mirror of https://github.com/axmolengine/axmol.git
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#ifndef _CCB_CCSPRITELOADER_H_
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#define _CCB_CCSPRITELOADER_H_
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#include "CCNodeLoader.h"
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NS_CC_EXT_BEGIN
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/* Forward declaration. */
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class CCBReader;
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class SpriteLoader : public NodeLoader {
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public:
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~SpriteLoader() {};
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/**
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* @js NA
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* @lua NA
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*/
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CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(SpriteLoader, loader);
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protected:
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CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(Sprite);
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virtual void onHandlePropTypeColor3(Node * pNode, Node * pParent, const char * pPropertyName, Color3B pColor3B, CCBReader * ccbReader);
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virtual void onHandlePropTypeByte(Node * pNode, Node * pParent, const char * pPropertyName, unsigned char pByte, CCBReader * ccbReader);
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virtual void onHandlePropTypeBlendFunc(Node * pNode, Node * pParent, const char * pPropertyName, BlendFunc pCCBBlendFunc, CCBReader * ccbReader);
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virtual void onHandlePropTypeSpriteFrame(Node * pNode, Node * pParent, const char * pPropertyName, SpriteFrame * pSpriteFrame, CCBReader * ccbReader);
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virtual void onHandlePropTypeFlip(Node * pNode, Node * pParent, const char * pPropertyName, bool * pFlip, CCBReader * ccbReader);
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};
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NS_CC_EXT_END
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#endif
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