axmol/cocos2dx/extensions/CCBIReader/CCLayerColorLoader.cpp

36 lines
1.5 KiB
C++

#import "CCLayerColorLoader.h"
using namespace cocos2d;
using namespace cocos2d::extension;
#define PROPERTY_COLOR "color"
#define PROPERTY_OPACITY "opacity"
#define PROPERTY_BLENDFUNC "blendFunc"
CCLayerColor * CCLayerColorLoader::createCCNode(CCNode * pParent, CCBReader * pCCBReader) {
return CCLayerColor::node();
}
void CCLayerColorLoader::onHandlePropTypeColor3(CCNode * pNode, CCNode * pParent, const char * pPropertyName, ccColor3B pCCColor3B, CCBReader * pCCBReader) {
if(strcmp(pPropertyName, PROPERTY_COLOR) == 0) {
((CCLayerColor *)pNode)->setColor(pCCColor3B);
} else {
CCLayerLoader::onHandlePropTypeColor3(pNode, pParent, pPropertyName, pCCColor3B, pCCBReader);
}
}
void CCLayerColorLoader::onHandlePropTypeByte(CCNode * pNode, CCNode * pParent, const char * pPropertyName, unsigned char pByte, CCBReader * pCCBReader) {
if(strcmp(pPropertyName, PROPERTY_OPACITY) == 0) {
((CCLayerColor *)pNode)->setOpacity(pByte);
} else {
CCLayerLoader::onHandlePropTypeByte(pNode, pParent, pPropertyName, pByte, pCCBReader);
}
}
void CCLayerColorLoader::onHandlePropTypeBlendFunc(CCNode * pNode, CCNode * pParent, const char * pPropertyName, ccBlendFunc pCCBlendFunc, CCBReader * pCCBReader) {
if(strcmp(pPropertyName, PROPERTY_BLENDFUNC) == 0) {
((CCLayerColor *)pNode)->setBlendFunc(pCCBlendFunc);
} else {
CCLayerLoader::onHandlePropTypeBlendFunc(pNode, pParent, pPropertyName, pCCBlendFunc, pCCBReader);
}
}