axmol/tests/cpp-tests/Classes/controller.cpp

592 lines
19 KiB
C++

// C++ includes
#include <map>
#include <functional>
#include <string>
#include <chrono>
#include <thread>
// test inclues
#include "AppDelegate.h"
#include "BaseTest.h"
#include "controller.h"
#include "testResource.h"
#include "tests.h"
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32) && (CC_TARGET_PLATFORM != CC_PLATFORM_WP8) && (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#else
#include <io.h>
#include <WS2tcpip.h>
#endif
#include "cocostudio/CocoStudio.h"
#include "UITest/UITest.h"
typedef struct _Controller{
const char *test_name;
std::function<TestScene*()> callback;
} Controller;
Controller g_aTestNames[] = {
//
// TESTS MUST BE ORDERED ALPHABETICALLY
// violators will be prosecuted
//
{ "3D: Sprite3D", [](){ return new Sprite3DTestScene(); }},
{ "ActionManager", [](){return new ActionManagerTestScene(); } },
{ "Actions - Basic", [](){ return new ActionsTestScene(); } },
{ "Actions - Ease", [](){return new ActionsEaseTestScene();} },
{ "Actions - Progress", [](){return new ProgressActionsTestScene(); } },
{ "Audio - CocosDenshion", []() { return new CocosDenshionTestScene(); } },
{ "Box2d - Basic", []() { return new Box2DTestScene(); } },
{ "Box2d - TestBed", []() { return new Box2dTestBedScene(); } },
{ "Bugs", []() { return new BugsTestScene(); } },
{ "Chipmunk", []() { return new ChipmunkAccelTouchTestScene(); } },
{ "Click and Move", [](){return new ClickAndMoveTestScene(); } },
{ "Configuration", []() { return new ConfigurationTestScene(); } },
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
{ "Console", []() { return new ConsoleTestScene(); } },
#endif
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
#if (CC_TARGET_PLATFORM != CC_PLATFORM_EMSCRIPTEN)
#if (CC_TARGET_PLATFORM != CC_PLATFORM_NACL)
#if (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE)
#if (CC_TARGET_PLATFORM != CC_PLATFORM_BADA)
{ "Curl", []() { return new CurlTestScene(); } },
#endif
#endif
#endif
#endif
#endif
{ "Current Language", []() { return new CurrentLanguageTestScene(); } },
{ "EventDispatcher", []() { return new EventDispatcherTestScene(); } },
{ "Effects - Advanced", []() { return new EffectAdvanceScene(); } },
{ "Effects - Basic", [](){return new EffectTestScene();} },
{ "Extensions", []() { return new ExtensionsTestScene(); } },
{ "FileUtils", []() { return new FileUtilsTestScene(); } },
{ "Fonts", []() { return new FontTestScene(); } },
{ "Interval", [](){return new IntervalTestScene(); } },
{ "Node: Clipping", []() { return new ClippingNodeTestScene(); } },
{ "Node: Draw", [](){return new DrawPrimitivesTestScene();} },
{ "Node: Label - New API", [](){return new AtlasTestSceneNew(); } },
{ "Node: Label - Old API", [](){return new AtlasTestScene(); } },
{ "Node: Layer", [](){return new LayerTestScene();} },
{ "Node: Menu", [](){return new MenuTestScene();} },
{ "Node: MotionStreak", [](){return new MotionStreakTestScene();} },
{ "Node: Node", [](){return new CocosNodeTestScene();} },
{ "Node: Parallax", [](){return new ParallaxTestScene(); } },
{ "Node: Particles", [](){return new ParticleTestScene(); } },
{ "Node: Physics", []() { return new PhysicsTestScene(); } },
{ "Node: RenderTexture", [](){return new RenderTextureScene(); } },
{ "Node: Scene", [](){return new SceneTestScene();} },
{ "Node: Spine", []() { return new SpineTestScene(); } },
{ "Node: Sprite", [](){return new SpriteTestScene(); } },
{ "Node: TileMap", [](){return new TileMapTestScene(); } },
{ "Node: FastTileMap", [](){return new TileMapTestSceneNew(); } },
{ "Node: Text Input", [](){return new TextInputTestScene(); } },
{ "Node: UI", [](){ return new UITestScene(); }},
{ "Mouse", []() { return new MouseTestScene(); } },
