute cache
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cocos2d-x-3.3 Dec.12 2014
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[FIX] Billboard: allow billboard rotate along z axis
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[FIX] Bundle3D: create aabb for mesh whose aabb does not exist (user custom mesh)
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[FIX] EditBox: text position and move animation error on iPhone6 Plus
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[FIX] FileUtils: createDirectory(): doesn't invoke closedir() after opendir on platforms other than WP8/WinRT/Windows
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cocos2d-x-3.3-rc2 Dec.5 2014
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[FIX] C++: use 100% of one core on Windows
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[FIX] Label: when a label is added to a invisible parent node, app will crash if switching from background
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[FIX] Label: label will not be shown when using system font on Mac
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[FIX] Studio reader: replace protocol buffer with flatbuffer
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cocos2d-x-3.3-rc1 Nov.29 2014
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[NEW] Vec2: added greater than operator
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[NEW] Tools: Updated cocos console to v1.4 (from 1.2)
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[NEW] WP8: Win8.1 universal app support
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[FIX] Audio: `SimpleAudioEngine::sharedEngine()->playBackgroundMusic()` crashed freezen on Lollipop(Android5.0)
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[FIX] Button: when the dimension of button title is larger than the button, button will scale to fit the dimension of the button title
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[FIX] Button: when the dimension of button title is larger than the button, button will scale to fit the dimension of the button title
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[FIX] Camera: does not work correctly when the up is not (0, 1, 0)
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[FIX] Director: Uses a low-pass filter to diplay the FPS
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[FIX] DrawNode: drawPoint() may cause crash
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[FIX] EventKeyboard: can not check right Shift, right Ctrl and right ALT
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[FIX] GLProgramCache: doesn't release old program with the same key before adding a new one
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[FIX] GLProgramState: enabled GLProgramState restoring on render recreated on WP8
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[FIX] Label: label shifting when outline feature enabled
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[FIX] Label: when applying additionalKerning to a Label that displays a string with only 1 character, the character is shifted
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[FIX] Label: display incompletely with multiline text with outline feature enabled
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[FIX] Label: crash if using BMFont but missing corresponding png file
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[FIX] Lua: logical error in luaval_to_quaternion
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[FIX] New audio: can not loop on Android 2.3.x
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[FIX] Random: CCRANDOM_0_1() and CCRANDOM_MINUS_1_1() can be seeded using std::srand(seed)
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[FIX] Scale9Sprite: will be flipped if both flipX and flipY are false
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[FIX] Scale9Sprite: if scale and flip property are set at the same time, the result would be wrong
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[FIX] Scene: setScale() doesn't work as expected
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[FIX] Sprite3D: did not create attached sprite from cache
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[FIX] Tests: Sprite Performance Test automation works as expected
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[FIX] UI: Text: invoke ignoreContentAdatpSize(false) will cause wrong effect
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[FIX] VideoPlayer: showed in wrong place on Android v2.3.x
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[FIX] WebView: showed in wrong place on Android v2.3.x
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[FIX] WP: back key behaviour and Director::getInstance()->end() works not correctly
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[FIX] Lua-binding: XmlHttpRequest would truncate binary data
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cocos2d-x-3.3-rc0 Oct.21 2014
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[NEW] 3d: added light support: direction light, point light, spot light and ambient light
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[NEW] Added ClippingRectangleNode
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[NEW] Added AssetsManagerEx, which is more powerful than AssetsManager
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[NEW] Added a test case of sprite lamp effect
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[NEW] Animate3D: can create with start frame and end frame
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[NEW] Audio: new audio supports Mac OS X and Windows
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[NEW] Application: added openUrl()
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[NEW] Armature: added getOffsetPoints()
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[NEW] Lua-binding: added Camera3DTest ,BillBoradTest
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[NEW] Node: schedule/unschedule lambda functions
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[NEW] Rect: added merge()
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[NEW] Spine: update to 2.0.18
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[NEW] TileMap: added staggered tile map support
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[NEW] Utils: added getCascadeBoundingBox()
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[NEW] WP8: enabled screen orientation change handling
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[FIX] Accelerometer: using Accelerometer will freeze app and then crash on WP8
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[FIX] Application: getCurrentLanguageCode() always return empty string
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[FIX] Action: kRepeatForever macro superseded by CC_REPEAT_FOREVER macro
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[FIX] C++: remove armv7s in VALID_ARCHS for Xcode projects
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[FIX] Cocos Studio reader: UI animation playing crash if GUI JSON file is loaded again
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[FIX] Cocos Studio reader: improvement ImageViewReader don't necessary loadTexture when imageFilePath is empty
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[FIX] EditBox: view rendered in wrong position if click EditBox on iOS 8
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[FIX] FileUtils: can not remove files/directory on iOS devices
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[FIX] GLProgram: crashed on some Android devices that do not support more than 8 attributes
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[FIX] Label: getStringNumLines() may returns wrong result if label is dirty
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[FIX] Label: can not change opacity if using FNT font
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[FIX] Label: endless loop if not using system font, and constrained length is less than one character width
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[FIX] LabelAtlas: opacity do not change when setting parent's opacity
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[FIX] Lua-bindings: may crash if passing two-dimensional table from lua to c++
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[FIX] New audio: can not play audio after playing some times on Android
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[FIX] Node: macro scheduler_selector() superseded by CC_SCHEDULER_SELECTOR(). The same is true for the other schedule_ macros
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[FIX] Node: unscheduleAllSelectors() deprecated in favor of unscheudleAllCallbacks()
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[FIX] Node: crashed if remove/add child too quickly when using integrated physics
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[FIX] TextFieldTTF: will get wrong characters if using Chinese input method on WP8
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[FIX] TextureCache: memory leak in reloadTexture()
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[FIX] UI: Button: button remains gray when releasing it, this issue only happened if enable scale9 and only has one texture
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[FIX] UI: Button: when creating a button with a title only, button content size is not immediately updated
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[FIX] UI: EditBox: setMaxLength is invalid on mac
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cocos2d-x-3.3-beta0 Sep.20 2014
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[NEW] 3d: added `BillBoard`
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[NEW] ActionManager: added removeAllActionsByTag()
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[NEW] Audio: added new audio system for iOS and Android
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[FIX] DrawNode: has as many functions as `DrawPrimitive`
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[NEW] GLViewProtocol: added getAllTouches()
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[NEW] Node: added stopAllActionsByTag()
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[NEW] PhysicsWorld: add setSubsteps() and getSubsteps()
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[NEW] Renderer: added TriangleCommand
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[NEW] UI: added `WebView` on iOS and Android
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[FIX] C++: CMake works for Mac builds
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[FIX] C++: Reorganized cocos2d/platform folder. Easier to add new platforms
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[FIX] EditBox: moved to ui:EditBox
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[FIX] External: ScrollView: scroll view hidden picks up the touch events
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[FIX] FastTileMap: change indices to short because not all devices support int indices which will prevent drawing tilemap
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[FIX] FileUtils: can not create and delete directory on wp8
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[FIX] HttpClient: condition variable sleep on unrelated mutex
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[FIX] Image: optimize decompress jpg data
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[FIX] Label: outline effect may be wrong if outline width is big and font size is big too
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[FIX] MenuItem: memory leak if using menu_selector
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[FIX] MeshCommand: generate wrong meterial id which will cause problem that only first mesh is drawn
