mirror of https://github.com/axmolengine/axmol.git
81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _CC_CUSTOMCOMMAND_H_
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#define _CC_CUSTOMCOMMAND_H_
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#include "renderer/CCRenderCommand.h"
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/**
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* @addtogroup renderer
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* @{
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*/
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NS_CC_BEGIN
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/**
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Custom command is used for call custom openGL command which can not be done by other commands,
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such as stencil function, depth functions etc. The render command is executed by calling a call back function.
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*/
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class CC_DLL CustomCommand : public RenderCommand
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{
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public:
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/**Constructor.*/
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CustomCommand();
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/**Destructor.*/
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~CustomCommand();
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public:
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/**
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Init function.
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@param globalZOrder GlobalZOrder of the render command.
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@param modelViewTransform When in 3D mode, depth sorting needs modelViewTransform.
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@param flags Use to identify that the render command is 3D mode or not.
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*/
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void init(float globalZOrder, const Mat4& modelViewTransform, uint32_t flags);
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/**
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Init function. The render command will be in 2D mode.
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@param globalZOrder GlobalZOrder of the render command.
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*/
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void init(float globalZOrder);
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/**
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Execute the render command and call callback functions.
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*/
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void execute();
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//TODO: This function is not used, it should be removed.
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inline bool isTranslucent() { return true; }
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/**Callback function.*/
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std::function<void()> func;
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protected:
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};
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NS_CC_END
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/**
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end of support group
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@}
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*/
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#endif //_CC_CUSTOMCOMMAND_H_
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