mirror of https://github.com/axmolengine/axmol.git
80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
#ifndef __GAMECONTROLLER_TEST_H__
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#define __GAMECONTROLLER_TEST_H__
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#include "cocos2d.h"
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#include "base/CCGameController.h"
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USING_NS_CC;
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class GameControllerTest : public cocos2d::Layer
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{
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public:
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virtual ~GameControllerTest();
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CREATE_FUNC(GameControllerTest);
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virtual bool init();
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void onKeyDown(cocos2d::Controller* controller, int keyCode, cocos2d::Event* event);
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void onKeyUp(cocos2d::Controller* controller, int keyCode, cocos2d::Event* event);
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void onAxisEvent(cocos2d::Controller* controller, int keyCode, cocos2d::Event* event);
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void menuCloseCallback(Ref* sender);
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private:
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float _visibleCentreX;
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float _visibleCentreY;
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float _visibleQuarterX;
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float _visibleThreeQuarterX;
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int _currControllerCount;
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typedef struct controllerHolder
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{
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cocos2d::Controller *controller;
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cocos2d::Node* _holderNode;
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cocos2d::Sprite* _leftJoystick;
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cocos2d::Sprite* _rightJoystick;
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cocos2d::Sprite* _dpadLeft;
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cocos2d::Sprite* _dpadRight;
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cocos2d::Sprite* _dpadUp;
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cocos2d::Sprite* _dpadDown;
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cocos2d::Sprite* _buttonX;
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cocos2d::Sprite* _buttonY;
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cocos2d::Sprite* _buttonA;
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cocos2d::Sprite* _buttonB;
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cocos2d::Sprite* _buttonL1;
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cocos2d::Sprite* _buttonR1;
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cocos2d::Sprite* _buttonL2;
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cocos2d::Sprite* _buttonR2;
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cocos2d::Label* _deviceLabel;
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cocos2d::Label* _externalKeyLabel;
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}ControllerHolder;
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ControllerHolder _firstHolder;
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ControllerHolder _secondHolder;
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cocos2d::EventListenerController* _listener;
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cocos2d::Size _visibleSize;
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cocos2d::Vec2 _visibleOrigin;
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void registerControllerListener();
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void showButtonState(cocos2d::Controller *controller, int keyCode, bool isPressed);
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void createControllerSprite(ControllerHolder& holder);
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void onConnectController(Controller* controller, Event* event);
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void onDisconnectedController(Controller* controller, Event* event);
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void resetControllerHolderState(ControllerHolder& holder);
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};
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#endif // __GAMECONTROLLER_TEST_H__
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