mirror of https://github.com/axmolengine/axmol.git
858 lines
25 KiB
C++
858 lines
25 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __UIWIDGET_H__
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#define __UIWIDGET_H__
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#include "2d/CCProtectedNode.h"
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#include "ui/UILayoutParameter.h"
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#include "ui/GUIDefine.h"
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#include "ui/GUIExport.h"
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#include "ui/UIWidget.h"
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#include "base/CCMap.h"
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/**
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* @addtogroup ui
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* @{
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*/
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NS_CC_BEGIN
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class EventListenerTouchOneByOne;
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class Camera;
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namespace ui {
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class LayoutComponent;
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/**
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*@brief Base class for all ui widgets.
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* This class inherent from `ProtectedNode` and `LayoutParameterProtocol`.
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* If you want to implements your own ui widget, you should subclass it.
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*/
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class CC_GUI_DLL Widget : public ProtectedNode, public LayoutParameterProtocol
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{
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public:
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/**
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* Widget focus direction.
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*/
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enum class FocusDirection
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{
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LEFT,
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RIGHT,
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UP,
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DOWN
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};
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/**
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* Widget position type for layout.
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*/
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enum class PositionType
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{
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ABSOLUTE,
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PERCENT
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};
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/**
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* Widget size type for layout.
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*/
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enum class SizeType
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{
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ABSOLUTE,
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PERCENT
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};
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/**
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* Touch event type.
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*/
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enum class TouchEventType
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{
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BEGAN,
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MOVED,
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ENDED,
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CANCELED
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};
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/**
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* Texture resource type.
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* - LOCAL: It means the texture is loaded from image.
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* - PLIST: It means the texture is loaded from texture atlas.
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*/
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enum class TextureResType
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{
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LOCAL = 0,
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PLIST = 1
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};
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/**
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* Widget bright style.
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*/
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enum class BrightStyle
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{
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NONE = -1,
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NORMAL,
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HIGHLIGHT
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};
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/**
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* Widget touch event callback.
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*/
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typedef std::function<void(Ref*,Widget::TouchEventType)> ccWidgetTouchCallback;
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/**
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* Widget click event callback.
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*/
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typedef std::function<void(Ref*)> ccWidgetClickCallback;
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/**
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* Widget custom event callback.
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* It is mainly used together with Cocos Studio.
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*/
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typedef std::function<void(Ref*, int)> ccWidgetEventCallback;
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/**
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* Default constructor
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* @js ctor
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* @lua new
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*/
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Widget();
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/**
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* Default destructor
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* @js NA
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* @lua NA
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*/
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virtual ~Widget();
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/**
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* Create and return a empty Widget instance pointer.
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*/
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static Widget* create();
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/**
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* Sets whether the widget is enabled
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*
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* true if the widget is enabled, widget may be touched , false if the widget is disabled, widget cannot be touched.
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*
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* Note: If you want to change the widget's appearance to disabled state, you should also call `setBright(false)`.
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*
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* The default value is true, a widget is default to enable touch.
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*
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* @param enabled Set to true to enable touch, false otherwise.
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*/
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virtual void setEnabled(bool enabled);
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/**
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* Determines if the widget is enabled or not.
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*
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* @return true if the widget is enabled, false if the widget is disabled.
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*/
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bool isEnabled() const;
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/**
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* Sets whether the widget is bright
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*
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* The default value is true, a widget is default to bright
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*
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* @param bright true if the widget is bright, false if the widget is dark.
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*/
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void setBright(bool bright);
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/**
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* Determines if the widget is bright
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*
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* @return true if the widget is bright, false if the widget is dark.
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*/
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bool isBright() const;
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/**
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* Sets whether the widget is touch enabled.
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*
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* The default value is false, a widget is default to touch disabled.
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*
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* @param enabled True if the widget is touch enabled, false if the widget is touch disabled.
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*/
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virtual void setTouchEnabled(bool enabled);
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/**
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* To set the bright style of widget.
