mirror of https://github.com/axmolengine/axmol.git
256 lines
8.8 KiB
C++
256 lines
8.8 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2011 cocos2d-x.org
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Copyright (c) 2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCAnimationCache.h"
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#include "ccMacros.h"
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#include "CCAnimation.h"
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#include "CCSpriteFrame.h"
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#include "CCSpriteFrameCache.h"
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#include "cocoa/CCString.h"
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#include "platform/CCFileUtils.h"
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using namespace std;
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NS_CC_BEGIN
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CCAnimationCache* CCAnimationCache::s_pSharedAnimationCache = NULL;
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CCAnimationCache* CCAnimationCache::sharedAnimationCache(void)
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{
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if (! s_pSharedAnimationCache)
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{
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s_pSharedAnimationCache = new CCAnimationCache();
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s_pSharedAnimationCache->init();
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}
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return s_pSharedAnimationCache;
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}
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void CCAnimationCache::purgeSharedAnimationCache(void)
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{
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CC_SAFE_RELEASE_NULL(s_pSharedAnimationCache);
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}
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bool CCAnimationCache::init()
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{
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m_pAnimations = new CCDictionary();
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return true;
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}
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CCAnimationCache::CCAnimationCache()
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: m_pAnimations(NULL)
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{
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}
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CCAnimationCache::~CCAnimationCache()
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{
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CCLOGINFO("cocos2d: deallocing %p", this);
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CC_SAFE_RELEASE(m_pAnimations);
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}
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void CCAnimationCache::addAnimation(CCAnimation *animation, const char * name)
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{
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m_pAnimations->setObject(animation, name);
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}
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void CCAnimationCache::removeAnimationByName(const char* name)
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{
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if (! name)
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{
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return;
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}
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m_pAnimations->removeObjectForKey(name);
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}
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CCAnimation* CCAnimationCache::animationByName(const char* name)
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{
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return (CCAnimation*)m_pAnimations->objectForKey(name);
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}
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void CCAnimationCache::parseVersion1(CCDictionary* animations)
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{
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CCSpriteFrameCache *frameCache = CCSpriteFrameCache::sharedSpriteFrameCache();
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CCDictElement* pElement = NULL;
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CCDICT_FOREACH(animations, pElement)
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{
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CCDictionary* animationDict = (CCDictionary*)pElement->getObject();
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CCArray* frameNames = (CCArray*)animationDict->objectForKey("frames");
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float delay = animationDict->valueForKey("delay")->floatValue();
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CCAnimation* animation = NULL;
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if ( frameNames == NULL )
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{
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CCLOG("cocos2d: CCAnimationCache: Animation '%s' found in dictionary without any frames - cannot add to animation cache.", pElement->getStrKey());
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continue;
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}
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CCArray* frames = CCArray::createWithCapacity(frameNames->count());
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frames->retain();
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CCObject* pObj = NULL;
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CCARRAY_FOREACH(frameNames, pObj)
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{
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const char* frameName = ((CCString*)pObj)->getCString();
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CCSpriteFrame* spriteFrame = frameCache->spriteFrameByName(frameName);
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if ( ! spriteFrame ) {
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CCLOG("cocos2d: CCAnimationCache: Animation '%s' refers to frame '%s' which is not currently in the CCSpriteFrameCache. This frame will not be added to the animation.", pElement->getStrKey(), frameName);
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continue;
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}
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CCAnimationFrame* animFrame = new CCAnimationFrame();
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animFrame->initWithSpriteFrame(spriteFrame, 1, NULL);
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frames->addObject(animFrame);
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animFrame->release();
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}
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if ( frames->count() == 0 ) {
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CCLOG("cocos2d: CCAnimationCache: None of the frames for animation '%s' were found in the CCSpriteFrameCache. Animation is not being added to the Animation Cache.", pElement->getStrKey());
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continue;
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} else if ( frames->count() != frameNames->count() ) {
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CCLOG("cocos2d: CCAnimationCache: An animation in your dictionary refers to a frame which is not in the CCSpriteFrameCache. Some or all of the frames for the animation '%s' may be missing.", pElement->getStrKey());
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}
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animation = CCAnimation::create(frames, delay, 1);
