mirror of https://github.com/axmolengine/axmol.git
369 lines
8.0 KiB
C++
369 lines
8.0 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCDatas.h"
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#include "CCTransformHelp.h"
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USING_NS_AX;
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namespace cocostudio
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{
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BaseData::BaseData()
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: x(0.0f)
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, y(0.0f)
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, zOrder(0)
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, skewX(0.0f)
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, skewY(0.0f)
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, scaleX(1.0f)
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, scaleY(1.0f)
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, tweenRotate(0.0f)
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, isUseColorInfo(false)
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, a(255)
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, r(255)
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, g(255)
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, b(255)
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{}
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BaseData::~BaseData() {}
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void BaseData::copy(const BaseData* node)
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{
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x = node->x;
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y = node->y;
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zOrder = node->zOrder;
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scaleX = node->scaleX;
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scaleY = node->scaleY;
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skewX = node->skewX;
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skewY = node->skewY;
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tweenRotate = node->tweenRotate;
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isUseColorInfo = node->isUseColorInfo;
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r = node->r;
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g = node->g;
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b = node->b;
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a = node->a;
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}
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void BaseData::subtract(BaseData* from, BaseData* to, bool limit)
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{
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x = to->x - from->x;
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y = to->y - from->y;
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scaleX = to->scaleX - from->scaleX;
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scaleY = to->scaleY - from->scaleY;
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skewX = to->skewX - from->skewX;
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skewY = to->skewY - from->skewY;
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if (isUseColorInfo || from->isUseColorInfo || to->isUseColorInfo)
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{
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a = to->a - from->a;
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r = to->r - from->r;
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g = to->g - from->g;
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b = to->b - from->b;
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isUseColorInfo = true;
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}
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else
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{
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a = r = g = b = 0;
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isUseColorInfo = false;
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}
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if (limit)
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{
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if (skewX > M_PI)
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{
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skewX -= (float)AX_DOUBLE_PI;
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}
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if (skewX < -M_PI)
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{
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skewX += (float)AX_DOUBLE_PI;
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}
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if (skewY > M_PI)
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{
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skewY -= (float)AX_DOUBLE_PI;
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}
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if (skewY < -M_PI)
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{
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skewY += (float)AX_DOUBLE_PI;
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}
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}
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if (to->tweenRotate)
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{
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skewX += to->tweenRotate * M_PI * 2;
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skewY -= to->tweenRotate * M_PI * 2;
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}
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}
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void BaseData::setColor(const Color4B& color)
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{
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r = color.r;
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g = color.g;
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b = color.b;
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a = color.a;
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}
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Color4B BaseData::getColor()
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{
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return Color4B(r, g, b, a);
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}
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std::string DisplayData::changeDisplayToTexture(std::string_view displayName)
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{
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// remove .xxx
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std::string textureName;
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size_t startPos = displayName.find_last_of(".");
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if (startPos != std::string::npos)
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{
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textureName.assign(displayName.data(), startPos); // textureName = textureName.erase(startPos);
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}
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else
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textureName = displayName;
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return textureName;
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}
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DisplayData::DisplayData(void) : displayType(CS_DISPLAY_MAX), displayName("") {}
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void DisplayData::copy(DisplayData* displayData)
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{
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displayName = displayData->displayName;
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displayType = displayData->displayType;
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}
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SpriteDisplayData::SpriteDisplayData(void)
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{
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displayType = CS_DISPLAY_SPRITE;
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}
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void SpriteDisplayData::copy(DisplayData* displayData)
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{
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DisplayData::copy(displayData);
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if (SpriteDisplayData* sdd = dynamic_cast<SpriteDisplayData*>(displayData))
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{
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skinData = sdd->skinData;
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}
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}
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ArmatureDisplayData::ArmatureDisplayData(void)
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{
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displayType = CS_DISPLAY_ARMATURE;
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}
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ParticleDisplayData::ParticleDisplayData(void)
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{
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displayType = CS_DISPLAY_PARTICLE;
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}
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BoneData::BoneData(void) : name(""), parentName("") {}
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BoneData::~BoneData(void) {}
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bool BoneData::init()
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{
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return true;
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}
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void BoneData::addDisplayData(DisplayData* displayData)