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[FIX] Node: create unneeded temple `Vec2` object in `setPosition(int, int)`, `setPositionX()` and `setPositionY()`
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[FIX] Node: skew effect is wrong
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[FIX] Node: setNormalizedPosition can not take effect if parent position is not changed
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[FIX] TextureAtlas: may crash if only drawing part of it
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[FIX] UI: Button: a button can not be touched if it only contains title
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[FIX] UI: Button: title can not be scaled if a button is scaled
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cocos2d-x-3.3alpha0 Aug.28 2014
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[NEW] 3D: Added Camera, AABB, OBB and Ray
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[NEW] 3D: Added better reskin model support
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[NEW] Core: c++11 random support
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[NEW] Core: Using `(std::notrow)` for all the `new` statements
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[NEW] Desktop: Added support for applicationDidEnterBackground / applicationWillEnterForeground on desktop
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[NEW] Device: added setKeepScreenOn() for iOS and Android
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[NEW] EventMouse: support getDelta, getDeltaX, getDeltaY functions
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[NEW] FileUtils: add isDirectoryExist(), createDirectory(), removeDirectory(), removeFile(), renameFile(), getFileSize()
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[NEW] FileUtilsApple: allow setting bundle to use in file utils on iOS and Mac OS X
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[NEW] Image: support of software PVRTC v1 decompression
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[NEW] Lua-binding: added release_print that can print log even in release mode
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[NEW] Physics Integration: can invoke update in demand
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[NEW] Renderer: Added primitive and render primitive command, support passing point, line and triangle data
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[NEW] Renderer: Added method for custom precompiled shader program loading on WP8
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[NEW] Renderer: Added consistent way to set GL context attributes
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[NEW] RenderTexture: add a call back function for saveToFile()
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[NEW] RotateTo: added 3D rotation support
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[NEW] ScrollView: added `setMinScale()` and `setMaxScale()`
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[NEW] Sprite3D: added setCullFace() and setCullFaceEnabled()
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[NEW] Sprite3D: added getBoundingBox() and getAABB()
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[NEW] SpriteFrameCache: load from plist file content data
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[NEW] utils: added gettime()
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[NEW] UI: Added UIScale9Sprite
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[NEW] UI: ui::Button: support customize how much zoom scale is when pressing a button
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[NEW] UI: ui::PageView: added `customScrollThreshold`, could determine the swipe distance to trigger a PageView scroll event
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[NEW] UI: ui::TextField: support utf8
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[NEW] UI: ui::TextField: support set color and placeholder color
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[NEW] UI: ui::Widget: support swallowing touch events
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[NEW] Text: added getter and setter for TextColor
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[FIX] EditBox: font size is not scaled when GLview is scaled on Mac OS X
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[FIX] EditBox: began/end events not work
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[FIX] Label: can not set charmap after it is created
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[FIX] Label: setTextColor does not have any effect on Mac OS X
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[FIX] Label: result of LabelTTF::getBoundingBox() is wrong
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[FIX] Label: can not set outline color correctly if using system font on iOS
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[FIX] Label: character edge will be cut a little if character size is small
|
||
[FIX] LabelBMFont: result of LabelBMFont::getBoundingBox() is wrong
|
||
[FIX] ListView: can not insert an item in specific position, it is added at bottom
|
||
[FIX] LoadingBar: position is changed if changing direction
|
||
[FIX] ParticleSystem: effect is wrong if scene scaled
|
||
[FIX] ParticleSystemQuad: setTotalParticles() can't set a value larger than initialized value
|
||
[FIX] PhysicsBody: return wrong bitmask
|
||
[FIX] Scale9Sprite: new added sprite will be hidden
|
||
[FIX] Slider: if the UISlider is faded, the slide ball won't fade together
|
||
[FIX] Sprite: will turn black if opacity is set other than 255 and be added into SpriteBatchNode
|
||
[FIX] TableView: can handle touch event though its parents are invisible
|
||
[FIX] TextField: can not use backspace to delete a character
|
||
[FIX] Widget: may crash if remove itself in touch call back function
|
||
[FIX] Widget: not support cascaded opacity and cascaded color by default
|
||
[FIX] VideoPlayer: memory leak on iOS
|
||
[FIX] VideoPlayer: video frame size is not calculated correctly on iOS
|
||
[FIX] VideoPlayer: video player not showing on iOS if it's not in FullScreen mode
|
||
|
||
[FIX] Others: can not import java library shift by engine correctly when using Eclispe on Android
|
||
[FIX] Others: optimize FPS control algorithm on Android
|
||
|
||
[FIX] Lua-binding: replace dynamic_cast to std::is_base_of in object_to_luaval
|
||
|
||
[3rd] fbx-conv: complex FBX model support which is useful for reskin, multiple meshes and multiple materials support
|
||
|
||
cocos2d-x-3.2 Jul.17 2014
|
||
[NEW] Node: added getChildByName method for get a node that can be cast to Type T
|
||
[NEW] FileUtils: could add search path and resolution order path in front
|
||
|
||
[FIX] Animation3D: getOrCreate is deprecated and replaced with Animation3D::create
|
||
[FIX] Animate3D: setSpeed() accept negative value, which means play reverse, getPlayback and setPlayBack are deprecated
|
||
[FIX] EditBox: can not set/get text in password mode on Mac OS X
|
||
[FIX] Game Controller: joystick y value inversed on iOS
|
||
[FIX] GLView: cursor position is not correct if design resolution is different from device resolution
|
||
[FIX] Label: color can not be set correctly if using system font on iOS
|
||
[FIX] LabelTTF: may lost chinese characters on linux
|
||
[FIX] Lua-binding: support UIVideoPlayer
|
||
[FIX] Node: setRotation3D not work based on anchor point
|
||
[FIX] Node: modify regular of enumerateChildren, now it just searchs its children
|
||
[FIX] Physics integration: body shape will be wrong when using negative value to scale
|
||
[FIX] ScrollViewDelegate: make the scrollView delegate methods optional
|
||
[FIX] Setup.py: will crash on windows because of checking `zsh`
|
||
[FIX] SpriteBatchNode: opacity can not work
|
||
[FIX] Sprite3D: may crash on Android if playing animation and replace Scene after come from background
|
||
[FIX] UIwidget: opacity is wrong when replace texture
|
||
[FIX] UIRichText: will crash when using utf8 string and the length exceed specified length
|
||
[FIX] UIText: can not wrap words automatically
|
||
[FIX] UITextField: keyboard can not hide if touching space outside of keyboard
|
||
[FIX] UITextField: can not wrap words automatically
|
||
[FIX] UIVideoPlayer: can not exit full screen mode on Android
|
||
|
||
[FIX] Others: don't release singleton objects correctly that are needed in the whole game, which will be treated
|
||
as memory leak when using VLD.
|
||
[FIX] Others: compiling error when building for iOS 64-bit devices with Xcode6 beta3
|
||
|
||
|
||
cocos2d-x-3.2rc0 Jul.7 2014
|
||
[NEW] FastTMXTiledMap: added fast tmx, which is much more faster for static tiled map
|
||
[NEW] GLProgramState: can use uniform location to get/set uniform values
|
||
[NEW] HttpClient: added sendImmediate()
|
||
[NEW] Label: support setting line height and additional kerning of label that not using system font
|
||
[NEW] Lua-binding: Animation3D supported
|
||
[NEW] Lua-binding: UIEditor test cases added
|
||
[NEW] Lua-binding: UI focus test cases added
|
||
[NEW] Node: added getName(), setName(), getChildByName(), enumerateChildren()
|
||
and addChild(Node* node, int localZOrder, const std::string &name)
|
||
[NEW] Node: physical body supports rotation
|
||
[NEW] Sprite3D: support c3b binary format
|
||
[NEW] utils: added findChildren() to find all children by name
|
||
[NEW] Value: added operator == !=
|
||
|
||
|
||
[FIX] Armature: blend func has no effect
|
||
[FIX] Armature: crashed when remove armature in frame event
|
||
[FIX] Animation3D: doesn't load original pose, which leads to wrong effect if not playing animation
|
||
[FIX] Animation3D: animation for unskined bones lost
|
||
[FIX] FileUtils: getStringFromFile may return a unterminated string
|
||
[FIX] Lua-binding: Sequence:create will cause drop-dead issue
|
||
[FIX] Lua-binding: lua-tests can’t be loaded on 64 bits iOS devices and Linux
|
||
[FIX] Node: Node::setScale(float) may not work properly
|
||
[FIX] Physics integration: child node can move with its father
|
||
[FIX] Physics integration: support scale
|
||
[FIX] Sprite3D: 20% performance improved, simplify shader, use VAO and batch draw
|
||
[FIX] Studio support: NodeReader may cause crash
|
||
[FIX] UIButton: doesn't support TTF font
|
||
[FIX] UIButton: `getTitleColor()` doesn't equal to the value set by `setTitleColor()`
|
||
[FIX] UIListView: addEventListener can not work
|
||
[FIX] UIListView: element position is changed a little when you click and up a list view without move
|
||
[FIX] UIListView: element will respond to item_end event when end of scrolling a list view
|
||
[FIX] UIVideo: crash when try to remove videoView(STATE_PLAYBACK_COMPLETED) on android
|
||
[FIX] WP8: crash of utils::captureScreen()
|
||
|
||
cocos2d-x-3.2-alpha0 Jun.17 2014
|
||
[NEW] Console: add a command to show engine version
|
||
[NEW] Node: added setter/getter for NormalizedPosition(). Allows to set positions in normalized values (between 0 and 1)
|
||
[NEW] Scene: Added createWithSize() method
|
||
[NEW] TextField: added getStringLength()
|
||
[NEW] TextureCache: added unbindImageAsync() and unbindAllImageAsync()
|
||
[NEW] utils: added captureScreen()
|
||
[NEW] UIText: added shadow, outline, glow filter support
|
||
[NEW] Sprite3D: support 3d animation
|
||
[NEW] Animation3D: 3d animation
|
||
|
||
[FIX] Application.mk: not output debug message in release mode on Android
|
||
[FIX] Android: 3d model will be black when coming from background
|
||
[FIX] Android: don't trigger EVENT_COME_TO_BACKGROUND event when go to background
|
||
[FIX] Cocos2dxGLSurfaceView.java: prevent flickering when opening another activity
|
||
[FIX] Director: Director->convertToUI() returns wrong value.