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*
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* @see BrightStyle
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*
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* @param style BrightStyle::NORMAL means the widget is in normal state, BrightStyle::HIGHLIGHT means the widget is in highlight state.
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*/
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void setBrightStyle(BrightStyle style);
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/**
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* Determines if the widget is touch enabled
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*
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* @return true if the widget is touch enabled, false if the widget is touch disabled.
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*/
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bool isTouchEnabled() const;
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/**
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* Determines if the widget is highlighted
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*
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* @return true if the widget is highlighted, false if the widget is not highlighted.
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*/
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bool isHighlighted() const;
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/**
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* Sets whether the widget is highlighted
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*
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* The default value is false, a widget is default to not highlighted
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*
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* @param highlight true if the widget is highlighted, false if the widget is not highlighted.
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*/
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void setHighlighted(bool highlight);
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/**
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* Gets the left boundary position of this widget in parent's coordination system.
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* @return The left boundary position of this widget.
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*/
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float getLeftBoundary() const;
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/**
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* Gets the bottom boundary position of this widget in parent's coordination system.
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* @return The bottom boundary position of this widget.
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*/
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float getBottomBoundary() const;
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/**
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* Gets the right boundary position of this widget in parent's coordination system.
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* @return The right boundary position of this widget.
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*/
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float getRightBoundary() const;
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/**
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* Gets the top boundary position of this widget in parent's coordination system.
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* @return The top boundary position of this widget.
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*/
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float getTopBoundary() const;
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/**
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* @js NA
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*/
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virtual void visit(cocos2d::Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
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/**
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* Set a callback to touch vent listener.
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*@param callback The callback in `ccWidgetEventCallback.`
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*/
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void addTouchEventListener(const ccWidgetTouchCallback& callback);
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/**
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* Set a click event handler to the widget.
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* @param callback The callback in `ccWidgetClickCallback`.
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*/
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void addClickEventListener(const ccWidgetClickCallback& callback);
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/**
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* Set a event handler to the widget in order to use cocostudio editor and framework
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* @param callback The callback in `ccWidgetEventCallback`.
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* @lua NA
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*/
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virtual void addCCSEventListener(const ccWidgetEventCallback& callback);
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/**/
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/**
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* Changes the position (x,y) of the widget in OpenGL coordinates
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*
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* Usually we use p(x,y) to compose a Vec2 object.
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* The original point (0,0) is at the left-bottom corner of screen.
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*
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* @param pos The position (x,y) of the widget in OpenGL coordinates
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*/
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virtual void setPosition(const Vec2 &pos) override;
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/**
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* Set the percent(x,y) of the widget in OpenGL coordinates
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*
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* @param percent The percent (x,y) of the widget in OpenGL coordinates
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*/
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void setPositionPercent(const Vec2 &percent);
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/**
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* Gets the percent (x,y) of the widget in OpenGL coordinates
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*
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* @see setPosition(const Vec2&)
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*
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* @return The percent (x,y) of the widget in OpenGL coordinates
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*/
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const Vec2& getPositionPercent();
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/**
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* Changes the position type of the widget
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*
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* @see `PositionType`
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*
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* @param type the position type of widget
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*/
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void setPositionType(PositionType type);
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/**
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* Gets the position type of the widget
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*
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* @see `PositionType`
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*
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* @return type the position type of widget
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*/
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PositionType getPositionType() const;
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/**
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* Sets whether the widget should be flipped horizontally or not.
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*
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* @param flippedX true if the widget should be flipped horizontally, false otherwise.
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*/
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virtual void setFlippedX(bool flippedX);
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/**
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* Returns the flag which indicates whether the widget is flipped horizontally or not.
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*
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* It not only flips the texture of the widget, but also the texture of the widget's children.
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* Also, flipping relies on widget's anchor point.
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* Internally, it just use setScaleX(-1) to flip the widget.
