axmol/cocos/renderer/ccShader_3D_Particle.vert

18 lines
393 B
GLSL

const char* cc3D_Particle_vert = STRINGIFY(
attribute vec4 a_position;
attribute vec4 a_color;
attribute vec2 a_texCoord;
varying vec2 TextureCoordOut;
varying vec4 ColorOut;
void main()
{
ColorOut = a_color;
TextureCoordOut = a_texCoord;
TextureCoordOut.y = 1.0 - TextureCoordOut.y;
gl_Position = CC_PMatrix * a_position;
}
);