axmol/samples/Cpp/TestCpp/Classes/SpriteTest/SpriteTest.h

589 lines
12 KiB
C++

#ifndef _SPRITE_TEST_H_
#define _SPRITE_TEST_H_
#include "cocos2d.h"
#include "../testBasic.h"
#include "../BaseTest.h"
#include <string>
class SpriteTestDemo : public BaseTest
{
protected:
std::string _title;
public:
SpriteTestDemo(void);
~SpriteTestDemo(void);
virtual std::string title();
virtual std::string subtitle();
virtual void onEnter();
void restartCallback(Object* sender);
void nextCallback(Object* sender);
void backCallback(Object* sender);
};
class Sprite1 : public SpriteTestDemo
{
public:
Sprite1();
virtual std::string title();
void addNewSpriteWithCoords(Point p);
void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
};
class SpriteBatchNode1: public SpriteTestDemo
{
public:
SpriteBatchNode1();
void addNewSpriteWithCoords(Point p);
void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
virtual std::string title();
};
class SpriteColorOpacity : public SpriteTestDemo
{
public:
SpriteColorOpacity();
void removeAndAddSprite(float dt);
virtual std::string title();
};
class SpriteBatchNodeColorOpacity : public SpriteTestDemo
{
public:
SpriteBatchNodeColorOpacity();
void removeAndAddSprite(float dt);
virtual std::string title();
};
class SpriteZOrder : public SpriteTestDemo
{
int _dir;
public:
SpriteZOrder();
void reorderSprite(float dt);
virtual std::string title();
};
class SpriteBatchNodeZOrder: public SpriteTestDemo
{
int _dir;
public:
SpriteBatchNodeZOrder();
void reorderSprite(float dt);
virtual std::string title();
};
class SpriteBatchNodeReorder : public SpriteTestDemo
{
public:
SpriteBatchNodeReorder();
virtual std::string title();
std::string subtitle();
};
class SpriteBatchNodeReorderIssue744: public SpriteTestDemo
{
public:
SpriteBatchNodeReorderIssue744();
virtual std::string title();
std::string subtitle();
};
class SpriteBatchNodeReorderIssue766 : public SpriteTestDemo
{
public:
SpriteBatchNodeReorderIssue766();
virtual std::string title();
virtual std::string subtitle();
void reorderSprite(float dt);
Sprite* makeSpriteZ(int aZ);
private:
SpriteBatchNode *batchNode;
Sprite *sprite1;
Sprite *sprite2;
Sprite *sprite3;
};
class SpriteBatchNodeReorderIssue767 : public SpriteTestDemo
{
public:
SpriteBatchNodeReorderIssue767();
virtual std::string title();
virtual std::string subtitle();
void reorderSprites(float dt);
};
class SpriteZVertex: public SpriteTestDemo
{
int _dir;
float _time;
public:
virtual void onEnter();
virtual void onExit();
SpriteZVertex();
virtual std::string title();
};
class SpriteBatchNodeZVertex: public SpriteTestDemo
{
int _dir;
float _time;
public:
virtual void onEnter();
virtual void onExit();
SpriteBatchNodeZVertex();
virtual std::string title();
};
class SpriteAnchorPoint : public SpriteTestDemo
{
public:
SpriteAnchorPoint();
virtual std::string title();
};
class SpriteBatchNodeAnchorPoint : public SpriteTestDemo
{
public:
SpriteBatchNodeAnchorPoint();
virtual std::string title();
};
class Sprite6 : public SpriteTestDemo
{
public:
Sprite6();
virtual std::string title();
};
class SpriteFlip : public SpriteTestDemo
{
public:
SpriteFlip();
void flipSprites(float dt);
virtual std::string title();
};
class SpriteBatchNodeFlip : public SpriteTestDemo
{
public:
SpriteBatchNodeFlip();
void flipSprites(float dt);
virtual std::string title();
};
class SpriteAliased : public SpriteTestDemo
{
public:
SpriteAliased();
virtual void onEnter();
virtual void onExit();
virtual std::string title();
};
class SpriteBatchNodeAliased : public SpriteTestDemo
{
public:
SpriteBatchNodeAliased();
virtual void onEnter();
virtual void onExit();
virtual std::string title();
};
class SpriteNewTexture : public SpriteTestDemo
{
bool _usingTexture1;
Texture2D* _texture1;
Texture2D* _texture2;
public:
SpriteNewTexture();
virtual ~SpriteNewTexture();
