axmol/cocos/editor-support/spine/PolygonBatch.cpp

122 lines
4.5 KiB
C++

/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
* or internal use. Without the written permission of Esoteric Software (see
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
* translate, adapt or otherwise create derivative works, improvements of the
* Software or develop new applications using the Software or (b) remove,
* delete, alter or obscure any trademarks or any copyright, trademark, patent
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/PolygonBatch.h>
#include <spine/extension.h>
#include "base/ccMacros.h"
#include "base/CCDirector.h"
#include "renderer/CCRenderer.h"
#include "renderer/ccGLStateCache.h"
#include "renderer/CCGLProgram.h"
USING_NS_CC;
namespace spine {
PolygonBatch* PolygonBatch::createWithCapacity (ssize_t capacity) {
PolygonBatch* batch = new PolygonBatch();
batch->initWithCapacity(capacity);
batch->autorelease();
return batch;
}
PolygonBatch::PolygonBatch () :
_capacity(0),
_vertices(nullptr), _verticesCount(0),
_triangles(nullptr), _trianglesCount(0),
_texture(nullptr)
{}
bool PolygonBatch::initWithCapacity (ssize_t capacity) {
// 32767 is max index, so 32767 / 3 - (32767 / 3 % 3) = 10920.
CCASSERT(capacity <= 10920, "capacity cannot be > 10920");
CCASSERT(capacity >= 0, "capacity cannot be < 0");
_capacity = capacity;
_vertices = MALLOC(V2F_C4B_T2F, capacity);
_triangles = MALLOC(GLushort, capacity * 3);
return true;
}
PolygonBatch::~PolygonBatch () {
FREE(_vertices);
FREE(_triangles);
}
void PolygonBatch::add (const Texture2D* addTexture,
const float* addVertices, const float* uvs, int addVerticesCount,
const int* addTriangles, int addTrianglesCount,
Color4B* color) {
if (
addTexture != _texture
|| _verticesCount + (addVerticesCount >> 1) > _capacity
|| _trianglesCount + addTrianglesCount > _capacity * 3) {
this->flush();
_texture = addTexture;
}
for (int i = 0; i < addTrianglesCount; ++i, ++_trianglesCount)
_triangles[_trianglesCount] = addTriangles[i] + _verticesCount;
for (int i = 0; i < addVerticesCount; i += 2, ++_verticesCount) {
V2F_C4B_T2F* vertex = _vertices + _verticesCount;
vertex->vertices.x = addVertices[i];
vertex->vertices.y = addVertices[i + 1];
vertex->colors = *color;
vertex->texCoords.u = uvs[i];
vertex->texCoords.v = uvs[i + 1];
}
}
void PolygonBatch::flush () {
if (!_verticesCount) return;
GL::bindTexture2D(_texture->getName());
GL::bindVAO(0);
glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION);
glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_COLOR);
glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_TEX_COORDS);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), &_vertices[0].vertices);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V2F_C4B_T2F), &_vertices[0].colors);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORDS, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), &_vertices[0].texCoords);
glDrawElements(GL_TRIANGLES, _trianglesCount, GL_UNSIGNED_SHORT, _triangles);
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, _verticesCount);
_verticesCount = 0;
_trianglesCount = 0;
CHECK_GL_ERROR_DEBUG();
}
}