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*
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* @return true if the widget is flipped horizontally, false otherwise.
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*/
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virtual bool isFlippedX()const{return _flippedX;};
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/**
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* Sets whether the widget should be flipped vertically or not.
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*
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* @param flippedY true if the widget should be flipped vertically, false otherwise.
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*/
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virtual void setFlippedY(bool flippedY);
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/**
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* Return the flag which indicates whether the widget is flipped vertically or not.
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*
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* It not only flips the texture of the widget, but also the texture of the widget's children.
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* Also, flipping relies on widget's anchor point.
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* Internally, it just use setScaleY(-1) to flip the widget.
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*
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* @return true if the widget is flipped vertically, false otherwise.
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*/
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virtual bool isFlippedY()const{return _flippedY;};
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//override the setScale function of Node
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virtual void setScaleX(float scaleX) override;
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virtual void setScaleY(float scaleY) override;
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virtual void setScale(float scale) override;
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virtual void setScale(float scalex, float scaley) override;
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using Node::setScaleZ;
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virtual float getScaleX() const override;
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virtual float getScaleY() const override;
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virtual float getScale() const override;
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using Node::getScaleZ;
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/**
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* Checks a point if in parent's area.
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*
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* @param pt A point in `Vec2`.
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* @return true if the point is in parent's area, false otherwise.
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*/
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bool isClippingParentContainsPoint(const Vec2& pt);
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/**
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* Gets the touch began point of widget when widget is selected.
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* @return the touch began point.
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*/
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const Vec2& getTouchBeganPosition()const;
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/*
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* Gets the touch move point of widget when widget is selected.
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* @return the touch move point.
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*/
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const Vec2& getTouchMovePosition()const;
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/*
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* Gets the touch end point of widget when widget is selected.
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* @return the touch end point.
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*/
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const Vec2& getTouchEndPosition()const;
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/**
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* Changes the size that is widget's size
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* @param contentSize A content size in `Size`.
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*/
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virtual void setContentSize(const Size& contentSize) override;
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/**
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* Changes the percent that is widget's percent size
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*
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* @param percent that is widget's percent size
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*/
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virtual void setSizePercent(const Vec2 &percent);
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/**
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* Changes the size type of widget.
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*
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* @see `SizeType`
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*
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* @param type that is widget's size type
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*/
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void setSizeType(SizeType type);
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/**
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* Gets the size type of widget.
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*
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* @see `SizeType`
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*/
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SizeType getSizeType() const;
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/**
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* Get the user defined widget size.
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*@return User defined size.
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*/
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const Size& getCustomSize() const;
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/**
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* Get the content size of widget.
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* @warning This API exists mainly for keeping back compatibility.
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* @return
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*/
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virtual const Size& getLayoutSize() {return _contentSize;};
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/**
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* Get size percent of widget.
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*
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* @return Percent size.
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*/
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const Vec2& getSizePercent();
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/**
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* Checks a point is in widget's content space.
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* This function is used for determining touch area of widget.
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*
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* @param pt The point in `Vec2`.
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* @param camera The camera look at widget, used to convert GL screen point to near/far plane.
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* @param p Point to a Vec3 for store the intersect point, if don't need them set to nullptr.
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* @return true if the point is in widget's content space, false otherwise.
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*/
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virtual bool hitTest(const Vec2 &pt, const Camera* camera, Vec3 *p) const;
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/**
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* A callback which will be called when touch began event is issued.
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*@param touch The touch info.
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*@param unusedEvent The touch event info.
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*@return True if user want to handle touches, false otherwise.
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*/
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virtual bool onTouchBegan(Touch *touch, Event *unusedEvent);
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/**
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* A callback which will be called when touch moved event is issued.
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*@param touch The touch info.
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*@param unusedEvent The touch event info.
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*/
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virtual void onTouchMoved(Touch *touch, Event *unusedEvent);
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/**
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* A callback which will be called when touch ended event is issued.
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*@param touch The touch info.