void addNewSprite();
void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
virtual std::string title();
};
class SpriteBatchNodeNewTexture : public SpriteTestDemo
{
Texture2D* _texture1;
Texture2D* _texture2;
public:
SpriteBatchNodeNewTexture();
virtual ~SpriteBatchNodeNewTexture();
void addNewSprite();
void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
virtual std::string title();
};
class SpriteFrameTest: public SpriteTestDemo
{
public:
virtual void onEnter();
virtual void onExit();
virtual std::string title();
virtual std::string subtitle();
void startIn05Secs(float dt);
void flipSprites(float dt);
private:
Sprite *_sprite1;
Sprite *_sprite2;
int _counter;
};
class SpriteFrameAliasNameTest : public SpriteTestDemo
{
public:
virtual void onEnter();
virtual void onExit();
virtual std::string title();
virtual std::string subtitle();
};
class SpriteOffsetAnchorRotation: public SpriteTestDemo
{
public:
SpriteOffsetAnchorRotation();
virtual void onExit();
virtual std::string title();
};
class SpriteBatchNodeOffsetAnchorRotation: public SpriteTestDemo
{
public:
SpriteBatchNodeOffsetAnchorRotation();
virtual void onExit();
virtual std::string title();
};
class SpriteOffsetAnchorScale: public SpriteTestDemo
{
public:
SpriteOffsetAnchorScale();
virtual void onExit();
virtual std::string title();
};
class SpriteBatchNodeOffsetAnchorScale: public SpriteTestDemo
{
public:
SpriteBatchNodeOffsetAnchorScale();
virtual void onExit();
virtual std::string title();
};
class SpriteOffsetAnchorSkew : public SpriteTestDemo
{
public:
SpriteOffsetAnchorSkew();
~SpriteOffsetAnchorSkew();
virtual std::string title();
};
class SpriteOffsetAnchorRotationalSkew : public SpriteTestDemo
{
public:
SpriteOffsetAnchorRotationalSkew();
~SpriteOffsetAnchorRotationalSkew();
virtual std::string title();
};
class SpriteBatchNodeOffsetAnchorSkew : public SpriteTestDemo
{
public:
SpriteBatchNodeOffsetAnchorSkew();
~SpriteBatchNodeOffsetAnchorSkew();
virtual std::string title();
};
class SpriteOffsetAnchorRotationalSkewScale : public SpriteTestDemo
{
public:
SpriteOffsetAnchorRotationalSkewScale();
~SpriteOffsetAnchorRotationalSkewScale();
virtual std::string title();
};
class SpriteBatchNodeOffsetAnchorRotationalSkew : public SpriteTestDemo
{
public:
SpriteBatchNodeOffsetAnchorRotationalSkew();
~SpriteBatchNodeOffsetAnchorRotationalSkew();
virtual std::string title();
};
class SpriteOffsetAnchorSkewScale : public SpriteTestDemo
{
public:
SpriteOffsetAnchorSkewScale();
~SpriteOffsetAnchorSkewScale();
virtual std::string title();
};
class SpriteBatchNodeOffsetAnchorSkewScale : public SpriteTestDemo
{
public:
SpriteBatchNodeOffsetAnchorSkewScale();
~SpriteBatchNodeOffsetAnchorSkewScale();
virtual std::string title();
};
class SpriteBatchNodeOffsetAnchorRotationalSkewScale : public SpriteTestDemo
{
public:
SpriteBatchNodeOffsetAnchorRotationalSkewScale();
~SpriteBatchNodeOffsetAnchorRotationalSkewScale();
virtual std::string title();
};
class SpriteOffsetAnchorFlip : public SpriteTestDemo
{
public:
SpriteOffsetAnchorFlip();
~SpriteOffsetAnchorFlip();
virtual std::string title();
virtual std::string subtitle();
};
class SpriteBatchNodeOffsetAnchorFlip : public SpriteTestDemo
{
public:
SpriteBatchNodeOffsetAnchorFlip();
~SpriteBatchNodeOffsetAnchorFlip();
virtual std::string title();
virtual std::string subtitle();
};
class SpriteAnimationSplit : public SpriteTestDemo
{
public:
SpriteAnimationSplit();
virtual void onExit();
virtual std::string title();
};
class SpriteHybrid: public SpriteTestDemo
{
bool _usingSpriteBatchNode;
public:
SpriteHybrid();
void reparentSprite(float dt);
virtual std::string title();
virtual void onExit();
};
class SpriteBatchNodeChildren: public SpriteTestDemo
{
public:
SpriteBatchNodeChildren();
virtual void onExit();
virtual std::string title();
};
