mirror of https://github.com/axmolengine/axmol.git
91 lines
3.1 KiB
C++
91 lines
3.1 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "scripting/lua-bindings/manual/cocostudio/lua-cocos-studio-conversions.h"
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#include "ActionTimeline/CCActionTimeline.h"
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#if COCOS2D_DEBUG >= 1
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extern void luaval_to_native_err(lua_State* L, const char* msg, tolua_Error* err, const char* funcName);
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#endif
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bool luaval_to_animationInfo(lua_State* L, int lo, cocostudio::timeline::AnimationInfo* outValue, const char* funcName)
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{
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if (nullptr == L || nullptr == outValue)
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return false;
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bool ok = true;
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tolua_Error tolua_err;
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if (!tolua_istable(L, lo, 0, &tolua_err))
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{
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#if COCOS2D_DEBUG >= 1
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luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
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#endif
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ok = false;
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}
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if (ok)
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{
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lua_pushstring(L, "name"); /* L: paramStack key */
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lua_gettable(L, lo); /* L: paramStack paramStack[lo][key] */
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outValue->name = lua_isstring(L, -1) ? lua_tostring(L, -1) : "";
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lua_pop(L, 1); /* L: paramStack*/
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lua_pushstring(L, "startIndex");
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lua_gettable(L, lo);
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outValue->startIndex = lua_isnumber(L, -1) ? (int)lua_tonumber(L, -1) : 0;
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lua_pop(L, 1);
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lua_pushstring(L, "endIndex");
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lua_gettable(L, lo);
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outValue->endIndex = lua_isnumber(L, -1) ? (int)lua_tonumber(L, -1) : 0;
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lua_pop(L, 1);
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return true;
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}
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return false;
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}
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void animationInfo_to_luaval(lua_State* L, const cocostudio::timeline::AnimationInfo& inValue)
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{
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if (nullptr == L)
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return;
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lua_newtable(L);
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lua_pushstring(L, "name");
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lua_pushstring(L, inValue.name.c_str());
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lua_rawset(L, -3);
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lua_pushstring(L, "startIndex");
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lua_pushnumber(L, (lua_Number)inValue.startIndex);
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lua_rawset(L, -3);
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lua_pushstring(L, "endIndex");
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lua_pushnumber(L, (lua_Number)inValue.endIndex);
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lua_rawset(L, -3);
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}
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