axmol/cocos/renderer/backend
halx99 6904b9f3f3 Fix depth stencil state/desc (#321)
* Fix ds state

* fix 3d object not render

* Update DepthStencilStateGL.cpp

* fix ds, not complete

* fix image ref incorrect

* Fix metal captureScreen

* Share ds desc
needs restore properly after non-default render target destroy.

* fix gl compile

* Sync ds desc

* Only set vertex & index buffer once for batch draw

* Add set/get ds desc for renderer

* Refine code style

* Fix RenderTextureTest
a. should restore stencil desc properly

* Sync gl captureNode

* Sync GL
2021-01-31 22:22:52 +08:00
..
metal Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
opengl Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
Backend.h Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
Buffer.h Init Commit 2019-11-23 20:27:39 +08:00
CommandBuffer.cpp Init Commit 2019-11-23 20:27:39 +08:00
CommandBuffer.h Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
DepthStencilState.cpp Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
DepthStencilState.h Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
Device.cpp Init Commit 2019-11-23 20:27:39 +08:00
Device.h Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
DeviceInfo.h Improve images decoder 2020-08-31 21:04:47 +08:00
Macros.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
PixelBufferDescriptor.h fix ci 2020-09-11 14:45:45 +08:00
Program.cpp Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
Program.h Allow user to set custom program type value 2020-11-27 17:26:02 +11:00
ProgramCache.cpp Delete unused buitin shaders 2020-11-16 11:20:12 +08:00
ProgramCache.h Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
ProgramState.cpp plain include xxhash.h 2020-11-14 12:22:51 +08:00
ProgramState.h Optimize includes 2020-10-23 16:40:51 +08:00
ProgramStateRegistry.cpp Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
ProgramStateRegistry.h Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
RenderPassDescriptor.cpp Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
RenderPassDescriptor.h Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
RenderPipeline.h Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
RenderTarget.h Use DeviceGL to store defaultFBO 2020-10-27 16:58:37 +08:00
ShaderCache.cpp fix incorrect hash structure for RenderPipeline (#20373) 2019-11-30 16:54:50 +08:00
ShaderCache.h Improve win dll support 2020-10-06 16:46:38 +08:00
ShaderModule.cpp Init Commit 2019-11-23 20:27:39 +08:00
ShaderModule.h Improve win dll support 2020-10-06 16:46:38 +08:00
Texture.cpp Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
Texture.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
TextureUtils.cpp Remove unused converter functions 2020-10-21 00:35:39 +08:00
TextureUtils.h Refine pixel format 2020-10-20 23:27:20 +08:00
Types.cpp Init Commit 2019-11-23 20:27:39 +08:00
Types.h Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
VertexLayout.cpp Init Commit 2019-11-23 20:27:39 +08:00
VertexLayout.h Improve win dll support 2020-10-06 16:46:38 +08:00