axmol/extensions/spine/CCSkeletonAnimation.h

85 lines
3.3 KiB
C++

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#ifndef SPINE_CCSKELETONANIMATION_H_
#define SPINE_CCSKELETONANIMATION_H_
#include <spine/spine.h>
#include <spine/CCSkeleton.h>
#include "cocos2d.h"
namespace cocos2d { namespace extension {
/**
Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later.
*/
class CCSkeletonAnimation: public CCSkeleton {
public:
std::vector<AnimationState*> states;
static CCSkeletonAnimation* createWithData (SkeletonData* skeletonData);
static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
/**
* @js NA
*/
CCSkeletonAnimation (SkeletonData* skeletonData);
/**
* @js NA
*/
CCSkeletonAnimation (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
/**
* @js NA
*/
CCSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
/**
* @js NA
* @lua NA
*/
virtual ~CCSkeletonAnimation ();
virtual void update (float deltaTime);
void addAnimationState (AnimationStateData* stateData = 0);
void setAnimationStateData (AnimationStateData* stateData, int stateIndex = 0);
void setMix (const char* fromAnimation, const char* toAnimation, float duration, int stateIndex = 0);
void setAnimation (const char* name, bool loop, int stateIndex = 0);
void addAnimation (const char* name, bool loop, float delay = 0, int stateIndex = 0);
void clearAnimation (int stateIndex = 0);
protected:
CCSkeletonAnimation ();
private:
typedef CCSkeleton super;
std::vector<AnimationStateData*> stateDatas;
void initialize ();
};
}} // namespace cocos2d { namespace extension {
#endif /* SPINE_CCSKELETONANIMATION_H_ */