axmol/samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest
Ricardo Quesada 5fcbf42356 GlobalZOrder is used for render priority...
...and not vertexZ

Node::setGlobalZOrder() is used to change that.

Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
..
ArmatureScene.cpp GlobalZOrder is used for render priority... 2014-01-18 11:38:06 -08:00
ArmatureScene.h fixed #3683. fixed convertToWorldSpaceAR of CCSkin returning error coordinate 2014-01-16 15:00:35 +08:00