axmol/cocos/renderer/ccShader_3D_Skybox.vert

13 lines
280 B
GLSL

const char* cc3D_Skybox_vert = STRINGIFY(
uniform mat4 u_cameraRot;
attribute vec3 a_position;
varying vec3 v_reflect;
void main(void)
{
vec4 reflect = u_cameraRot * vec4(a_position, 1.0);
v_reflect = reflect.xyz;
gl_Position = vec4(a_position.xy, 1.0 , 1.0);
}
);