axmol/cocos/scripting/lua-bindings
yinjimmy bdac739541 Fix: executeScriptFile can not load .luac file when .lua is not exist 2015-01-09 04:18:41 +08:00
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auto [AUTO]: updating luabinding automatically 2015-01-08 06:32:36 +00:00
manual Fix: executeScriptFile can not load .luac file when .lua is not exist 2015-01-09 04:18:41 +08:00
proj.android Resolve the project setting error on the platforms 2014-11-27 19:42:32 +08:00
proj.ios_mac/cocos2d_lua_bindings.xcodeproj Decrease the package size of lua_empty_test 2014-11-26 21:54:18 +08:00
proj.win32 Resolve the project setting error on the platforms 2014-11-27 19:42:32 +08:00
script modify texture format name 2015-01-07 14:11:48 +08:00
CMakeLists.txt Resolve the project setting error on the platforms 2014-11-27 19:42:32 +08:00