|
||
[FIX] GLProgram: not abort if shader compilation fails, just return false.
|
||
[FIX] GLProgramState: sampler can not be changed
|
||
[FIX] Image: Set jpeg save quality to 90
|
||
[FIX] Image: premultiply alpha when loading png file to resolve black border issue
|
||
[FIX] Label: label is unsharp if it's created by smaller font
|
||
[FIX] Label: Label's display may go bonkers if invoking Label::setString() with outline feature enabled
|
||
[FIX] Label: don't release cached texture in time
|
||
[FIX] Label: calculated height of multi-line string was incorrect on iOS
|
||
[FIX] Lua-binding: compiling error on release mode
|
||
[FIX] Lua-binding: Add xxtea encrypt support
|
||
[FIX] Node: setPhysicsBody() can not work correctly if it is added to a Node
|
||
[FIX] Node: state of _transformUpdated, _transformDirty and _inverseDirty are wrong in setParent()
|
||
[FIX] Node: _orderOfArrival is set to 0 after visit
|
||
[FIX] Other: link error with Xcode 6 when building with 32-bit architecture
|
||
[FIX] RenderTexture: saveToFile() lost alpha channel
|
||
[FIX] Repeat: will run one more over in rare situations
|
||
[FIX] Scale9Sprite: support culling
|
||
[FIX] Schedule: schedulePerFrame() can not be called twice
|
||
[FIX] ShaderTest: 7 times performance improved of blur effect
|
||
[FIX] SpriteFrameCache: fix memory leak
|
||
[FIX] Texture2D: use image's pixel format to create texture
|
||
[FIX] TextureCache: addImageAsync() may repeatedly generate Image for the same image file
|
||
[FIX] WP8: will restart if app goes to background, then touches icon to go to foreground
|
||
[FIX] WP8: will be black if: 1. 3rd pops up a view; 2. go to background; 3. come to foreground
|
||
[FIX] WP8: project name of new project created by console is wrong
|
||
[FIX] WP8: missing texture after app switch
|
||
|
||
[3RD] curl: will crash if use https request on iOS simulator
|
||
[3RD] curl: update OpenSSL to v1.0.1h
|
||
|
||
cocos2d-x-3.1.1 May.31 2014
|
||
[FIX] GLProgramState: restores states after coming from background
|
||
|
||
cocos2d-x-3.1 May.24 2014
|
||
[FIX] EventKeyboard::KeyCode: key code for back button changed from KEY_BACKSPACE to KEY_ESCAPE
|
||
[FIX] Label: may crash when using outline effect
|
||
[FIX] Label: using outline and invoking 'Director::setContentScaleFactor' cause label show nothing
|
||
[FIX] ProgressTo: will start from 0 when it reaches 100
|
||
[FIX] Physics integration: may crashes if remove bodies at physics contact callback
|
||
[FIX] UIWidget: copyProperties() lost copy some properties
|
||
[FIX] WP8: orientation is not correct when it is set to portrait
|
||
[FIX] WP8: fix for precompiled shaders and precompiled headers
|
||
[FIX] WP8: template supports orientation
|
||
|
||
cocos2d-x-3.1-rc0 May.18 2014
|
||
[NEW] Cocos2dxActivity: Adds a virtual method to load native libraries.
|
||
[NEW] Directory Structure: reorder some files within the cocos/ folder
|
||
[NEW] Sprite3D: a node that renders 3d models
|
||
[NEW] EditBox: support secure input on Mac
|
||
|
||
[FIX] ControlButton: cascade opacity and color error
|
||
[FIX] Director: twice calling of onExit
|
||
[FIX] Math: Vector2->Vec2, Vector3->Vec3, Vector4->Vec4, Matrix->Mat4
|
||
[FIX] GLProgram: uniform CC_Texture0 is pre-defined by cocos2d. MUST NOT be defined in shaders
|
||
[FIX] GLProgramState: Supports multitexturing
|
||
[FIX] Studio:ActionObject: correct TotalTime of ActionObject
|
||
[FIX] Studio: FrameData::copy doesn't copy `isTween` property
|
||
|
||
cocos2d-x-3.1-alpha1 May.9 2014
|
||
[NEW] Animate: Dispatch a custom event after an animation frame is displayed
|
||
[NEW] GLProgram: Easy to customize uniforms and attributes by using the new class GLProgramState
|
||
[NEW] Template: cpp project support Eclipse c++ project
|
||
[NEW] UI: add navigation support
|
||
[NEW] UI: add a widget to play video
|
||
[NEW] VS: support VS 2013
|
||
|
||
[FIX] Audio: pause sound automatically when go to background on Android
|
||
[FIX] Director: remove keepData and releaseData
|
||
[FIX] Label: label is unsharp if it's created by system font with small size on iOS & Mac OS X
|
||
[FIX] Label: Label created with system font is still visible when its opacity is 0
|
||
[FIX] Label: Label created with system font havs black border on WP8/WINRT
|
||
[FIX] Lua: A potential crash in the bindings of sp.SkeletonAnimation.setAnimation
|
||
[FIX] Lua: Lua template should fail to launch on lua error
|
||
[FIX] ParticleSystem: Particles can be created without a texture
|
||
[FIX] ParticleSystem: yFlippedCoord behavior fixed.