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*@param unusedEvent The touch event info.
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*/
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virtual void onTouchEnded(Touch *touch, Event *unusedEvent);
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/**
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* A callback which will be called when touch cancelled event is issued.
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*@param touch The touch info.
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*@param unusedEvent The touch event info.
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*/
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virtual void onTouchCancelled(Touch *touch, Event *unusedEvent);
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/**
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* Sets a LayoutParameter to widget.
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*
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* @see LayoutParameter
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* @param parameter LayoutParameter pointer
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*/
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void setLayoutParameter(LayoutParameter* parameter);
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/**
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* Gets LayoutParameter of widget.
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*
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* @see LayoutParameter
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* @return LayoutParameter
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*/
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LayoutParameter* getLayoutParameter()const override;
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/**
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* Toggle whether ignore user defined content size for widget.
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* Set true will ignore user defined content size which means
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* the widget size is always equal to the return value of `getVirtualRendererSize`.
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*
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* @param ignore set member variable _ignoreSize to ignore
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*/
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virtual void ignoreContentAdaptWithSize(bool ignore);
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/**
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* Query whether the widget ignores user defined content size or not
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*
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* @return True means ignore user defined content size, false otherwise.
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*/
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bool isIgnoreContentAdaptWithSize() const;
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/**
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* Gets position of widget in world space.
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*
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* @return Position of widget in world space.
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*/
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Vec2 getWorldPosition()const;
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/**
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* Gets the inner Renderer node of widget.
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*
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* For example, a button's Virtual Renderer is it's texture renderer.
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*
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* @return Node pointer.
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*/
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virtual Node* getVirtualRenderer();
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/**
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* Get the virtual renderer's size
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*@return Widget virtual renderer size.
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*/
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virtual Size getVirtualRendererSize() const;
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/**
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* Returns the string representation of widget class name
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* @return get the class description.
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*/
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virtual std::string getDescription() const override;
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/**
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* Create a new widget copy of the original one.
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* @return A cloned widget copy of original.
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*/
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Widget* clone();
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/**
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* @lua NA
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*/
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virtual void onEnter() override;
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/**
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* @lua NA
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*/
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virtual void onExit() override;
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/**
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* Update all children's contents size and position recursively.
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* @see `updateSizeAndPosition(const Size&)`
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*/
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void updateSizeAndPosition();
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/**
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* Update all children's contents size and position recursively.
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*/
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void updateSizeAndPosition(const Size& parentSize);
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/**
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* Set the tag of action.
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*@param tag A integer tag value.
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*/
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void setActionTag(int tag);
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/**
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* Get the action tag.
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*@return Action tag.
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*/
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int getActionTag()const;
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/**
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* @brief Allow widget touch events to propagate to its parents. Set false will disable propagation
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* @param isPropagate True to allow propagation, false otherwise.
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* @since v3.3
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*/
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void setPropagateTouchEvents(bool isPropagate);
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/**
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* Return whether the widget is propagate touch events to its parents or not
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* @return whether touch event propagation is allowed or not.
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* @since v3.3
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*/
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bool isPropagateTouchEvents()const;
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/**
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* Toggle widget swallow touch option.
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* @brief Specify widget to swallow touches or not
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* @param swallow True to swallow touch, false otherwise.
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* @since v3.3
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*/
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void setSwallowTouches(bool swallow);
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/**
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* Return whether the widget is swallowing touch or not
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* @return Whether touch is swallowed.
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* @since v3.3
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*/
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bool isSwallowTouches()const;
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/**
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* Query whether widget is focused or not.
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*@return whether the widget is focused or not
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*/
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bool isFocused()const;
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/**
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* Toggle widget focus status.
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*@param focus pass true to let the widget get focus or pass false to let the widget lose focus
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*/
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void setFocused(bool focus);
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/**
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* Query widget's focus enable state.