{ "MutiTouch", []() { return new MutiTouchTestScene(); } },
{ "Performance tests", []() { return new PerformanceTestScene(); } },
{ "Renderer", []() { return new NewRendererTestScene(); } },
{ "ReleasePool", [](){ return new ReleasePoolTestScene(); } },
{ "Rotate World", [](){return new RotateWorldTestScene(); } },
{ "Scheduler", [](){return new SchedulerTestScene(); } },
{ "Shader - Basic", []() { return new ShaderTestScene(); } },
{ "Shader - Sprite", []() { return new ShaderTestScene2(); } },
{ "Texture2D", [](){return new TextureTestScene(); } },
{ "TextureCache", []() { return new TextureCacheTestScene(); } },
{ "TexturePacker Encryption", []() { return new TextureAtlasEncryptionTestScene(); } },
{ "Touches", [](){return new PongScene();} },
{ "Transitions", [](){return new TransitionsTestScene();} },
{ "Unit Test", []() { return new UnitTestScene(); }},
{ "UserDefault", []() { return new UserDefaultTestScene(); } },
{ "Zwoptex", []() { return new ZwoptexTestScene(); } },
};
static int g_testCount = sizeof(g_aTestNames) / sizeof(g_aTestNames[0]);
static Controller *currentController = nullptr;
#define LINE_SPACE 40
static Vec2 s_tCurPos = Vec2::ZERO;
//sleep for t seconds
static void wait(int t)
{
std::chrono::milliseconds dura( t * 1000 );
std::this_thread::sleep_for( dura );
}
TestController::TestController()
: _beginPos(Vec2::ZERO)
,_exitThread(false)
{
// add close menu
auto closeItem = MenuItemImage::create(s_pathClose, s_pathClose, CC_CALLBACK_1(TestController::closeCallback, this) );
auto menu =Menu::create(closeItem, nullptr);
menu->setPosition( Vec2::ZERO );
closeItem->setPosition(Vec2( VisibleRect::right().x - 30, VisibleRect::top().y - 30));
// add menu items for tests
TTFConfig ttfConfig("fonts/arial.ttf", 24);
_itemMenu = Menu::create();
for (int i = 0; i < g_testCount; ++i)
{
auto label = Label::createWithTTF(ttfConfig, g_aTestNames[i].test_name);
auto menuItem = MenuItemLabel::create(label, CC_CALLBACK_1(TestController::menuCallback, this));
_itemMenu->addChild(menuItem, i + 10000);
menuItem->setPosition( Vec2( VisibleRect::center().x, (VisibleRect::top().y - (i + 1) * LINE_SPACE) ));
}
_itemMenu->setContentSize(Size(VisibleRect::getVisibleRect().size.width, (g_testCount + 1) * (LINE_SPACE)));
_itemMenu->setPosition(s_tCurPos);
addChild(_itemMenu);
addChild(menu, 1);
// Register Touch Event
auto listener = EventListenerTouchOneByOne::create();
listener->setSwallowTouches(true);
listener->onTouchBegan = CC_CALLBACK_2(TestController::onTouchBegan, this);
listener->onTouchMoved = CC_CALLBACK_2(TestController::onTouchMoved, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
auto mouseListener = EventListenerMouse::create();
mouseListener->onMouseScroll = CC_CALLBACK_1(TestController::onMouseScroll, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(mouseListener, this);
}
TestController::~TestController()
{
}
void TestController::menuCallback(Ref * sender)
{
Director::getInstance()->purgeCachedData();
// get the userdata, it's the index of the menu item clicked
auto menuItem = static_cast<MenuItem *>(sender);
int idx = menuItem->getLocalZOrder() - 10000;
// create the test scene and run it
auto scene = g_aTestNames[idx].callback();
if (scene)
{
scene->runThisTest();
scene->release();
}
}
void TestController::closeCallback(Ref * sender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
return;
#endif
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
bool TestController::onTouchBegan(Touch* touch, Event *event)
{
_beginPos = touch->getLocation();
return true;
}
void TestController::onTouchMoved(Touch* touch, Event *event)
{
auto touchLocation = touch->getLocation();
float nMoveY = touchLocation.y - _beginPos.y;
auto curPos = _itemMenu->getPosition();
auto nextPos = Vec2(curPos.x, curPos.y + nMoveY);