|
||
Added cocos2d/tools/particle to fix particles that were based on the old (broken) behaviour
|
||
[FIX] Setup.py: Added SDK / NDK detection based on PATH
|
||
[FIX] UIText: support TTF
|
||
[FIX] Value: all types share the same union to reduce memory usage
|
||
|
||
cocos2d-x-3.1-alpha0 May.1 2014
|
||
[NEW] Android: Adds support for get response when Activity's onActivityResult is triggered
|
||
[NEW] Core: Adds RefPtr<T> smart pointer support
|
||
[NEW] Label: supports auto-culling
|
||
[NEW] Math: New unified math library that supersedes Kazmath, CCGeometry and CCAffine*
|
||
[NEW] Test: Adds a sample for making a outline sprite by using a custom shader
|
||
|
||
[FIX] Application: Application::run returns wrong value on Mac platform
|
||
[FIX] Build scripts: Improved cmake files for Linux, and Android.mk for Android
|
||
[FIX] Image: saveToImage may cause memory leak
|
||
[FIX] Lua: cc.pGetAngle may return wrong value
|
||
[FIX] Network: HttpRequest uses std::function as callback
|
||
[FIX] Particle: The effect of particle loaded from CocosBuilder is incorrectly
|
||
[FIX] ParticleSystem: particle direction in verticality is opposite when "configName" has value and "yCoordFlipped" is -1
|
||
[FIX] Physics: PhysicsSprite's transform couldn't be updated
|
||
[FIX] Value: default value changed to false
|
||
[FIX] WP8: Some bug fixes
|
||
|
||
cocos2d-x-3.0 Apr.23 2014
|
||
[NEW] Lua: add `RichText` test cases
|
||
[NEW] EditBox: Added missing Text Font and Placeholder feature for Mac platform
|
||
|
||
[FIX] cocos console: Zipalign the apk generated with release mode
|
||
[FIX] Director: Application crashes on closing if CC_ENABLE_CACHE_TEXTURE_DATA is enabled
|
||
[FIX] Image: memoery leak
|
||
[FIX] Image: crashes when save a jpg file
|
||
[FIX] Lua: 'EditBox' can't response 'changed','ended' and 'return' event on Windows
|
||
[FIX] Lua: new project will crash on iOS 5.1 devices
|
||
[FIX] Others: compiling error when CC_LABELBMFONT_DEBUG_DRAW or CC_LABELATLAS_DEBUG_DRAW is enabled
|
||
|
||
[3rd] libcurl: support ssl again on iOS
|
||
|
||
cocos2d-x-3.0rc2 Apr.15 2014
|
||
[NEW] Event: Adds `EventListener::setEnabled/isEnabled` to support enable/disable event listeners
|
||
[NEW] GLView: Added createWithFullscreen overloaded method for selecting monitor and setting video mode
|
||
|
||
[FIX] Android: Cocos2dxHelper.runOnGLThread() can't work
|
||
[FIX] Animation: Added 'loops' parameter to Animation::createWithSpriteFrames
|
||
[FIX] Audio: can not resume after pausing on windows
|
||
[FIX] Audio: stopalleffect lead to stop background music on WP8
|
||
[FIX] Audio: play effect may lead to memory leak on WP8
|
||
[FIX] CocoStudio: Potential crash in SceneReader::createNodeWithSceneFile
|
||
[FIX] Control: ControlButton can't swallow touch event
|
||
[FIX] Event: Removing and re-adding an event listener will trigger an assert
|
||
[FIX] Event: A potential crash when unregistering listener right after its registration
|
||
[FIX] Event: EventDispatcher::setDirtyForNode doesn't consider node's children
|
||
[FIX] FileUtils: 'isFileExist' doesn't consider SearchPaths and ResolutionOrders
|
||
[FIX] Image: The result of 'malloc' is incompatible with type 'unsigned char *' in Image::saveImageToPNG
|
||
[FIX] JNI: doesn't cache classloader which may cause crash on Android devices with 4.2 or upper version
|
||
[FIX] Network: HTTPClient reports 2xx status codes as errors
|
||
[FIX] Lua: Added ScriptHandlerMgr::destroyInstance to avoid memory leak
|
||
[FIX] Physics: Skips one frame when delta time is equal to zero
|
||
[FIX] Physics: PhysicsShapeEdgeChain::init() always return false
|
||
[FIX] Setup: Force updating environment variables in setup.py
|
||
[FIX] Value: A potential memory leak in value's default constructor
|
||
|
||
cocos2d-x-3.0rc1 April.2 2014
|
||
[NEW] Application: Adds getCurrentLanguageCode() which returns iso 639-1 language code
|
||
[NEW] cocos2d::extension::ScrollView: Elastic bounce back effect support
|
||
[NEW] Constructor: Added CC_CONSTRUCTOR_ACCESS macro to re-define constructor/initXXX methods to 'public' access.
|
||
[NEW] Label: Added new methods 'set(Anti)AliasTexParameters' for enabling/disabling antialias
|
||
|
||
[FIX] Android: Reloaded texture is not shown if it has the mipmap
|
||
[FIX] Android: Application may become black at first time entering on some devices
|
||
[FIX] Audio: Stopped music could also be resumed on iOS
|
||
[FIX] CCBReader: Wrong logic in CCBAnimationManager::moveAnimationsFromNode
|
||
[FIX] CocoStudio: ActionObject memory leak in ActionManagerEx::initWithDictionary
|
||
[FIX] Console: initialize some variables that are not initilized in destructor
|
||
[FIX] Console: refactor 'upload' command, encode file with base64, detach 'upload' from main loop
|
||
[FIX] EventDispatcher: Potential crashes in EventDispatcher while using SceneGraphPriroity listeners
|
||
[FIX] FileUtils: addSearchResolutionsOrder doesn't check whether there is a 'slash' at the end of path
|
||
[FIX] FileUtils: Boolean value could not be written to specified plist file
|
||
[FIX] GLView: Can't receive touchEnded event when mouse up outside of window on desktop platforms
|
||
[FIX] Image: Some functions and variables in Image class is private, it should be protected
|
||
[FIX] Label: Crash if label's type is STRING_TEXTURE and label->sortAllChildren is called
|
||
[FIX] Label: Display incorrect of multi-line label if invoking 'getLetter'
|
||
[FIX] Label: Default Anchor point isn't in middle and shadow offset doesn't consider contentScaleFactor
|
||
[FIX] Label: Label's color is incorrect if it's created by font name
|
||
[FIX] Label: Missing letters if using old LabelTTF and running on iPhone 64bit simulator(device)
|
||
[FIX] Label: Refactor implementation of label's shadow
|
||
[FIX] Label: Stroke was not 'outside stroke' for Label which is generated by 'Font name'
|
||
[FIX] Label: Wrong logic in Label::setFontAtlas
|
||
[FIX] Label: Read file more than once for label created by different font size
|
||
[FIX] Label: Getting wrong rectangle by LabelTTF(LabelBMFont)::getBoundingBox.
|
||
[FIX] Label: Possible crash if invoking FontAtlasCache::purgeCachedData
|
||
[FIX] LuaBinding: Adds `addCustomHandler` in the ScriptHandlerMgr
|
||
[FIX] LuaBinding: Upgrading LuaSocket to the latest version
|
||
[FIX] Menu: Added missed scaleZ feature in ScaleTo and ScaleBy.
|
||
[FIX] Network: Implements 'SIODelegate::fireEventToScript' method to integrate JSB event handling with the original native code.
|
||
[FIX] Network: WebsocketTest crashes on win32, mutex varible may be deleted while it's still locked
|
||
[FIX] ParticleSystem: Particle will stop animating if it was removed and re-added to another node
|
||
[FIX] ParticleSystem: Set particle visible to false then set to true cause crashes
|
||
[FIX] Physics: Incorrect function invocation in PhysicsBody::setAngularVelocityLimit
|
||
[FIX] Physics: PhysicsBody::setGravityEnable doesn't work correctly sometimes
|
||
[FIX] Physics: PhysicsBody moves randomly when switch foreground/background
|
||
[FIX] Physics: Refactors PhysicsDebugDraw
|
||
[FIX] Tests: Memory leak in CocosDenshionTest
|
||
[FIX] Texture2D: Support to update partial texture
|
||
[FIX] Tools: The apk generated with release mode in cocos-console can't be installed
|
||
[FIX] UI: Widget::addNode is confused, need to add ProtectedNode to remove addNode API.
|
||
[FIX] UI: Adding HBox, VBox layouts, refactoring 'doLayout' function
|
||
|
||
[3RD] Chipmunk: Upgraded to v6.2.1
|
||
[3RD] libwebsockets: Upgraded to v1.23
|
||
|
||
cocos2d-x-3.0rc0 March.14 2014
|
||
[All]
|
||
[NEW] Action: RotateBy supports 3D rotations
|
||
[NEW] Bindings: Using python to automatically generate script bindings
|
||
[NEW] ccConfig.h: removed support for CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
|
||
[NEW] Console: Added command: 'autotest run|main|next|back|restart'.
