mirror of https://github.com/axmolengine/axmol.git
56 lines
2.2 KiB
C++
56 lines
2.2 KiB
C++
/****************************************************************************
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Copyright (c) 2013 Edward Zhou
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "scripting/lua-bindings/manual/spine/LuaSkeletonAnimation.h"
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#include "scripting/lua-bindings/manual/cocos2d/LuaScriptHandlerMgr.h"
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#include "scripting/lua-bindings/manual/CCLuaStack.h"
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#include "scripting/lua-bindings/manual/CCLuaEngine.h"
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using namespace spine;
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USING_NS_CC;
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LuaSkeletonAnimation::LuaSkeletonAnimation ()
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: spine::SkeletonAnimation()
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{
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}
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LuaSkeletonAnimation::~LuaSkeletonAnimation()
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{
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ScriptHandlerMgr::getInstance()->removeObjectAllHandlers((void*)this);
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}
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LuaSkeletonAnimation* LuaSkeletonAnimation::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale)
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{
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LuaSkeletonAnimation* node = new (std::nothrow) LuaSkeletonAnimation();
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spAtlas* atlas = spAtlas_createFromFile(atlasFile, nullptr);
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node->initWithJsonFile(skeletonDataFile, atlas, scale);
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node->autorelease();
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return node;
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}
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