mirror of https://github.com/axmolengine/axmol.git
100 lines
3.2 KiB
Lua
100 lines
3.2 KiB
Lua
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--------------------------------
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-- @module Action
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-- @extend Ref
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-- @parent_module cc
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--------------------------------
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-- called before the action start. It will also set the target.
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-- @function [parent=#Action] startWithTarget
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-- @param self
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-- @param #cc.Node target
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-- @return Action#Action self (return value: cc.Action)
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--------------------------------
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-- Set the original target, since target can be nil.<br>
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-- Is the target that were used to run the action. Unless you are doing something complex, like ActionManager, you should NOT call this method.<br>
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-- The target is 'assigned', it is not 'retained'.<br>
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-- since v0.8.2
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-- @function [parent=#Action] setOriginalTarget
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-- @param self
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-- @param #cc.Node originalTarget
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-- @return Action#Action self (return value: cc.Action)
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-- returns a clone of action
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-- @function [parent=#Action] clone
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-- @param self
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-- @return Action#Action ret (return value: cc.Action)
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--------------------------------
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--
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-- @function [parent=#Action] getOriginalTarget
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-- @param self
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-- @return Node#Node ret (return value: cc.Node)
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-- called after the action has finished. It will set the 'target' to nil.<br>
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-- IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
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-- @function [parent=#Action] stop
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-- @param self
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-- @return Action#Action self (return value: cc.Action)
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-- called once per frame. time a value between 0 and 1<br>
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-- For example: <br>
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-- - 0 means that the action just started<br>
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-- - 0.5 means that the action is in the middle<br>
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-- - 1 means that the action is over
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-- @function [parent=#Action] update
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-- @param self
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-- @param #float time
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-- @return Action#Action self (return value: cc.Action)
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--------------------------------
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--
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-- @function [parent=#Action] getTarget
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-- @param self
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-- @return Node#Node ret (return value: cc.Node)
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-- called every frame with it's delta time, dt in seconds. DON'T override unless you know what you are doing.
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-- @function [parent=#Action] step
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-- @param self
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-- @param #float dt
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-- @return Action#Action self (return value: cc.Action)
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--------------------------------
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--
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-- @function [parent=#Action] setTag
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-- @param self
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-- @param #int tag
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-- @return Action#Action self (return value: cc.Action)
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--------------------------------
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--
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-- @function [parent=#Action] getTag
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-- @param self
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-- @return int#int ret (return value: int)
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-- The action will modify the target properties.
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-- @function [parent=#Action] setTarget
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-- @param self
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-- @param #cc.Node target
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-- @return Action#Action self (return value: cc.Action)
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-- return true if the action has finished
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-- @function [parent=#Action] isDone
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- returns a new action that performs the exactly the reverse action
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-- @function [parent=#Action] reverse
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-- @param self
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-- @return Action#Action ret (return value: cc.Action)
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return nil
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