|
||
[NEW] Console: Added 'resolution', 'projection' commands. Improved API
|
||
[NEW] Console: Added more commands: director resume|pause|stopanimation|startanimation.
|
||
[NEW] Console: Added command: 'touch tap|swipe' to simulating touch events.
|
||
[NEW] Console: Added command: 'upload filename filesize' to upload a file to writable path.
|
||
[NEW] Director: Displays 'Vertices drawn' in the stats. Useful to measure performance.
|
||
[NEW] GLProgram: initWithVertexShaderByteArray() -> initWithByteArrays()
|
||
[NEW] GLProgram: initWithVertexShaderFilename()a -> initWithFilenames()
|
||
[NEW] GLProgram: addAttribute() -> bindAttributeLocation()
|
||
[NEW] Label: can custom shadow and outline size
|
||
[NEW] Label: LabelTTF was re-implemented as a wrapper of Label
|
||
[NEW] Node: Added set/get Position3D() and set/get Rotation3D()
|
||
[NEW] Node: Calculates rotation X and Y correctly.
|
||
[NEW] Node: set/get VertexZ() -> set/get PositionZ()
|
||
[NEW] Node: setRotationX() -> setRotationSkewX()
|
||
[NEW] Node: setRotationY() -> setRotationSkewY()
|
||
[NEW] Node: visit() and draw() new arguments: Renderer, parentTransform, and whether or not the parentTransform has changed since the last frame
|
||
[NEW] Language: Added Dutch support
|
||
[NEW] Sprite: Added auto-culling support. Performance increased in about 100% when many sprites are outside the screen
|
||
[NEW] Setup.sh: added script to set up environment needed for cocos2d-x
|
||
[NEW] Scheduler: Added new API [ schedule(std::function, ...), schedule(member_func, ...) ], deprecated the old API [ scheduleSelector(member_func, ...) ]
|
||
[FIX] Action: FadeIn and FadeOut behaviours is incorrect if it doesn't start from an edge value( 0 or 255)
|
||
[FIX] Array: crash when invoking initWithObjects()
|
||
[FIX] Action: Merge cocostudio/CCActionXxx to CCAction
|
||
[FIX] Bindings: Adds a macro to disable inserting script binding relevant codes
|
||
[FIX] Bindings: Supports 'setTimeout' and 'setInterval' in JSB
|
||
[FIX] Bindngs: Exposes the missing data structures of Spine to JS
|
||
[FIX] Bindings: cc.BuilderReader.load( path, null, parentSize ); was not allowed
|
||
[FIX] Console: crashes on Windows
|
||
[FIX] ControlButton: Crash if it was removed from parent in its callback
|
||
[FIX] CocoStudio: Logical error in 'TriggerObj::detect()'
|
||
[FIX] Director: Crash if invoking Director::end() on WINDOWS
|
||
[FIX] Director: setAnimationInterval has not effect on Mac
|
||
[FIX] EditBox: position would not be updated if its parent's position changed
|
||
[FIX] EditBox: Voice recognition input would cause crash on ios7
|
||
[FIX] EGLView: renamed to GLView, no longer a singleton, easier to customize
|
||
[FIX] EventDispatcher: removeAllEventListeners() remove event listeners used internally, make textures not reload on Android when come from background
|
||
[FIX] EventDispatcher: dispatchEventToListeners() causes "out of range" exception
|
||
[FIX] Image: s3tc compressed textures with no mipmaps fail to be loaded
|
||
[FIX] Label: A string which only contains CJK characters can't make a line-break when it's needed
|
||
[FIX] Label: Character would not be aligned on the baseline when label using distance field
|
||
[FIX] Label: Color and opacity can't take effect
|
||
[FIX] Label: Font size passed to new Label didn't consider 'contentScaleFactor'
|
||
[FIX] Label: loading custom fonts from ttf file fails on windows
|
||
[FIX] Label: LabelAtlas::setColor takes no effect
|
||
[FIX] MotionStreak: Added unimplemented position getter/setter
|
||
[FIX] Node: setAdditionalTransform receives a pointer and not a const reference
|
||
[FIX] Node: setRotation() moves opposite when node has a physics body
|
||
[FIX] Node: Can not use Node::setPhysicsBody to reset a physics body
|
||
[FIX] Object: Object -> Ref, and remove unneeded functions
|
||
[FIX] Other: Removes samples except testcpp|testjavascript|testlua. Moves sample games to `cocos2d/samples` repo
|
||
[FIX] Physics integration: Improves physical performance
|
||
[FIX] Physics integration: PhysicsContact::_contactData may be double freed.
|
||
[FIX] Physics integration: PhysicsShapeBox::getSize returns wrong value.
|
||
[FIX] ParticleSystemQuad: setTotalParticles() can not set a value larger than initialized value
|
||
[FIX] Renderer: Expand textureID bit from 18bits to 32bits. Resolves probably crash on Linux / Android
|
||
[FIX] RenderTexture: save screen with RenderTexture got unexpected result
|
||
[FIX] RenderTexture: saveToFile() can't write png file correctly
|
||
[FIX] Spine: spine::Skeleton would not be updated after being re-added to scene
|
||
[FIX] Sprite: not work as expected when CC_SPRITE_DEBUG_DRAW is 1
|
||
[FIX] Scheduler: Thread deadlock if new functions are added in callback of Scheduler:: performFunctionInCocosThread
|
||
[FIX] Tests: EditBoxText crashes on Win32 when being clicked many times
|
||
[FIX] Tests: ChipmunkTest bounding box for debugging couldn't be shown
|
||
[FIX] Tests: CocoStudioGuiTest/LabelBMFontTest crashes
|
||
[FIX] Tests: Particle test/AddAndRemove test crashes
|
||
[FIX] Tests: RenderTextureTest not drawn when coming from background
|
||
[FIX] Tests: LabelTTFMultiline show nothing on mac
|
||
[FIX] Timer::cancel always call Director::getInstance()->getScheduler() even in another Scheduler
|
||
[FIX] Tests: Potential crash by switching repeatly between HttpClientTest, WebSocketTest, SocketIOTest
|
||
[FIX] Tests: State is changed to RESUME when game comes back to foreground if pause button was clicked in Interval Test
|
||
[FIX] TMXLayer: Removing child from TMXLayer may cause crash
|
||
[FIX] TMXObjectGroup: Object values (x, y, width and height) from TMXObjectGroup are incorrect
|
||
[FIX] TMXXMLParser: Refactored the codes of parsing pure xml layer format for tilemap
|
||
[FIX] TMXXMLParser: 'y' value is parsed incorrectly
|
||
[FIX] UI: Changes namespace from 'cocos2d::gui' to 'cocos2d::ui'.
|
||
[FIX] UI: Supports RichText
|
||
[FIX] Vector: Object which isn't in Vector would also be released when invoking Vector::eraseObject.
|
||
[FIX] Websocket: Potential crash when websocket connection closes.
|
||
[FIX] Websocket: No callback is invoked when websocket connection fails
|
||
[FIX] Xcode 5.1: Added Xcode 5.1 to build arm64 version, but can not require socket module in lua, will fix it soon
|
||
[3RD] Kazmath: Upgraded to latest version of Kazmath
|
||
|
||
|
||
cocos2d-x-3.0beta2 Jan.24 2014
|
||
[All]
|
||
[NEW] Full screen support for desktop platforms.
|
||
[NEW] Adds performance test for EventDispatcher.
|
||
[NEW] Adds performance test for Containers(Vector<>, Array, Map<K,V>, Dictionary).
|
||
[NEW] DrawNode supports to draw triangle, quad bezier, cubic bezier.
|
||
[NEW] Console: added the 'textures', 'fileutils dump' and 'config' commands
|
||
[NEW] GLCache: glActiveTexture() is cached with GL::activeTexture(). All code MUST call the cached version in order to work correctly
|
||
[NEW] Label: Uses a struct of TTF configuration for Label::createWithTTF to reduce parameters and make this interface more easily to use.