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*@return true represent the widget could accept focus, false represent the widget couldn't accept focus
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*/
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bool isFocusEnabled()const;
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/**
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* Allow widget to accept focus.
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*@param enable pass true/false to enable/disable the focus ability of a widget
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*/
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void setFocusEnabled(bool enable);
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/**
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* When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.
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* If the widget is not in a layout, it will return itself
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*@param direction the direction to look for the next focused widget in a layout
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*@param current the current focused widget
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*@return the next focused widget in a layout
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*/
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virtual Widget* findNextFocusedWidget(FocusDirection direction, Widget* current);
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/**
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* when a widget calls this method, it will get focus immediately.
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*/
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void requestFocus();
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/**
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* Return a current focused widget in your UI scene.
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* No matter what widget object you call this method on , it will return you the exact one focused widget.
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*/
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static Widget* getCurrentFocusedWidget();
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/*
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* Call this method with parameter true to enable the Android Dpad focus navigation feature
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*@param enable set true to enable dpad focus navigation, otherwise disenable dpad focus navigation
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*/
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static void enableDpadNavigation(bool enable);
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/**
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* When a widget lose/get focus, this method will be called. Be Caution when you provide your own version,
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* you must call widget->setFocused(true/false) to change the focus state of the current focused widget;
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*/
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std::function<void(Widget*,Widget*)> onFocusChanged;
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/**
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* use this function to manually specify the next focused widget regards to each direction
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*/
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std::function<Widget*(FocusDirection)> onNextFocusedWidget;
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/**
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*Toggle use unify size.
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*@param enable True to use unify size, false otherwise.
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*/
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void setUnifySizeEnabled(bool enable);
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/**
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* Query whether unify size enable state.
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*@return true represent the widget use Unify Size, false represent the widget couldn't use Unify Size
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*/
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bool isUnifySizeEnabled()const;
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/**
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* Set callback name.
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*@param callbackName A string representation of callback name.
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*/
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void setCallbackName(const std::string& callbackName) { _callbackName = callbackName; }
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/**
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* Query callback name.
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*@return The callback name.
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*/
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const std::string& getCallbackName() const{ return _callbackName; }
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/**
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* Set callback type.
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* @param callbackType A string representation of callback type.
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*/
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void setCallbackType(const std::string& callbackType) { _callbackType = callbackType; }
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/**
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* Query callback type.
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*@return Callback type string.
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*/
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const std::string& getCallbackType() const{ return _callbackType; }
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|
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/**
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* Toggle layout component enable.
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*@param enable Layout Component of a widget
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*/
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void setLayoutComponentEnabled(bool enable);
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/**
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* Query whether layout component is enabled or not.
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*@return true represent the widget use Layout Component, false represent the widget couldn't use Layout Component.
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*/
|
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bool isLayoutComponentEnabled()const;
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|
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CC_CONSTRUCTOR_ACCESS:
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|
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friend class PageView;
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|
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//initializes state of widget.
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virtual bool init() override;
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|
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/*
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* @brief Sends the touch event to widget's parent, if a widget wants to handle touch event under another widget,
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* it must override this function.
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* @param event the touch event type, it could be BEGAN/MOVED/CANCELED/ENDED
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* @param parent
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|
* @param point
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|
*/
|
|
virtual void interceptTouchEvent(TouchEventType event, Widget* sender, Touch *touch);
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|
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/**
|
|
*@brief Propagate touch events to its parents
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|
*/
|
|
void propagateTouchEvent(TouchEventType event, Widget* sender, Touch *touch);
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|
|
/**
|
|
* This method is called when a focus change event happens
|
|
*@param widgetLostFocus The widget which lose its focus
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|
*@param widgetGetFocus The widget which get its focus
|
|
*/
|
|
void onFocusChange(Widget* widgetLostFocus, Widget* widgetGetFocus);
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|
|
|
/**
|
|
* Dispatch a EventFocus through a EventDispatcher
|
|
*@param widgetLoseFocus The widget which lose its focus
|
|
*@param widgetGetFocus he widget which get its focus
|
|
*/
|
|
void dispatchFocusEvent(Widget* widgetLoseFocus, Widget* widgetGetFocus);
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|
|
|
protected:
|
|
//call back function called when size changed.