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{
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displayDataList.pushBack(displayData);
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}
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DisplayData* BoneData::getDisplayData(int index)
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{
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return displayDataList.at(index);
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}
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ArmatureData::ArmatureData() : dataVersion(0.1f) {}
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ArmatureData::~ArmatureData() {}
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bool ArmatureData::init()
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{
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return true;
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}
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void ArmatureData::addBoneData(BoneData* boneData)
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{
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boneDataDic.insert(boneData->name, boneData);
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}
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BoneData* ArmatureData::getBoneData(std::string_view boneName)
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{
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return static_cast<BoneData*>(boneDataDic.at(boneName));
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}
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FrameData::FrameData(void)
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: frameID(0)
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, duration(1)
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, tweenEasing(ax::tweenfunc::Linear)
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, easingParamNumber(0)
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, easingParams(nullptr)
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, isTween(true)
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, displayIndex(0)
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, blendFunc(BlendFunc::ALPHA_PREMULTIPLIED)
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, strEvent("")
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, strMovement("")
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, strSound("")
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, strSoundEffect("")
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{}
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FrameData::~FrameData(void)
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{
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AX_SAFE_DELETE(easingParams);
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}
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void FrameData::copy(const BaseData* baseData)
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{
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BaseData::copy(baseData);
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if (const FrameData* frameData = dynamic_cast<const FrameData*>(baseData))
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{
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duration = frameData->duration;
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displayIndex = frameData->displayIndex;
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tweenEasing = frameData->tweenEasing;
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easingParamNumber = frameData->easingParamNumber;
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AX_SAFE_DELETE(easingParams);
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if (easingParamNumber != 0)
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{
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easingParams = new float[easingParamNumber];
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for (int i = 0; i < easingParamNumber; i++)
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{
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easingParams[i] = frameData->easingParams[i];
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}
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}
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blendFunc = frameData->blendFunc;
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isTween = frameData->isTween;
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}
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}
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MovementBoneData::MovementBoneData() : delay(0.0f), scale(1.0f), duration(0), name("") {}
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MovementBoneData::~MovementBoneData(void) {}
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bool MovementBoneData::init()
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{
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return true;
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}
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void MovementBoneData::addFrameData(FrameData* frameData)
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{
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frameList.pushBack(frameData);
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}
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FrameData* MovementBoneData::getFrameData(int index)
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{
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return frameList.at(index);
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}
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MovementData::MovementData(void)
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: name("")
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, duration(0)
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, scale(1.0f)
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, durationTo(0)
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, durationTween(0)
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, loop(true)
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, tweenEasing(ax::tweenfunc::Linear)
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{}
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MovementData::~MovementData(void) {}
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void MovementData::addMovementBoneData(MovementBoneData* movBoneData)
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{
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movBoneDataDic.insert(movBoneData->name, movBoneData);
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}
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MovementBoneData* MovementData::getMovementBoneData(std::string_view boneName)
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{
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return movBoneDataDic.at(boneName);
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}
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AnimationData::AnimationData(void) {}
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AnimationData::~AnimationData(void) {}
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void AnimationData::addMovement(MovementData* movData)
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{
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movementDataDic.insert(movData->name, movData);
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movementNames.emplace_back(movData->name);
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}
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MovementData* AnimationData::getMovement(std::string_view movementName)
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{
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return movementDataDic.at(movementName);
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}
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ssize_t AnimationData::getMovementCount()
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{
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return movementDataDic.size();
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}
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ContourData::ContourData() {}
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ContourData::~ContourData() {}
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bool ContourData::init()
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{
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return true;
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}
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void ContourData::addVertex(Vec2& vertex)
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{
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vertexList.emplace_back(vertex);
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}
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TextureData::TextureData() : height(0.0f), width(0.0f), pivotX(0.5f), pivotY(0.5f), name("") {}
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TextureData::~TextureData() {}
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bool TextureData::init()
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{
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return true;
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}
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void TextureData::addContourData(ContourData* contourData)
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{
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contourDataList.pushBack(contourData);
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}
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ContourData* TextureData::getContourData(int index)
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{
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return contourDataList.at(index);
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}
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} // namespace cocostudio
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