|
||
[NEW] Label: Integrates LabelAtlas into new Label.
|
||
[NEW] Node: Added `setGlobalZOrder()`. Useful to change the Node's render order. Node::setZOrder() -> Node::setLocalZOrder()
|
||
[NEW] Renderer: Added BatchCommand. This command is not "batchable" with other commands, but improves performance in about 10%
|
||
[FIX] event->stopPropagation can't work for EventListenerTouchAllAtOnce.
|
||
[FIX] Uses unified `desktop/CCEGLView.h/cpp` for desktop platforms (windows, mac, linux).
|
||
[FIX] Bindings-generator supports Windows again and remove dependency of LLVM since we only need binary(libclang.so/dll).
|
||
[FIX] Removes unused files for MAC platform after using glfw3 to create opengl context.
|
||
[FIX] Wrong arithmetic of child's position in ParallaxNode::addChild()
|
||
[FIX] CocoStudio: TestColliderDetector in ArmatureTest can't work.
|
||
[FIX] CocoStudio: The order of transform calculation in Skin::getNodeToWorldTransform() is incorrect.
|
||
[FIX] Crash if file doesn't exist when using FileUtils::getStringFromFile.
|
||
[FIX] If setting a shorter string than before while using LabelAtlas, the effect will be wrong.
|
||
[FIX] Label: Memory leak in FontFreeType::createFontAtlas().
|
||
[FIX] Label: Crash when using unknown characters.
|
||
[FIX] Label: Missing line breaks and wrong alignment.
|
||
[FIX] Label: Corrupt looking characters and incorrect spacing between characters
|
||
[FIX] Label: Label:color and opacity settings are invalid afeter these these properties changed: 1)text content changed 2)align style changed 3)max line width limited
|
||
[FIX] Label: Crash when using unknown characters
|
||
[FIX] Console: log(format, va_args) is private to prevent possible resolution errors
|
||
[FIX] Configuration: dumpInfo() -> getInfo()
|
||
[FIX] ControlSlider doesn't support to set selected thumb sprite.
|
||
[FIX] ControlButton doesn't support to set scale ratio of touchdown state.
|
||
[FIX] Particles: Crash was triggered if there is not `textureFileName`section in particle plist file.
|
||
[FIX] Renderer: Uses a float as key with only the depth. Viewport, opaque are not needed now
|
||
[FIX] Renderer Performance Fix: QuadCommand::init() does not copy the Quads, it only store a reference making the code faster
|
||
[FIX] Renderer Performance Fix: Sprite and SpriteBatchNode (and subclasses) has much better performance
|
||
[FIX] Renderer Performance Fix: When note using VAO, call glBufferData() instead of glBufferSubData().
|
||
[FIX] Renderer Performance Fix: Doesn't sort z=0 elements. It also uses sort() instead of stable_sort() for z!=0.
|
||
[FIX] Sprite: removed _hasChildren optimization. It uses !_children.empty() now which is super fast as well
|
||
[FIX] Tests: Sprites Performance Test has 4 new tests
|
||
[FIX] TextureCache: getTextureForKey and removeTextureForKey work as expected
|
||
[FIX] TextureCache: dumpCachedTextureInfo() -> getCachedTextureInfo()
|
||
[FIX] Websocket doesn't support send/receive data which larger than 4096 bytes.
|
||
[FIX] Object: Remove _retainCount
|
||
[FIX] ParallaxNode: Coordinate of Sprite may be wrong after being added into ParallaxNode
|
||
[FIX] Crash if there is not `textureFileName`section in particle plist file
|
||
[FIX] Websocket cannot send/receive more than 4096 bytes data
|
||
[FIX] TextureCache::addImageAsync can't load first image
|
||
[FIX] ControlSlider: Can not set "selected thumb sprite"
|
||
[FIX] ControlSlider: Can not set "scale ratio"
|
||
[FIX] Crash when loading tga format image
|
||
[FIX] Keyboard pressed events are being repeatedly fired before keyboard is released
|
||
[Android]
|
||
[FIX] Background music can't be resumed when back from foreground
|
||
[FIX] ANR (Application Not Responding) appears on android 2.3 when pressing hardware button.
|
||
[lua binding]
|
||
[NEW] Can bind classes that have the same class names but different namesapces
|
||
[FIX] Use EventDispatcher to update some test cases
|
||
[FIX] sp.SkeletonAnimation:registerScriptHandler should not override cc.Node:registerScriptHandler
|
||
[javascript binding]
|
||
[NEW] Bind SAXParser
|
||
[FIX] Pure JS class that wants to inherite from cc.Class will trigger an irrelevant log
|
||
[FIX] Mac and iOS Simulator should also use SpiderMonkey which was built in RELEASE mode
|
||
[FIX] Crash when running JSB projects on iOS device in DEBUG mode
|
||
[FIX] Crash when Firefox connects to JSB application on Mac platform.
|
||
[Desktop]
|
||
[NEW] Support fullscreen
|
||
[Linux]
|
||
[FIX] "Testing empty labels" in LabelTest crashes.
|
||
[Mac]
|
||
[FIX] Removes unused files after using glfw3 to create opengl context
|
||
[Win32]
|
||
[FIX] Compiling error when using x64 target
|
||
[FIX] Tests: TestCpp works with CMake
|
||
[FIX] Bindings-generator supports Windows again and remove dependency of LLVM since it only needs binary of libclang
|
||
|
||
cocos2d-x-3.0beta Jan.7 2014
|
||
[All]
|
||
[NEW] New label: shadow, outline, glow support
|
||
[NEW] AngelCode binary file format support for LabelBMFont
|
||
[NEW] New spine runtime support
|
||
[NEW] Add templated containers, such as `cocos2d::Map<>` and `cocos2d::Vector<>`
|
||
[NEW] TextureCache::addImageAsync() uses std::function<> as call back
|
||
[NEW] Namespace changed: network -> cocos2d::network, gui -> cocos2d::gui
|
||
[NEW] Added more CocoStudioSceneTest samples.
|
||
[NEW] Added UnitTest for Vector<T>, Map<K, V>, Value.
|
||
[NEW] AngelCode binary file format support for LabelBMFont.
|
||
[NEW] New renderer: Scene graph and Renderer are decoupled now.
|
||
[NEW] Upgrated Box2D to 2.3.0
|
||
[NEW] SChedule::performFunctionInCocosThread()
|
||
[NEW] Added tga format support again.
|
||
[NEW] Adds UnitTest for Template container and Value class
|
||
[FIX] A Logic error in ControlUtils::RectUnion.
|
||
[FIX] Bug fixes for Armature, use Vector<T>, Map<K, V> instead of Array, Dictionary.
|
||
[FIX] Used c++11 range loop(highest performance) instead of other types of loop.
|
||
[FIX] Removed most hungarian notations.
|
||
[FIX] Merged NodeRGBA to Node.
|
||
[FIX] Potential hash collision fix.
|
||
[FIX] Updates spine runtime to the latest version.
|
||
[FIX] Uses `const std::string&` instead of `const char*`.
|
||
[FIX] LabelBMFont string can't be shown integrally.
|
||
[FIX] Deprecates FileUtils::getFileData, adds FileUtils::getStringFromFile/getDataFromFile.
|
||
[FIX] GUI refactoring: Removes UI prefix, Widget is inherited from Node, uses new containers(Vector<T>, Map<K,V>).
|
||
[FIX] String itself is also modified in `String::componentsSeparatedByString`.
|
||
[FIX] Sprites with PhysicsBody move to a wrong position when game resume from background.
|
||
[FIX] Crash if connection breaks during download using AssetManager.
|
||
[FIX] OpenAL context isn't destroyed correctly on mac and ios.
|
||
[FIX] Useless conversion in ScrollView::onTouchBegan.
