mirror of https://github.com/axmolengine/axmol.git
250 lines
6.4 KiB
C++
250 lines
6.4 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCTimeLine.h"
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#include "CCActionTimeline.h"
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USING_NS_CC;
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NS_TIMELINE_BEGIN
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Timeline* Timeline::create()
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{
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Timeline* object = new Timeline();
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if (object)
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{
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object->autorelease();
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return object;
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}
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CC_SAFE_DELETE(object);
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return nullptr;
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}
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Timeline::Timeline()
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: _currentKeyFrame(nullptr)
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, _currentKeyFrameIndex(0)
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, _fromIndex(0)
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, _toIndex(0)
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, _betweenDuration(0)
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, _actionTag(0)
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, _ActionTimeline(nullptr)
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, _node(nullptr)
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{
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}
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Timeline::~Timeline()
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{
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}
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void Timeline::gotoFrame(int frameIndex)
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{
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if(_frames.size() == 0)
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return;
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binarySearchKeyFrame(frameIndex);
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apply(frameIndex);
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}
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void Timeline::stepToFrame(int frameIndex)
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{
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if(_frames.size() == 0)
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return;
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updateCurrentKeyFrame(frameIndex);
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apply(frameIndex);
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}
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Timeline* Timeline::clone()
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{
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Timeline* timeline = Timeline::create();
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timeline->_actionTag = _actionTag;
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for (auto frame : _frames)
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{
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Frame* newFrame = frame->clone();
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timeline->addFrame(newFrame);
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}
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return timeline;
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}
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void Timeline::addFrame(Frame* frame)
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{
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_frames.pushBack(frame);
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frame->setTimeline(this);
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}
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void Timeline::insertFrame(Frame* frame, int index)
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{
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_frames.insert(index, frame);
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frame->setTimeline(this);
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}
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void Timeline::removeFrame(Frame* frame)
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{
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_frames.eraseObject(frame);
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frame->setTimeline(nullptr);
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}
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void Timeline::setNode(Node* node)
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{
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for (auto frame : _frames)
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{
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frame->setNode(node);
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}
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}
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Node* Timeline::getNode() const
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{
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return _node;
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}
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void Timeline::apply(int frameIndex)
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{
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if (_currentKeyFrame)
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{
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float currentPercent = _betweenDuration == 0 ? 0 : (frameIndex - _currentKeyFrameIndex) / (float)_betweenDuration;
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_currentKeyFrame->apply(currentPercent);
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}
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}
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void Timeline::binarySearchKeyFrame(int frameIndex)
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{
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Frame *from = nullptr;
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Frame *to = nullptr;
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long length = _frames.size();
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bool needEnterFrame = false;
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do
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{
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if (frameIndex < _frames.at(0)->getFrameIndex())
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{
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if(_currentKeyFrameIndex >= _frames.at(0)->getFrameIndex())
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needEnterFrame = true;
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from = to = _frames.at(0);
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_currentKeyFrameIndex = 0;
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_betweenDuration = _frames.at(0)->getFrameIndex();
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break;
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}
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else if(frameIndex >= _frames.at(length - 1)->getFrameIndex())
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{
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from = to = _frames.at(length - 1);
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_currentKeyFrameIndex = _frames.at(length - 1)->getFrameIndex();
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_betweenDuration = 0;
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break;
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}
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int target = -1;
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int low=0,high=length-1,mid;
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while(low<=high){
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mid=(low+high)/2;
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if(frameIndex >= _frames.at(mid)->getFrameIndex() && frameIndex < _frames.at(mid+1)->getFrameIndex())
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{
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target = mid;
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break;
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}
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if(_frames.at(mid)->getFrameIndex()>frameIndex)
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high=mid-1;
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else
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low=mid+1;
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}
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from = _frames.at(target);
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to = _frames.at(target+1);
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if(target == 0 && _currentKeyFrameIndex<from->getFrameIndex())
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needEnterFrame = true;
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_currentKeyFrameIndex = from->getFrameIndex();
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_betweenDuration = to->getFrameIndex() - from->getFrameIndex();
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} while (0);
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if(needEnterFrame || _currentKeyFrame != from)
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{
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_currentKeyFrame = from;
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_currentKeyFrame->onEnter(to);
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}
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}
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void Timeline::updateCurrentKeyFrame(int frameIndex)
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{
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//! If play to current frame's front or back, then find current frame again
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if (frameIndex < _currentKeyFrameIndex || frameIndex >= _currentKeyFrameIndex + _betweenDuration)
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{
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Frame *from = nullptr;
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Frame *to = nullptr;
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do
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{
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long length = _frames.size();
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if (frameIndex < _frames.at(0)->getFrameIndex())
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{
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from = to = _frames.at(0);
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_currentKeyFrameIndex = 0;
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_betweenDuration = _frames.at(0)->getFrameIndex();
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break;
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}
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else if(frameIndex >= _frames.at(length - 1)->getFrameIndex())
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{
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from = to = _frames.at(length - 1);
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_currentKeyFrameIndex = _frames.at(length - 1)->getFrameIndex();
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_betweenDuration = 0;
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break;
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}
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do
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{
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_fromIndex = _toIndex;
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from = _frames.at(_fromIndex);
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_currentKeyFrameIndex = from->getFrameIndex();
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_toIndex = _fromIndex + 1;
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if (_toIndex >= length)
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{
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_toIndex = 0;
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}
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to = _frames.at(_toIndex);
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if (frameIndex == from->getFrameIndex())
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{
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break;
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}
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}
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while (frameIndex < from->getFrameIndex() || frameIndex >= to->getFrameIndex());
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_betweenDuration = to->getFrameIndex() - from->getFrameIndex();
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} while (0);
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_currentKeyFrame = from;
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_currentKeyFrame->onEnter(to);
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}
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}
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NS_TIMELINE_END
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