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CCAnimationCache::sharedAnimationCache()->addAnimation(animation, pElement->getStrKey());
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frames->release();
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}
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}
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void CCAnimationCache::parseVersion2(CCDictionary* animations)
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{
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CCSpriteFrameCache *frameCache = CCSpriteFrameCache::sharedSpriteFrameCache();
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CCDictElement* pElement = NULL;
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CCDICT_FOREACH(animations, pElement)
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{
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const char* name = pElement->getStrKey();
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CCDictionary* animationDict = (CCDictionary*)pElement->getObject();
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int loops = animationDict->valueForKey("loops")->intValue();
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bool restoreOriginalFrame = animationDict->valueForKey("restoreOriginalFrame")->boolValue();
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CCArray* frameArray = (CCArray*)animationDict->objectForKey("frames");
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if ( frameArray == NULL ) {
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CCLOG("cocos2d: CCAnimationCache: Animation '%s' found in dictionary without any frames - cannot add to animation cache.", name);
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continue;
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}
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// Array of AnimationFrames
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CCArray* array = CCArray::createWithCapacity(frameArray->count());
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array->retain();
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CCObject* pObj = NULL;
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CCARRAY_FOREACH(frameArray, pObj)
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{
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CCDictionary* entry = (CCDictionary*)(pObj);
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const char* spriteFrameName = entry->valueForKey("spriteframe")->getCString();
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CCSpriteFrame *spriteFrame = frameCache->spriteFrameByName(spriteFrameName);
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if( ! spriteFrame ) {
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CCLOG("cocos2d: CCAnimationCache: Animation '%s' refers to frame '%s' which is not currently in the CCSpriteFrameCache. This frame will not be added to the animation.", name, spriteFrameName);
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continue;
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}
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float delayUnits = entry->valueForKey("delayUnits")->floatValue();
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CCDictionary* userInfo = (CCDictionary*)entry->objectForKey("notification");
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CCAnimationFrame *animFrame = new CCAnimationFrame();
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animFrame->initWithSpriteFrame(spriteFrame, delayUnits, userInfo);
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array->addObject(animFrame);
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animFrame->release();
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}
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float delayPerUnit = animationDict->valueForKey("delayPerUnit")->floatValue();
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CCAnimation *animation = new CCAnimation();
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animation->initWithAnimationFrames(array, delayPerUnit, loops);
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array->release();
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animation->setRestoreOriginalFrame(restoreOriginalFrame);
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CCAnimationCache::sharedAnimationCache()->addAnimation(animation, name);
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animation->release();
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}
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}
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void CCAnimationCache::addAnimationsWithDictionary(CCDictionary* dictionary)
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{
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CCDictionary* animations = (CCDictionary*)dictionary->objectForKey("animations");
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if ( animations == NULL ) {
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CCLOG("cocos2d: CCAnimationCache: No animations were found in provided dictionary.");
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return;
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}
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unsigned int version = 1;
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CCDictionary* properties = (CCDictionary*)dictionary->objectForKey("properties");
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if( properties )
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{
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version = properties->valueForKey("format")->intValue();
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CCArray* spritesheets = (CCArray*)properties->objectForKey("spritesheets");
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CCObject* pObj = NULL;
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CCARRAY_FOREACH(spritesheets, pObj)
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{
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CCString* name = (CCString*)(pObj);
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CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile(name->getCString());
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}
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}
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switch (version) {
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case 1:
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parseVersion1(animations);
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break;
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case 2:
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parseVersion2(animations);
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break;
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default:
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CCAssert(false, "Invalid animation format");
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}
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}
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/** Read an NSDictionary from a plist file and parse it automatically for animations */
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void CCAnimationCache::addAnimationsWithFile(const char* plist)
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{
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CCAssert( plist, "Invalid texture file name");
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const char* path = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(plist);
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CCDictionary* dict = CCDictionary::createWithContentsOfFile(path);
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CCAssert( dict, "CCAnimationCache: File could not be found");
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addAnimationsWithDictionary(dict);
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}
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NS_CC_END |