mirror of https://github.com/axmolengine/axmol.git
58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
#ifndef _CCB_CCBMEMBERVARIABLEASSIGNER_H_
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#define _CCB_CCBMEMBERVARIABLEASSIGNER_H_
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namespace cocosbuilder {
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#define CCB_MEMBERVARIABLEASSIGNER_GLUE(TARGET, MEMBERVARIABLENAME, MEMBERVARIABLETYPE, MEMBERVARIABLE) \
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if (pTarget == TARGET && 0 == strcmp(pMemberVariableName, (MEMBERVARIABLENAME))) { \
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MEMBERVARIABLETYPE pOldVar = MEMBERVARIABLE; \
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MEMBERVARIABLE = dynamic_cast<MEMBERVARIABLETYPE>(pNode); \
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CC_ASSERT(MEMBERVARIABLE); \
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if (pOldVar != MEMBERVARIABLE) { \
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CC_SAFE_RELEASE(pOldVar); \
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MEMBERVARIABLE->retain(); \
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} \
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return true; \
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}
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#define CCB_MEMBERVARIABLEASSIGNER_GLUE_WEAK(TARGET, MEMBERVARIABLENAME, MEMBERVARIABLETYPE, MEMBERVARIABLE) \
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if (pTarget == TARGET && 0 == strcmp(pMemberVariableName, MEMBERVARIABLENAME)) { \
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MEMBERVARIABLE = dynamic_cast<MEMBERVARIABLETYPE>(pNode); \
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CC_ASSERT(MEMBERVARIABLE); \
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return true; \
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}
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class CC_DLL CCBMemberVariableAssigner {
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public:
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCBMemberVariableAssigner() {};
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/**
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* The callback function of assigning member variable.
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* @note The member variable must be Node or its subclass.
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* @param target The custom class.
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* @param memberVariableName The name of the member variable.
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* @param node The member variable.
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* @return Whether the assignment was successful.
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*/
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virtual bool onAssignCCBMemberVariable(cocos2d::Ref* target, const char* memberVariableName, cocos2d::Node* node) = 0;
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/**
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* The callback function of assigning custom properties.
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* @note The member variable must be Integer, Float, Boolean or String.
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* @param target The custom class.
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* @param memberVariableName The name of the member variable.
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* @param value The value of the property.
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* @return Whether the assignment was successful.
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*/
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virtual bool onAssignCCBCustomProperty(cocos2d::Ref* target, const char* memberVariableName, const cocos2d::Value& value) { return false; };
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};
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}
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#endif
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