mirror of https://github.com/axmolengine/axmol.git
52 lines
1.0 KiB
C++
52 lines
1.0 KiB
C++
#ifndef __GSCROLLBAR_H__
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#define __GSCROLLBAR_H__
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#include "FairyGUIMacros.h"
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#include "GComponent.h"
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#include "cocos2d.h"
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NS_FGUI_BEGIN
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class GScrollBar : public GComponent
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{
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public:
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GScrollBar();
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virtual ~GScrollBar();
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CREATE_FUNC(GScrollBar);
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void setScrollPane(ScrollPane* target, bool vertical);
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void setDisplayPerc(float value);
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void setScrollPerc(float value);
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float getMinSize();
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bool _gripDragging;
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protected:
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virtual void constructExtension(ByteBuffer* buffer) override;
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private:
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void onTouchBegin(EventContext* context);
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void onGripTouchBegin(EventContext* context);
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void onGripTouchMove(EventContext* context);
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void onGripTouchEnd(EventContext* context);
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void onArrowButton1Click(EventContext* context);
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void onArrowButton2Click(EventContext* context);
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GObject* _grip;
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GObject* _arrowButton1;
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GObject* _arrowButton2;
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GObject* _bar;
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ScrollPane* _target;
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bool _vertical;
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float _scrollPerc;
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bool _fixedGripSize;
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ax::Vec2 _dragOffset;
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};
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NS_FGUI_END
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#endif
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