if (nextPos.y < 0.0f)
{
_itemMenu->setPosition(Vec2::ZERO);
return;
}
if (nextPos.y > ((g_testCount + 1)* LINE_SPACE - VisibleRect::getVisibleRect().size.height))
{
_itemMenu->setPosition(Vec2(0, ((g_testCount + 1)* LINE_SPACE - VisibleRect::getVisibleRect().size.height)));
return;
}
_itemMenu->setPosition(nextPos);
_beginPos = touchLocation;
s_tCurPos = nextPos;
}
void TestController::onMouseScroll(Event *event)
{
auto mouseEvent = static_cast<EventMouse*>(event);
float nMoveY = mouseEvent->getScrollY() * 6;
auto curPos = _itemMenu->getPosition();
auto nextPos = Vec2(curPos.x, curPos.y + nMoveY);
if (nextPos.y < 0.0f)
{
_itemMenu->setPosition(Vec2::ZERO);
return;
}
if (nextPos.y > ((g_testCount + 1)* LINE_SPACE - VisibleRect::getVisibleRect().size.height))
{
_itemMenu->setPosition(Vec2(0, ((g_testCount + 1)* LINE_SPACE - VisibleRect::getVisibleRect().size.height)));
return;
}
_itemMenu->setPosition(nextPos);
s_tCurPos = nextPos;
}
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
void TestController::runAllTests(int fd)
{
AppDelegate* app = (AppDelegate *)Application::getInstance();
Scheduler *sched = Director::getInstance()->getScheduler();
for (int i = 0; i < g_testCount; i++)
{
// create the test scene and run it
std::string msg("autotest: running test:");
msg += g_aTestNames[i].test_name;
send(fd, msg.c_str(), strlen(msg.c_str()),0);
send(fd, "\n",1,0);
currentController = &g_aTestNames[i];
sched->performFunctionInCocosThread( [&](){
auto scene = currentController->callback();
if(scene)
{
scene->runThisTest();
scene->release();
}
} );
wait(1);
BaseTest* firstTest = app->getCurrentTest();
if(firstTest == nullptr)
{
continue;
}
std::string t1("");
t1 += firstTest->subtitle();
send(fd, t1.c_str(), strlen(t1.c_str()),0);
send(fd, "\n",1,0);
wait(2);
while(1)
{
if(_exitThread)
{
return;
}
//currentTest->nextCallback(nullptr);
sched->performFunctionInCocosThread( [&](){
BaseTest *t = app->getCurrentTest();
if(t != nullptr)
{
t->nextCallback(nullptr);
}
} );
wait(1);
BaseTest * curTest = app->getCurrentTest();
if(curTest == nullptr)
{
break;
}
std::string title("");
title += curTest->subtitle();
send(fd, title.c_str(), strlen(title.c_str()),0);
send(fd, "\n",1,0);
wait(2);
if(t1 == title)
{
break;
}
}
}
std::string msg("autotest run successfully!");
send(fd, msg.c_str(), strlen(msg.c_str()),0);
send(fd, "\n",1,0);
return;
}
void TestController::addConsoleAutoTest()
{
auto console = Director::getInstance()->getConsole();
static struct Console::Command autotest = {
"autotest",
"testcpp autotest command, use -h to list available tests",
[this](int fd, const std::string& args)
{
Scheduler *sched = Director::getInstance()->getScheduler();
if(args == "help" || args == "-h")
{
const char msg[] = "usage: autotest ActionsTest\n\tavailable tests: ";
send(fd, msg, sizeof(msg),0);
send(fd, "\n",1,0);
for(int i = 0; i < g_testCount; i++)
{
send(fd, "\t",1,0);
send(fd, g_aTestNames[i].test_name, strlen(g_aTestNames[i].test_name)+1,0);
send(fd, "\n",1,0);
}
const char help_main[] = "\tmain, return to main menu\n";
send(fd, help_main, sizeof(help_main),0);
const char help_next[] = "\tnext, run next test\n";
send(fd, help_next, sizeof(help_next),0);
const char help_back[] = "\tback, run prev test\n";
send(fd, help_back, sizeof(help_back),0);
const char help_restart[] = "\trestart, restart current test\n";
send(fd, help_restart, sizeof(help_restart),0);
return;
}
if(args == "main")
{
sched->performFunctionInCocosThread( [&]()
{
auto scene = Scene::create();
auto layer = new TestController();
scene->addChild(layer);
layer->release();
Director::getInstance()->replaceScene(scene);
cocostudio::ArmatureDataManager::destroyInstance();
} );
return;
}
const char msg_notest[] = "autotest: can't detect running test.\n";
