mirror of https://github.com/axmolengine/axmol.git
40 lines
1.1 KiB
Makefile
40 lines
1.1 KiB
Makefile
LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := scriptingcore-spidermonkey
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LOCAL_MODULE_FILENAME := libscriptingcore-spidermonkey
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LOCAL_SRC_FILES := ScriptingCore.cpp \
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cocos2d_specifics.cpp \
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CCPhysicsSprite.cpp \
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js_manual_conversions.cpp \
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cocosjs_manual_conversions.cpp \
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js_bindings_chipmunk_manual.cpp \
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js_bindings_chipmunk_functions.cpp \
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generated/cocos2dx.cpp
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LOCAL_CFLAGS := -DCOCOS2D_JAVASCRIPT
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LOCAL_EXPORT_CFLAGS := -DCOCOS2D_JAVASCRIPT
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LOCAL_C_INCLUDES := $(LOCAL_PATH) \
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$(LOCAL_PATH)/../../../CocosDenshion/include
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LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) \
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$(LOCAL_PATH)/generated
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LOCAL_WHOLE_STATIC_LIBRARIES := spidermonkey_static
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LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
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LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
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LOCAL_LDLIBS := -landroid
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LOCAL_LDLIBS += -llog
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include $(BUILD_STATIC_LIBRARY)
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$(call import-module,scripting/javascript/spidermonkey-android)
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$(call import-module,cocos2dx)
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$(call import-module,external/chipmunk)
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