class SpriteBatchNodeChildrenZ : public SpriteTestDemo
{
public:
SpriteBatchNodeChildrenZ();
virtual void onExit();
virtual std::string title();
};
class SpriteChildrenVisibility: public SpriteTestDemo
{
public:
SpriteChildrenVisibility();
virtual void onExit();
virtual std::string title();
};
class SpriteChildrenVisibilityIssue665 : public SpriteTestDemo
{
public:
SpriteChildrenVisibilityIssue665();
~SpriteChildrenVisibilityIssue665();
virtual std::string title();
virtual std::string subtitle();
};
class SpriteChildrenAnchorPoint: public SpriteTestDemo
{
public:
SpriteChildrenAnchorPoint();
virtual void onExit();
virtual std::string title();
};
class SpriteBatchNodeChildrenAnchorPoint: public SpriteTestDemo
{
public:
SpriteBatchNodeChildrenAnchorPoint();
virtual void onExit();
virtual std::string title();
};
class SpriteBatchNodeChildrenScale: public SpriteTestDemo
{
public:
SpriteBatchNodeChildrenScale();
virtual std::string title();
};
class SpriteChildrenChildren: public SpriteTestDemo
{
public:
SpriteChildrenChildren();
virtual std::string title();
};
class SpriteBatchNodeChildrenChildren: public SpriteTestDemo
{
public:
SpriteBatchNodeChildrenChildren();
virtual std::string title();
};
class SpriteNilTexture: public SpriteTestDemo
{
public:
SpriteNilTexture();
virtual std::string title();
std::string subtitle();
};
class SpriteSubclass : public SpriteTestDemo
{
public:
SpriteSubclass();
virtual std::string title();
virtual std::string subtitle();
};
class AnimationCacheTest : public SpriteTestDemo
{
public:
AnimationCacheTest();
virtual std::string title();
virtual std::string subtitle();
};
class NodeSort : public SpriteTestDemo
{
public:
NodeSort();
virtual std::string title();
virtual std::string subtitle();
void reorderSprite(float dt);
private:
Node *_node;
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_sprite4;
Sprite *_sprite5;
};
class SpriteBatchNodeReorderSameIndex : public SpriteTestDemo
{
public:
SpriteBatchNodeReorderSameIndex();
virtual std::string title();
virtual std::string subtitle();
void reorderSprite(float dt);
private:
SpriteBatchNode *_batchNode;
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_sprite4;
Sprite *_sprite5;
};
class SpriteBatchNodeReorderOneChild : public SpriteTestDemo
{
public:
SpriteBatchNodeReorderOneChild();
void reorderSprite(float dt);
virtual std::string title();
private:
SpriteBatchNode *_batchNode;
Sprite *_reorderSprite;
};
class SpriteBatchNodeSkewNegativeScaleChildren : public SpriteTestDemo
{
public:
SpriteBatchNodeSkewNegativeScaleChildren();
~SpriteBatchNodeSkewNegativeScaleChildren();
virtual std::string title();
virtual std::string subtitle();
};
class SpriteBatchNodeRotationalSkewNegativeScaleChildren : public SpriteTestDemo
{
public:
SpriteBatchNodeRotationalSkewNegativeScaleChildren();
~SpriteBatchNodeRotationalSkewNegativeScaleChildren();
virtual std::string title();
};
class SpriteSkewNegativeScaleChildren : public SpriteTestDemo
{
public:
SpriteSkewNegativeScaleChildren();
~SpriteSkewNegativeScaleChildren();
virtual std::string title();
virtual std::string subtitle();
};
class SpriteRotationalSkewNegativeScaleChildren : public SpriteTestDemo
{
public:
SpriteRotationalSkewNegativeScaleChildren();
~SpriteRotationalSkewNegativeScaleChildren();
virtual std::string title();
};
class SpriteDoubleResolution : public SpriteTestDemo
{
public:
SpriteDoubleResolution();
virtual std::string title();
virtual std::string subtitle();
};
class AnimationCacheFile : public SpriteTestDemo
{
public:
AnimationCacheFile();
virtual std::string title();
virtual std::string subtitle();
};
class SpriteBatchBug1217 : public SpriteTestDemo
{
public:
SpriteBatchBug1217();
virtual std::string title();
virtual std::string subtitle();
};
class SpriteTestScene : public TestScene
{
public:
virtual void runThisTest();
};
#endif