|
|
virtual void onSizeChanged();
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|
|
|
//initializes renderer of widget.
|
|
virtual void initRenderer();
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|
|
|
//call back function called widget's state changed to normal.
|
|
virtual void onPressStateChangedToNormal();
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|
//call back function called widget's state changed to selected.
|
|
virtual void onPressStateChangedToPressed();
|
|
//call back function called widget's state changed to dark.
|
|
virtual void onPressStateChangedToDisabled();
|
|
|
|
void pushDownEvent();
|
|
void moveEvent();
|
|
|
|
virtual void releaseUpEvent();
|
|
virtual void cancelUpEvent();
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|
|
|
|
|
virtual void adaptRenderers(){};
|
|
void updateChildrenDisplayedRGBA();
|
|
|
|
void copyProperties(Widget* model);
|
|
virtual Widget* createCloneInstance();
|
|
virtual void copySpecialProperties(Widget* model);
|
|
virtual void copyClonedWidgetChildren(Widget* model);
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|
|
|
Widget* getWidgetParent();
|
|
void updateContentSizeWithTextureSize(const Size& size);
|
|
|
|
bool isAncestorsEnabled();
|
|
Widget* getAncestorWidget(Node* node);
|
|
bool isAncestorsVisible(Node* node);
|
|
|
|
void cleanupWidget();
|
|
LayoutComponent* getOrCreateLayoutComponent();
|
|
|
|
protected:
|
|
bool _usingLayoutComponent;
|
|
bool _unifySize;
|
|
bool _enabled;
|
|
bool _bright;
|
|
bool _touchEnabled;
|
|
bool _highlight;
|
|
bool _affectByClipping;
|
|
bool _ignoreSize;
|
|
bool _propagateTouchEvents;
|
|
|
|
BrightStyle _brightStyle;
|
|
SizeType _sizeType;
|
|
PositionType _positionType;
|
|
|
|
//used for search widget by action tag in UIHelper class
|
|
int _actionTag;
|
|
|
|
Size _customSize;
|
|
|
|
Vec2 _sizePercent;
|
|
Vec2 _positionPercent;
|
|
|
|
bool _hitted;
|
|
// weak reference of the camera which made the widget passed the hit test when response touch begin event
|
|
// it's useful in the next touch move/end events
|
|
const Camera *_hittedByCamera;
|
|
EventListenerTouchOneByOne* _touchListener;
|
|
Vec2 _touchBeganPosition;
|
|
Vec2 _touchMovePosition;
|
|
Vec2 _touchEndPosition;
|
|
|
|
bool _flippedX;
|
|
bool _flippedY;
|
|
|
|
//use map to enable switch back and forth for user layout parameters
|
|
Map<int,LayoutParameter*> _layoutParameterDictionary;
|
|
LayoutParameter::Type _layoutParameterType;
|
|
|
|
bool _focused;
|
|
bool _focusEnabled;
|
|
/**
|
|
* store the only one focused widget
|
|
*/
|
|
static Widget *_focusedWidget; //both layout & widget will be stored in this variable
|
|
|
|
Ref* _touchEventListener;
|
|
ccWidgetTouchCallback _touchEventCallback;
|
|
ccWidgetClickCallback _clickEventListener;
|
|
ccWidgetEventCallback _ccEventCallback;
|
|
|
|
std::string _callbackType;
|
|
std::string _callbackName;
|
|
private:
|
|
class FocusNavigationController;
|
|
static FocusNavigationController* _focusNavigationController;
|
|
};
|
|
}
|
|
|
|
NS_CC_END
|
|
// end of ui group
|
|
/// @}
|
|
|
|
#endif /* defined(__Widget__) */
|