|
||
[FIX] Two memory leak fixes in EventDispatcher::removeEventListener(s).
|
||
[FIX] CCTMXMap doesn't support TMX files reference external TSX files
|
||
[FIX] Logical error in `CallFuncN::clone()`
|
||
[FIX] Child's opacity will not be changed when its parent's cascadeOpacityEnabled was set to true and opacity was changed
|
||
[FIX] Disallow copy and assign for Scene Graph + Actions objects
|
||
[FIX] XMLHttpRequest receives wrong binary array
|
||
[FIX] XMLHttpRequest.status needs to be assigned even when connection fails
|
||
[FIX] TextureCache::addImageAsync may load a image even it is loaded in GL thread
|
||
[FIX] EventCustom shouldn't use std::hash to generate unique ID, because the result is not unique
|
||
[FIX] CC_USE_PHYSICS is actually impossible to turn it off
|
||
[FIX] Crash if connection breaks during download using AssetManager
|
||
[FIX] Project_creator supports creating project at any folder and supports UI
|
||
[Android]
|
||
[NEW] build/android-build.sh: add supporting to generate .apk file
|
||
[NEW] Bindings-generator supports to bind 'unsigned long'.
|
||
[FIX] XMLHttpRequest receives wrong binary array.
|
||
[FIX] 'Test Frame Event' of TestJavascript/CocoStudioArmatureTest Crashes.
|
||
[FIX] UserDefault::getDoubleForKey() doesn't pass default value to Java.
|
||
[iOS]
|
||
[FIX] Infinite loop in UserDefault's destructor
|
||
[Windows]
|
||
[NEW] CMake support for windows.
|
||
[Bindings]
|
||
[NEW] Support CocoStudio v1.2
|
||
[NEW] Adds spine JS binding support.
|
||
[FIX] Don't bind override functions for JSB and LuaBining since they aren't needed at all.
|
||
[FIX] The order of onEnter and onExit is wrong.
|
||
[FIX] The setBlendFunc method of some classes wasn't exposed to LUA.
|
||
[FIX] Bindings-generator doesn't support 'unsigned long'
|
||
[FIX] Potential hash collision by using typeid(T).hash_code() in JSB and LuaBinding
|
||
[Lua binding]
|
||
[NEW] New label support
|
||
[NEW] Physcis integrated support
|
||
[NEW] EventDispatcher support
|
||
[FIX] CallFuncND + auto remove lua test case have no effect
|
||
[FIX] Lua gc will cause correcsponding c++ object been released
|
||
[FIX] Some lua manual binding functions don't remove unneeded element in the lua stack
|
||
[FIX] The setBlendFunc method of some classes wasn't exposed to LUA
|
||
[Javascript binding]
|
||
[FIX] `onEnter` event is triggered after children's `onEnter` event
|
||
|
||
cocos2d-x-3.0alpha1 Nov.19 2013
|
||
[all platforms]
|
||
[DOC] Added RELEASE_NOTES and CODING_STYLE.md files
|
||
[FIX] Texture: use CCLOG to log when a texture is being decoded in software
|
||
[FIX] Spine: fix memory leaks
|
||
[FIX] fixed a memory leak in XMLHTTPRequest.cpp
|
||
[FIX] removeSpriteFramesFromFile() crashes if file doesn't exist.
|
||
[FIX] Avoid unnecessary object duplication for Scale9Sprite.
|
||
[FIX] create_project.py does not rename/replace template projects completely.
|
||
[FIX] Could not set next animation in CCBAnimationCompleted callback.
|
||
[FIX] The Node's anchor point was changed after being added to ScrollView.
|
||
[FIX] Refactored and improved EventDispatcher.
|
||
[FIX] EventListeners can't be removed sometimes.
|
||
[FIX] When parsing XML using TinyXML, the data size has to be specified.
|
||
[FIX] Parameter type: const char* -> const string&
|
||
[FIX] Armature: many bug fixed, add more samples, add function to skip some frames when playing animation
|
||
[FIX] Configuration of VAO in runtime
|
||
[FIX] Webp Test Crashes.
|
||
[FIX] TransitionScenePageTurn: z fighting
|
||
[FIX] AssetsManager: Adding test whether the file directory exists when uncompressing file entry,if does not exist then create directory
|
||
[FIX] CCBReader: To set anchor point to 0,0 when loading Scale9Sprite
|
||
[FIX] OpenGL Error 502 in Hole Demo
|
||
[FIX] AssetsManager: downloading progress is not synchronized with actual download
|
||
[FIX] SpriteFrameCache: memory leak when loading a plist file
|
||
[FIX] removeSpriteFramesFromFile() crashes if file doesn't exist
|
||
[FIX] EditBox: can't click the area that outside of keyboard to close keyboard
|
||
[FIX] CCBReader: can not set next animation in AnimationCompleted callback
|
||
[FIX] Node's anchor point was changed after being added to ScrollView
|
||
[FIX] EventDispather: refactor method and fix some bugs
|
||
[FIX] EventListner: cann't be removed sometimes
|
||
[FIX] UserDefault: didn't set data size when parsing XML using TinyXML
|
||
[FIX] Webp test crashed
|
||
[FIX] CCHttpClient: The subthread of CCHttpClient interrupts main thread if timeout signal comes.
|
||
[NEW] Arm64 support.
|
||
[NEW] Added Mouse Support For Desktop Platforms.
|
||
[NEW] Point: Adds ANCHOR_XXX constants like ANCHOR_MIDDLE, ANCHOR_TOP_RIGHT, etc.
|
||
[NEW] Sprite: Override setScale(float scaleX, float scaleY)
|
||
[NEW] External: added | operator for Control::EventType
|
||
[NEW] Android & iOS screen size change support
|
||
[NEW] GLProgram: setUniformLocationWithMatrix2fv, setUniformLocationWithMatrix3fv
|
||
[NEW] Color[3|4][B|F]: comparable and explicit convertible
|
||
[NEW] Contorl::EventType add | operation
|
||
[NEW] Performance Test: Sprite drawing
|
||
[NEW] Adjusted folder structure
|
||
[NEW] Added tools to simplify upgrading game codes from v2.x to v3.x
|
||
[FIX] Added virtual destructors on Interfaces
|
||
[Android]
|
||
[FIX] Added EGL_RENDERABLE_TYPE to OpenGL attributes
|
||
[FIX] Fixed application will crash when pause and resume.
|
||
[FIX] Clear NoSuchMethodError Exception when JniHelper fails to find method id
|
||
[FIX] Fixed crash when backging from background
|
||
[FIX] LabelTTF: crashed when setting dimension input height value less than the height of the font and the input width value is 0
|
||
[FIX] Changed data type of 'char' to signed as default
|
||
[NEW] Added xlargeScreens="true" to supports-screens
|
||
[NEW] Added build/android-build.py to build all Android samples, and remove all build_native.sh/cmd
|
||
[NEW] Added build_native.py to build template projects, and remove build_native.sh/cmd
|
||
[NEW] Added Cocos2dxHelper.runOnGLThread(Runnable) again
|
||
[NEW] Added support for orientation changed
|
||
[NEW] Disabled CDT Builder on Eclipse
|
||
[Mac]
|
||
[FIX] Removed unused CCLOG() from GL initialization
|
||
[FIX] HttpClientTest: crash
|
||
[iOS]
|
||
[FIX] Can't click the area that outside of keyboard to close keyboard when using EditBox.
|
||
[NEW] Added support for orientation changed
|
||
[Linux]
|
||
[NEW] Used CMake to build linux projects.
|
||
[FIX] Closed X display after getting DPI on Linux.
|
||
[Win32]
|
||
[FIX] Last test case of OpenglTest crashed
|
||
[Desktop]
|
||
[FIX] Trigger onKeyReleased only after the key has been released.
|
||
[NEW] Added mouse support
|
||
[Javascript binding]
|
||
[FIX] Fixed a memory leak in ScriptingCore::runScript()
|
||
[FIX] sys.localStorage.getItem() does not support non-ascii string.