AppDelegate* app = (AppDelegate *)Application::getInstance();
BaseTest* currentTest = app->getCurrentTest();
if(args == "next")
{
if(currentTest != nullptr)
{
//currentTest->nextCallback(nullptr);
sched->performFunctionInCocosThread( [&](){
currentTest->nextCallback(nullptr);
} );
}
else
{
send(fd, msg_notest, sizeof(msg_notest),0);
}
return;
}
if(args == "back")
{
if(currentTest != nullptr)
{
sched->performFunctionInCocosThread( [&](){
currentTest->backCallback(nullptr);
} );
}
else
{
send(fd, msg_notest, sizeof(msg_notest),0);
}
return;
}
if(args == "restart")
{
if(currentTest != nullptr)
{
sched->performFunctionInCocosThread( [&](){
currentTest->restartCallback(nullptr);
} );
}
else
{
send(fd, msg_notest, sizeof(msg_notest),0);
}
return;
}
if(args == "run")
{
_exitThread = false;
std::thread t = std::thread( &TestController::runAllTests, this, fd);
t.detach();
return;
}
if(args == "stop")
{
_exitThread = true;
std::string msg("autotest: autotest stopped!");
send(fd, msg.c_str(), strlen(msg.c_str()),0);
send(fd, "\n",1,0);
return;
}
for(int i = 0; i < g_testCount; i++)
{
if(args == g_aTestNames[i].test_name)
{
currentController = &g_aTestNames[i];
std::string msg("autotest: running test:");
msg += args;
send(fd, msg.c_str(), strlen(msg.c_str()),0);
send(fd, "\n",1,0);
sched->performFunctionInCocosThread( [&](){
auto scene = currentController->callback();
if(scene)
{
scene->runThisTest();
scene->release();
}
} );
return;
}
}
//no match found,print warning message
std::string msg("autotest: could not find test:");
msg += args;
send(fd, msg.c_str(), strlen(msg.c_str()),0);
send(fd, "\n",1,0);
}
};
console->addCommand(autotest);
}
void TestController::startAutoRun()
{
std::thread t = std::thread( &TestController::autorun, this);
t.detach();
}
ssize_t TestController::readline(int fd, char* ptr, size_t maxlen)
{
size_t n, rc;
char c;
for( n = 0; n < maxlen - 1; n++ ) {
if( (rc = recv(fd, &c, 1, 0)) ==1 ) {
*ptr++ = c;
if(c == '\n') {
break;
}
} else if( rc == 0 ) {
return 0;
} else if( errno == EINTR ) {
continue;
} else {
return -1;
}
}
*ptr = 0;
return n;
}
void TestController::autorun()
{
struct addrinfo hints;
struct addrinfo *result, *rp;
int sfd, s;
/* Obtain address(es) matching host/port */
memset(&hints, 0, sizeof(struct addrinfo));
hints.ai_family = AF_INET; /* Allow IPv4 or IPv6 */
hints.ai_socktype = SOCK_STREAM; /* stream socket */
hints.ai_flags = 0;
hints.ai_protocol = 0; /* Any protocol */
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2),&wsaData);
#endif
s = getaddrinfo("localhost", "5678", &hints, &result);
if (s != 0)
{
CCLOG("autotest: getaddrinfo error");
return;
}
/* getaddrinfo() returns a list of address structures.
Try each address until we successfully connect(2).
If socket(2) (or connect(2)) fails, we (close the socket
and) try the next address. */
for (rp = result; rp != nullptr; rp = rp->ai_next) {
sfd = socket(rp->ai_family, rp->ai_socktype,
rp->ai_protocol);
if (sfd == -1)
continue;
if (connect(sfd, rp->ai_addr, rp->ai_addrlen) != -1)
break; /* Success */
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
closesocket(sfd);
#else
close(sfd);
#endif
}
if (rp == nullptr) { /* No address succeeded */
CCLOG("autotest: could not connect!");
return;
}
freeaddrinfo(result); /* No longer needed */
std::string tmp = "autotest run\n";
char cmd[512];
strcpy(cmd, tmp.c_str());
wait(3);
send(sfd,cmd,strlen(cmd),0);
while(true)
{
char resp[512];
readline(sfd, resp, 512);
if(strcmp(resp, "autotest run successfully!\n") == 0)
{
break;
}
wait(3);
}
tmp = "director end\n";
strcpy(cmd, tmp.c_str());
send(sfd,cmd,strlen(cmd),0);
wait(1);
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
closesocket(sfd);
WSACleanup();
#else
close(sfd);
#endif
return;
}
#endif