axmol/cocos/renderer/backend/opengl
halx99 6904b9f3f3 Fix depth stencil state/desc (#321)
* Fix ds state

* fix 3d object not render

* Update DepthStencilStateGL.cpp

* fix ds, not complete

* fix image ref incorrect

* Fix metal captureScreen

* Share ds desc
needs restore properly after non-default render target destroy.

* fix gl compile

* Sync ds desc

* Only set vertex & index buffer once for batch draw

* Add set/get ds desc for renderer

* Refine code style

* Fix RenderTextureTest
a. should restore stencil desc properly

* Sync gl captureNode

* Sync GL
2021-01-31 22:22:52 +08:00
..
BufferGL.cpp Init Commit 2019-11-23 20:27:39 +08:00
BufferGL.h Init Commit 2019-11-23 20:27:39 +08:00
CommandBufferGL.cpp Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
CommandBufferGL.h Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
DepthStencilStateGL.cpp Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
DepthStencilStateGL.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DeviceGL.cpp Use DeviceGL to store defaultFBO 2020-10-27 16:58:37 +08:00
DeviceGL.h fix compile 2020-10-27 17:01:03 +08:00
DeviceInfoGL.cpp Remove unnecessary macro GL_ETC1_RGB8_OES check 2020-09-01 13:39:15 +08:00
DeviceInfoGL.h Add copyright notice [skip appveyor][skip travis] 2020-09-01 13:24:45 +08:00
ProgramGL.cpp Improve memory use 2020-10-29 19:13:36 +08:00
ProgramGL.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
RenderPipelineGL.cpp Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
RenderPipelineGL.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
RenderTargetGL.cpp Use DeviceGL to store defaultFBO 2020-10-27 16:58:37 +08:00
RenderTargetGL.h Use DeviceGL to store defaultFBO 2020-10-27 16:58:37 +08:00
ShaderModuleGL.cpp Fixup, optimize shader compile log. 2020-02-24 16:27:10 +08:00
ShaderModuleGL.h Init Commit 2019-11-23 20:27:39 +08:00
TextureGL.cpp Clearly texture usage and TextureGL initWithZeros usage (#219) 2020-09-25 15:04:55 +08:00
TextureGL.h finish gl backend 2020-09-11 01:19:10 +08:00
UtilsGL.cpp Refine pixel format 2020-10-20 23:27:20 +08:00
UtilsGL.h RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00