|
||
[FIX] cc.Scheduler.schedule(target, func) without repeat argument couldn't repeat schedule forever on device.
|
||
[FIX] CCBReader can't play sequence automatically in JSB.
|
||
[FIX] Wrong convention to jsval in cccolor4f_to_jsval and cccolor3b_to_jsval
|
||
[FIX] sys.localStorage: doesn't support non-ascii string
|
||
[FIX] BuilderReader: can't play sequence automatically
|
||
[FIX] Wrong conversion to javal in cccolor4f_to_jsval and cccolor3b_to_jsval
|
||
[NEW] main.js -> cocos2d-jsb.js
|
||
[NEW] Remote debugging using Firefox, "step into" can not work
|
||
[NEW] Added binding for Node::setScale(float, float)
|
||
[NEW] Impvoved armature binding
|
||
[NEW] Added CocoStudio releated binding codes: gui, scene parser, and add corresponding samples
|
||
[Lua Binding]
|
||
[NEW] Added Armature lua binding and added test samples.
|
||
[NEW] Added LuaObjectBridge & LuaJavaBridge to simplify invoking objective-c codes and java codes from lua
|
||
[NEW] Added CocoStudio releated binding codes: gui, scene parser, and add corresponding samples
|
||
[NEW] Added AssetsManager binding and corresponding sample
|
||
[NEW] Added XMLHttpRequest lua binding and corresponding sample
|
||
|
||
cocos2d-x-3.0alpha0 @Sep.19 2013
|
||
[all platforms]
|
||
[FIX] TargetAction::reverse() works as expected
|
||
[FIX] Fixed crash in OpenGLTest
|
||
[FIX] Fixed logic when passing an empty std::vector to WebSocket::init()
|
||
[FIX] Fixed crash in ParticleSystemQuad due to improper deletion of VBO and VAO
|
||
[FIX] Point::isSegmentIntersect() returns correct value
|
||
[FIX] Improved UTF8 response code in XmlHttpRequest
|
||
[FIX] Observers with the same target and name but different sender are the same observer in NotificationCenter
|
||
[NEW] Added ATITC format support
|
||
[NEW] Better integration with physics engine
|
||
[NEW] New Event Dispatcher: supports Keybaord, Touches, Accelerometer, Custom events. Added Tests as well
|
||
[NEW] New Label code: Faster and more efficient than previous code
|
||
[NEW] Added S3TC support
|
||
[NEW] Added a method to get duration of timeline for CCBAnimationManager class
|
||
[NEW] Array is compatible with STL containers.
|
||
[3RD] Upgraded SpiderMonkey to Firefox v23
|
||
[Android]
|
||
[FIX] Fixed When lock screen or entering background and resume the application textures from pvr.ccz file become black
|
||
[FIX] Fixed Stroke font color
|
||
[NEW] Uses Native Activity
|
||
[iOS]
|
||
[FIX] Status bar can be hidden on iOS 7
|
||
[FIX] Added iOS7 icons to templates and tests
|
||
[Mac OS X]
|
||
[NEW] iOS and Mac tempaltes were merged into one single Xcode project file.
|
||
[NEW] Added Lua template
|
||
[JavaScript bindings]
|
||
[FIX] CCBReader is able to set properties to owner if 'owner var' is setted
|
||
[FIX] Fixed crash when extending cc.ScrollView in JS
|
||
[FIX] cc.registerTargettedDelegate supports pure js object as its target
|
||
[FIX] Fixed memory leak in the binding glue code of cc.FileUtils.getStringFromFile(getByteArrayFromFile)
|
||
[NEW] Added bindigns for Sprite::getDisplayFrame(), ControlButton callback and RemoveSelf
|
||
[Lua bindings]
|
||
[NEW] Bind Sprite::getDisplayFrame()
|
||
|
||
|
||
cocos2d-x-3.0alpha0-pre @Jul.30 2013
|
||
[all platforms]
|
||
[FIX] #2124: Image::initWithImageFileThreadSafe is not thread safe
|
||
[FIX] #2230: Node::onEnterTransitionDidFinish was called twice when a node is added in Node::onEnter
|
||
[FIX] #2237: calculation offset in font rendering
|
||
[FIX] #2303: missing precision when getting strokeColor and fontFillColor
|
||
[FIX] #2312: WebSocket can not parse url like "ws://domain.com/websocket"
|
||
[FIX] #2327: implement Node::isScheduled
|
||
[FIX] #2338: ccbRootPath is not passed to sub ccb nodes
|
||
[FIX] #2346: OpenGL error 0x0502 in TextureAtlas::drawNumberOfQuads
|
||
[FIX] #2359: Sprite will become white block when using ControlSwitch
|
||
[FIX] #2361: some bug fixed of the Set class
|
||
[FIX] #2366: text shadow
|
||
[FIX] #2367: ClippingNode works differently on different platforms
|
||
[FIX] #2370: Pivotjoint constructor and pointQueryFirst in Space class will return false instead of invalid shape object
|
||
[FIX] #2381: ControlSwitch wasn't displayed correctly when adding more than one switch
|
||
[FIX] #2384: The submenu of ExtensionTest in TestCpp can't scroll
|
||
[FIX] #2386: ClippingNode works wrongly when being set as a child
|
||
[FIX] #2396: Scale9Sprite::setInsetLeft/XXX can't work for rotated sprite frame
|
||
[FIX] #2401: LabelBMFont crashes in glDrawElements of CCTextureAtlas::drawNumberOfQuads randombly
|
||
[FIX] #2410: Black screen appears on android randomly
|
||
[FIX] #2411: Opacity option for shadow in CCLabelTTF is not working
|
||
[FIX] #2406: Color and Opacity of Scale9Sprite will not be changed when it's added to NodeRGBA and run with FadeIn/Out actions
|
||
[FIX] #2415: Warning of AL_INVALID_NAME and AL_INVALID_OPERATION in SimpleAudioEngineOpenAL.cpp
|
||
[FIX] #2418: Unused spriteframes also need to be removed when purgeCachedData
|
||
[FIX] #2431: Potential crash when loading js files
|
||
[FIX] #2229: Explicitly initialising CCAcceleration structure
|
||
[FIX] #2234: Add destructor to CCGLBufferedNode
|
||
[Feature] #2232: adding Norwegian language support
|
||
[Feature] #2235: Ability to save/retrieve CCData into/from CCUserDefault
|
||
[Feature] #2250: add support for std::function<> in CCMemuItem and CCCallFunc
|
||
[Feature] #2273: Hardware keyboard support
|
||
[Feature] #2278: Adds CALLBACK_0, CALLBACK_1 and CALLBACK_2 macros for MenuItems
|
||
[Feature] #2279: Updates chipmunk2d to v6.1.5
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[Feature] #2283: Adds Polish language support
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||
[Feature] #2289: Uses clone() pattern for actions
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||
[Feature] #2332: Adding project for QtCreator
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||
[Feature] #2364: Adds DrawPrimitives::DrawSolidCircle
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||
[Feature] #2365: Adds Rect::unionWithRect
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||
[Feature] #2385: Implemented pitch, pan and gain for SimpleAudioEngine
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||
[Feature] #2389: Adding cookie support for HttpClient
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||
[Feature] #2392: Adds append() function for String class
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||
[Feature] #2395: Adds Scale9SpriteTest for TestCpp
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||
[Feature] #2399: Adds SocketIO support
|
||
[Feature] #2408: Adds String::componentsSeparatedByString function for splitting string
|
||
[Feature] #2414: Bindings-generator could bind std::function<> argument
|
||
[Refactor] #2129: Removes Hungarian notation from ivars. Removes CC and cc prefixes from name classes and free functions.
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||
[Refactor] #2242: Enables c++11
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||
[Refactor] #2300: Using clone() pattern instead of 'copyWithZone' pattern
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||
[Refactor] #2305: Use std::thread instead of pthread
|
||
[Refactor] #2328: ETC support for all platforms
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||
[Refactor] #2373: C
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